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HUD editing: short questions, quick answers
posted in Customization
2161
#2161
0 Frags +

Saw this post a while back with no answer. Anyone know the solution?

Edit: I think it can be fixed by adding this font to the clientscheme

ItemFontAttribSmallv2
{
	"1"
	{
		"name"		"Verdana"
		"tall"		"8"
		"antialias" "1"
		"weight"	"500"
	}
}

Goes in between "ItemFontAttribSmallest" and "ItemFontAttribSmall"

Saw [url=http://www.teamfortress.tv/post/457174/hud-editing-short-questions-quick-answers]this post[/url] a while back with no answer. Anyone know the solution?

Edit: I think it can be fixed by adding this font to the clientscheme

[code]ItemFontAttribSmallv2
{
"1"
{
"name" "Verdana"
"tall" "8"
"antialias" "1"
"weight" "500"
}
}[/code]

Goes in between "ItemFontAttribSmallest" and "ItemFontAttribSmall"
2162
#2162
1 Frags +

http://i.imgur.com/S4qeXFZ.png

Where can i move these?

Also,is there any way to make borders thicker?

[img]http://i.imgur.com/S4qeXFZ.png[/img]

Where can i move these?

Also,is there any way to make borders thicker?
2163
#2163
0 Frags +
ConcordiaHey guys, I'm using notoHUD, how to change the main menu background?

Go to clientscheme.res and change the last value of "NotoMenuBackground" to 0 (70 130 180 0 for example)

[quote=Concordia]Hey guys, I'm using notoHUD, how to change the main menu background?[/quote]

Go to clientscheme.res and change the last value of "NotoMenuBackground" to 0 (70 130 180 0 for example)
2164
#2164
0 Frags +
Astrin_what's the file in resource/ui that controls the taunt menu?

hudmenutauntselection.res and hudmenutauntselection in hudlayout too.

[quote=Astrin_]what's the file in resource/ui that controls the taunt menu?[/quote]

hudmenutauntselection.res and hudmenutauntselection in hudlayout too.
2165
#2165
0 Frags +

Does anyone have an updated grape hud as well as grapes default hud?
Also how do I move the in game chat?

Does anyone have an updated grape hud as well as grapes default hud?
Also how do I move the in game chat?
2166
#2166
0 Frags +
STOGEConcordiaHey guys, I'm using notoHUD, how to change the main menu background?
Go to clientscheme.res and change the last value of "NotoMenuBackground" to 0 (70 130 180 0 for example)

Thanks! :D Let's say I already did what you told me, and I have this picture that I want to be the main menu background. May I ask how?

[quote=STOGE][quote=Concordia]Hey guys, I'm using notoHUD, how to change the main menu background?[/quote]

Go to clientscheme.res and change the last value of "NotoMenuBackground" to 0 (70 130 180 0 for example)[/quote]
Thanks! :D Let's say I already did what you told me, and I have this picture that I want to be the main menu background. May I ask how?
2167
#2167
1 Frags +
flyingbuddyDoes anyone have an updated grape hud as well as grapes default hud?
Also how do I move the in game chat?

By edit Basechat.ref file (custom > my_stuff > resource > ui). There are some codes, choose one and copy and paste in your file. 1 - Top corner. 2 - Middle. 3 - Bottom corner.

Show Content
"Resource/UI/BaseChat.res"
{
"HudChat"
{
"ControlName" "EditablePanel"
"fieldName" "HudChat"
"visible" "1"
"enabled" "1"
"xpos" "1"
"ypos" "0" //around 150 for center
"wide" "242"
"tall" "120"
"fgcolor" "Garm3nWhite"
"PaintBackgroundType" "2"
}

ChatInputLine
{
"ControlName" "EditablePanel"
"fieldName" "ChatInputLine"
"visible" "1"
"enabled" "1"
"xpos" "7"
"ypos" "395"
"wide" "228"
"tall" "2"
"PaintBackgroundType" "0"
}

"ChatFiltersButton"
{
"ControlName" "Button"
"fieldName" "ChatFiltersButton"
"xpos" "208"
"ypos" "0"
"wide" "27"
"tall" "8"
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#chat_filterbutton"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"Default" "0"
}

"HudChatHistory"
{
"ControlName" "RichText"
"fieldName" "HudChatHistory"
"xpos" "7"
"ypos" "8"
"wide" "228"
"tall" "75"
"wrap" "1"
"autoResize" "1"
"pinCorner" "1"
"visible" "1"
"enabled" "1"
"labelText" ""
"textAlignment" "south-west"
"font" "ChatFont"
"maxchars" "-1"
}
}
Show Content
"Resource/UI/BaseChat.res"
{
"HudChat"
{
"ControlName" "EditablePanel"
"fieldName" "HudChat"
"visible" "1"
"enabled" "1"
"xpos" "1"
"ypos" "209"
"wide" "242"
"tall" "120"
"fgcolor" "Garm3nWhite"
"PaintBackgroundType" "2"
}

ChatInputLine
{
"ControlName" "EditablePanel"
"fieldName" "ChatInputLine"
"visible" "1"
"enabled" "1"
"xpos" "7"
"ypos" "395"
"wide" "228"
"tall" "2"
"PaintBackgroundType" "0"
}

"ChatFiltersButton"
{
"ControlName" "Button"
"fieldName" "ChatFiltersButton"
"xpos" "208"
"ypos" "0"
"wide" "27"
"tall" "8"
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#chat_filterbutton"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"Default" "0"
}

"HudChatHistory"
{
"ControlName" "RichText"
"fieldName" "HudChatHistory"
"xpos" "7"
"ypos" "8"
"wide" "228"
"tall" "75"
"wrap" "1"
"autoResize" "1"
"pinCorner" "1"
"visible" "1"
"enabled" "1"
"labelText" ""
"textAlignment" "south-west"
"font" "ChatFont"
"maxchars" "-1"
}
}
Show Content
"Resource/UI/BaseChat.res"
{
"HudChat"
{
"ControlName" "EditablePanel"
"fieldName" "HudChat"
"visible" "1"
"enabled" "1"
"xpos" "1"
"ypos" "359"
"wide" "242"
"tall" "120"
"fgcolor" "Garm3nWhite"
"PaintBackgroundType" "2"
}

ChatInputLine
{
"ControlName" "EditablePanel"
"fieldName" "ChatInputLine"
"visible" "1"
"enabled" "1"
"xpos" "7"
"ypos" "395"
"wide" "228"
"tall" "2"
"PaintBackgroundType" "0"
}

"ChatFiltersButton"
{
"ControlName" "Button"
"fieldName" "ChatFiltersButton"
"xpos" "208"
"ypos" "0"
"wide" "27"
"tall" "8"
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#chat_filterbutton"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"Default" "0"
}

"HudChatHistory"
{
"ControlName" "RichText"
"fieldName" "HudChatHistory"
"xpos" "7"
"ypos" "8"
"wide" "228"
"tall" "75"
"wrap" "1"
"autoResize" "1"
"pinCorner" "1"
"visible" "1"
"enabled" "1"
"labelText" ""
"textAlignment" "south-west"
"font" "ChatFont"
"maxchars" "-1"
}
}
[quote=flyingbuddy]Does anyone have an updated grape hud as well as grapes default hud?
Also how do I move the in game chat?[/quote]

By edit Basechat.ref file (custom > my_stuff > resource > ui). There are some codes, choose one and copy and paste in your file. 1 - Top corner. 2 - Middle. 3 - Bottom corner.

[Spoiler]"Resource/UI/BaseChat.res"
{
"HudChat"
{
"ControlName" "