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If you were to improve the TF2 tutorial...
1
#1
0 Frags +

...what would you do?

We all know that the TF2 tutorial isn't...up to date to say the least, and while I know this may seem like an obvious answer, I would still like to strike up a conversation in order to further establish myself in this community (mostly to redeem myself for those "sick" memes that I created in the hud modifications thread :P) and I look forward to seeing what the people here have to say (even the bad comments...)

-peace!

...what would you do?

We all know that the TF2 tutorial isn't...up to date to say the least, and while I know this may seem like an obvious answer, I would still like to strike up a conversation in order to further establish myself in this community (mostly to redeem myself for those "sick" memes that I created in the hud modifications thread :P) and I look forward to seeing what the people here have to say (even the bad comments...)

-peace!
2
#2
39 Frags +

having an "advanced" section where it teaches you how to rocketjump

having an "advanced" section where it teaches you how to rocketjump
3
#3
-3 Frags +
Reerohaving an "advanced" section where it teaches you how to rocketjump

yes yes yes yes yes yes yes yes yes yes

[quote=Reero]having an "advanced" section where it teaches you how to rocketjump[/quote]
yes yes yes yes yes yes yes yes yes yes
4
#4
44 Frags +

strafing 101

strafing 101
5
#5
17 Frags +

A brief 6s competitive tutorial so people at least know it exists when they start tf2

A brief 6s competitive tutorial so people at least know it exists when they start tf2
6
#6
22 Frags +

Well for one thing there should be a section where you use can every single unlockable weapon against AI. Just have it put you in 5-10 second scenarios where you use the weapon to its full advantage, ex., fully load a beggars and walk around a corner to unload into 3 scouts. Give it a GTA-style "repeat mission" until you kill the bastards.

But holy fuck, let's just go down the list of hidden mechanics that new players have almost no way of discovering without going out of their way to learn.
1. Crit heals
2. Uber building
3. Damage falloff
4. Surfing explosives
5. Air strafing
6. Heavy damage ramp up
7. Sentry damage resistance
8. Capping points and changing spawn timers
9. Cap bonus limits (ie, payloads can only move at x3 max)
10. Uber flashing reducing uber times
11. Spy's invisible damage resist
12. Jump denial

Well for one thing there should be a section where you use can every single unlockable weapon against AI. Just have it put you in 5-10 second scenarios where you use the weapon to its full advantage, ex., fully load a beggars and walk around a corner to unload into 3 scouts. Give it a GTA-style "repeat mission" until you kill the bastards.

But holy fuck, let's just go down the list of hidden mechanics that new players have almost no way of discovering without going out of their way to learn.
1. Crit heals
2. Uber building
3. Damage falloff
4. Surfing explosives
5. Air strafing
6. Heavy damage ramp up
7. Sentry damage resistance
8. Capping points and changing spawn timers
9. Cap bonus limits (ie, payloads can only move at x3 max)
10. Uber flashing reducing uber times
11. Spy's invisible damage resist
12. Jump denial
7
#7
5 Frags +

whatever they end up adding they should add being able to get an un-tradable hat drop when you complete each tutorial so that people actually try and finish every tutorial

whatever they end up adding they should add being able to get an un-tradable hat drop when you complete each tutorial so that people actually try and finish every tutorial
8
#8
13 Frags +

Adding all of the classes maybe? that would be a good start.

Adding all of the classes maybe? that would be a good start.
9
#9
2 Frags +

Maybe some stuff about class counters and all that so people don't run 5 spies against pyros

Maybe some stuff about class counters and all that so people don't run 5 spies against pyros
10
#10
15 Frags +

fov_desired 90

fov_desired 90
11
#11
7 Frags +

rocket jumping
strafing
sticky jumping
a section that compares splash to directs
optimal video/ui settings
overview of competitive game modes

rocket jumping
strafing
sticky jumping
a section that compares splash to directs
optimal video/ui settings
overview of competitive game modes
12
#12
11 Frags +
Dave_fov_desired 90

This shouldn't even be part of the tutorial. It should just be default.

[quote=Dave_]fov_desired 90[/quote]
This shouldn't even be part of the tutorial. It should just be default.
13
#13
12 Frags +

advanced pencil jumping taught by mustardoverlord

advanced pencil jumping taught by mustardoverlord
14
#14
-4 Frags +

a lesson on how to pwn noobs

a lesson on how to pwn noobs
15
#15
-4 Frags +

pootis

pootis
16
#16
6 Frags +
blehDave_fov_desired 90This shouldn't even be part of the tutorial. It should just be default.

Not to mention the shitty default interp and viewmodel settings

[quote=bleh][quote=Dave_]fov_desired 90[/quote]
This shouldn't even be part of the tutorial. It should just be default.[/quote]

Not to mention the shitty default interp and viewmodel settings
17
#17
3 Frags +

It's so stupid that i found out about rocket jumping, one of the most fun and basic mechanics in the game from a ster video.
The tutorial should also mention jump maps and community servers

It's so stupid that i found out about rocket jumping, one of the most fun and basic mechanics in the game from a ster video.
The tutorial should also mention jump maps and community servers
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