Upvote Upvoted 69 Downvote Downvoted
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Remove Sniper Scope
posted in Customization
61
#61
2 Frags +

This is great. If Valve didn't want people to remove the scope they would have not made this possible.

This is great. If Valve didn't want people to remove the scope they would have not made this possible.
62
#62
5 Frags +
povohatThis is great. If Valve didn't want people to remove the scope they would have not made this possible.

no this is totally unnatural and way overpowered, if they wanted this in game they would allow you to turn it on/off in the options...there is no doubt in my mind that this will be patched if it becomes well known beyond these forums

also no point in using it or getting used to it since its not allowed in league play

[quote=povohat]This is great. If Valve didn't want people to remove the scope they would have not made this possible.[/quote]

no this is totally unnatural and way overpowered, if they wanted this in game they would allow you to turn it on/off in the options...there is no doubt in my mind that this will be patched if it becomes well known beyond these forums

also no point in using it or getting used to it since its not allowed in league play
63
#63
7 Frags +

I'm sure pvh is being entirely serious

I'm sure pvh is being entirely serious
64
#64
4 Frags +

The exploit is whatever. Its almost funny it took someone this long to find it.

Its kind of irresponsible disclosure though. Even a quick email to valve detailing the bug and stating a date that you intend to publicly disclose is good enough. That gives them enough time to fix the bug before it becomes a major headache for AC teams around the world.

If they don't fix it before public disclosure, that's their fault as long as you give them reasonable time (Month or two). This sort of principle is pretty important to security research, and while we aren't security professionals, we can at least apply a bit of common sense to these situations.

The exploit is whatever. Its almost funny it took someone this long to find it.

Its kind of irresponsible disclosure though. Even a quick email to valve detailing the bug and stating a date that you intend to publicly disclose is good enough. That gives them enough time to fix the bug before it becomes a major headache for AC teams around the world.

If they don't fix it before public disclosure, that's their fault as long as you give them reasonable time (Month or two). This sort of principle is pretty important to security research, and while we aren't security professionals, we can at least apply a bit of common sense to these situations.
65
#65
2 Frags +

All valve has to do is make it impossible to change the position of the scope overlay, whether they care or not is something else. If they care about it, it will be changed back fairly soon since it's so simple.

All valve has to do is make it impossible to change the position of the scope overlay, whether they care or not is something else. If they care about it, it will be changed back fairly soon since it's so simple.
66
#66
-1 Frags +

This isn't even the tip of the iceberg.

This isn't even the tip of the iceberg.
67
#67
5 Frags +

http://i.imgur.com/FSfNuQY.png

http://i.imgur.com/Zajb99C.png

heh

[img]http://i.imgur.com/FSfNuQY.png[/img]
[img]http://i.imgur.com/Zajb99C.png[/img]
heh
68
#68
4 Frags +

[h][/h]
69
#69
1 Frags +
komorebihttp://i.imgur.com/FSfNuQY.png
http://i.imgur.com/Zajb99C.png
heh

i hope this doesn't involve them removing huds or something retarded

[quote=komorebi][img]http://i.imgur.com/FSfNuQY.png[/img]
[img]http://i.imgur.com/Zajb99C.png[/img]
heh[/quote]

i hope this doesn't involve them removing huds or something retarded
70
#70
huds.tf
3 Frags +
fsXDkomorebihttp://i.imgur.com/FSfNuQY.png
http://i.imgur.com/Zajb99C.png
heh

i hope this doesn't involve them removing huds or something retarded

If they do that, I'm so done

[quote=fsXD][quote=komorebi][img]http://i.imgur.com/FSfNuQY.png[/img]
[img]http://i.imgur.com/Zajb99C.png[/img]
heh[/quote]

i hope this doesn't involve them removing huds or something retarded[/quote]

If they do that, I'm so done
71
#71
0 Frags +

maybe I'm an optimist but the absolute worst thing I can picture would be no custom animations. i hope they just seperate the sniper overlay from the hud files so it can't be edited by anything hud-related.

maybe I'm an optimist but the absolute worst thing I can picture would be no custom animations. i hope they just seperate the sniper overlay from the hud files so it can't be edited by anything hud-related.
72
#72
4 Frags +

An update just go pushed through, lets pray and hold hands

edit;
huh, I downloaded an update but nothing happened lol, and there isn't even an update, tf2 pls

Oh apperently there was an update, but it was totally crap

An update just go pushed through, lets pray and hold hands

edit;
huh, I downloaded an update but nothing happened lol, and there isn't even an update, tf2 pls

Oh apperently there was an update, but it was totally crap
73
#73
2 Frags +
komorebihttp://i.imgur.com/FSfNuQY.png
http://i.imgur.com/Zajb99C.png
heh

Update today definitely didn't fix this

[quote=komorebi][img]http://i.imgur.com/FSfNuQY.png[/img]
[img]http://i.imgur.com/Zajb99C.png[/img]
heh[/quote]

Update today definitely didn't fix this
74
#74
0 Frags +

http://www.reddit.com/r/tf2/comments/2skhfp/tf2_update_for_11515/

Fixed an exploit related to the Sniper's scope HUD panel

Fixed in today's update, it seems. Can anyone confirm?

http://www.reddit.com/r/tf2/comments/2skhfp/tf2_update_for_11515/

[quote]Fixed an exploit related to the Sniper's scope HUD panel[/quote]

Fixed in today's update, it seems. Can anyone confirm?
75
#75
1 Frags +

it's fixed

it's fixed
76
#76
3 Frags +

Could you still use the variant from clean TF2?

Could you still use the variant from clean TF2?
77
#77
-4 Frags +

just play the game normally lol

just play the game normally lol
78
#78
2 Frags +
DanceNumberjust play the game normally lol

He's just asking, doesn't mean he wants to use it

[quote=DanceNumber]just play the game normally lol[/quote]
He's just asking, doesn't mean he wants to use it
79
#79
0 Frags +
BonafideDanceNumberjust play the game normally lolHe's just asking, doesn't mean he wants to use it

http://teamfortress.tv/thread/21928/transparent-viewmodels-in-any-hud/?page=1#383578

not too sure on that one.

[quote=Bonafide][quote=DanceNumber]just play the game normally lol[/quote]
He's just asking, doesn't mean he wants to use it[/quote]

http://teamfortress.tv/thread/21928/transparent-viewmodels-in-any-hud/?page=1#383578

not too sure on that one.
80
#80
-5 Frags +

http://puu.sh/ezHXR.jpg

[img]http://puu.sh/ezHXR.jpg[/img]
81
#81
17 Frags +

I just found out about the update 30 minutes ago.

Here's a fix ;)

event ScopeRemoval
{
	Animate HudScope Position	"9999 9999" Linear 0.0 0.0
	Animate HudScope Position	"9999 9999" Linear 0.0 100.0
	RunEvent ScopeRemovalLoop 0.1
}
event ScopeRemovalLoop
{
	RunEvent ScopeRemoval 0.1
}

For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.

Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).

I just found out about the update 30 minutes ago.

Here's a fix ;)
[code]event ScopeRemoval
{
Animate HudScope Position "9999 9999" Linear 0.0 0.0
Animate HudScope Position "9999 9999" Linear 0.0 100.0
RunEvent ScopeRemovalLoop 0.1
}
event ScopeRemovalLoop
{
RunEvent ScopeRemoval 0.1
}[/code]
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.

Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).
82
#82
0 Frags +
JarateKingI just found out about it 30 minutes ago.

Here's a fix ;)
event ScopeRemoval
{
	Animate HudScope Position	"9999 9999" Linear 0.0 0.0
	Animate HudScope Position	"9999 9999" Linear 0.0 100.0
	RunEvent ScopeRemovalLoop 0.1
}
event ScopeRemovalLoop
{
	RunEvent ScopeRemoval 0.1
}
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.

Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).

nice

[quote=JarateKing]I just found out about it 30 minutes ago.

Here's a fix ;)
[code]event ScopeRemoval
{
Animate HudScope Position "9999 9999" Linear 0.0 0.0
Animate HudScope Position "9999 9999" Linear 0.0 100.0
RunEvent ScopeRemovalLoop 0.1
}
event ScopeRemovalLoop
{
RunEvent ScopeRemoval 0.1
}[/code]
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.

Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).[/quote]
nice
83
#83
4 Frags +

confirmed

http://i.imgur.com/8GbCIaW.jpg

http://i.imgur.com/opITpL0.png

confirmed

[img]http://i.imgur.com/8GbCIaW.jpg[/img]
[img]http://i.imgur.com/opITpL0.png[/img]
84
#84
7 Frags +
JarateKingI just found out about the update 30 minutes ago.

Here's a fix ;)
event ScopeRemoval
{
	Animate HudScope Position	"9999 9999" Linear 0.0 0.0
	Animate HudScope Position	"9999 9999" Linear 0.0 100.0
	RunEvent ScopeRemovalLoop 0.1
}
event ScopeRemovalLoop
{
	RunEvent ScopeRemoval 0.1
}
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.

Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).

big man jarateking already giving valve a run for their money with the lazy hotfix

[quote=JarateKing]I just found out about the update 30 minutes ago.

Here's a fix ;)
[code]event ScopeRemoval
{
Animate HudScope Position "9999 9999" Linear 0.0 0.0
Animate HudScope Position "9999 9999" Linear 0.0 100.0
RunEvent ScopeRemovalLoop 0.1
}
event ScopeRemovalLoop
{
RunEvent ScopeRemoval 0.1
}[/code]
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.

Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).[/quote]
big man jarateking already giving valve a run for their money with the lazy hotfix
85
#85
-31 Frags +
JarateKingI just found out about the update 30 minutes ago.

Here's a fix ;)
event ScopeRemoval
{
	Animate HudScope Position	"9999 9999" Linear 0.0 0.0
	Animate HudScope Position	"9999 9999" Linear 0.0 100.0
	RunEvent ScopeRemovalLoop 0.1
}
event ScopeRemovalLoop
{
	RunEvent ScopeRemoval 0.1
}
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.

Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).

can you actually stop, shit is blatantly cheating

[quote=JarateKing]I just found out about the update 30 minutes ago.

Here's a fix ;)
[code]event ScopeRemoval
{
Animate HudScope Position "9999 9999" Linear 0.0 0.0
Animate HudScope Position "9999 9999" Linear 0.0 100.0
RunEvent ScopeRemovalLoop 0.1
}
event ScopeRemovalLoop
{
RunEvent ScopeRemoval 0.1
}[/code]
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.

Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).[/quote]
can you actually stop, shit is blatantly cheating
86
#86
2 Frags +

shhh dont listen to the haters keep fighting the good fight

shhh dont listen to the haters keep fighting the good fight
87
#87
6 Frags +

You're really good at making valve look dumb.

oblaconfirmed

http://i.imgur.com/8GbCIaW.jpg

all things aside, your screenshot looks oddly beautiful

You're really good at making valve look dumb.



[quote=obla]confirmed
[/quote]
[img]http://i.imgur.com/8GbCIaW.jpg[/img]

all things aside, your screenshot looks oddly beautiful
88
#88
0 Frags +
oblaconfirmed

http://i.imgur.com/8GbCIaW.jpg
http://i.imgur.com/opITpL0.png

What HUD is that? Just rays with the ZimHUD points?

[quote=obla]confirmed

[img]http://i.imgur.com/8GbCIaW.jpg[/img]
[img]http://i.imgur.com/opITpL0.png[/img][/quote]
What HUD is that? Just rays with the ZimHUD points?
89
#89
1 Frags +
tsunami_oblaconfirmed

http://i.imgur.com/8GbCIaW.jpg
http://i.imgur.com/opITpL0.png
What HUD is that? Just rays with the ZimHUD points?

Yes, that's correct. The colour of Ammo in Clip in that shot is 255 42 130 255.

[quote=tsunami_][quote=obla]confirmed

[img]http://i.imgur.com/8GbCIaW.jpg[/img]
[img]http://i.imgur.com/opITpL0.png[/img][/quote]
What HUD is that? Just rays with the ZimHUD points?[/quote]

Yes, that's correct. The colour of Ammo in Clip in that shot is 255 42 130 255.
90
#90
0 Frags +
JarateKingI just found out about the update 30 minutes ago.

Here's a fix ;)
event ScopeRemoval
{
	Animate HudScope Position	"9999 9999" Linear 0.0 0.0
	Animate HudScope Position	"9999 9999" Linear 0.0 100.0
	RunEvent ScopeRemovalLoop 0.1
}
event ScopeRemovalLoop
{
	RunEvent ScopeRemoval 0.1
}
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.

Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).

does this only work if you hit someone? whenever I die or the round restarts, the scope comes back but if I do damage to somebody then it gets removed again.

[quote=JarateKing]I just found out about the update 30 minutes ago.

Here's a fix ;)
[code]event ScopeRemoval
{
Animate HudScope Position "9999 9999" Linear 0.0 0.0
Animate HudScope Position "9999 9999" Linear 0.0 100.0
RunEvent ScopeRemovalLoop 0.1
}
event ScopeRemovalLoop
{
RunEvent ScopeRemoval 0.1
}[/code]
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.

Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).[/quote]
does this only work if you hit someone? whenever I die or the round restarts, the scope comes back but if I do damage to somebody then it gets removed again.
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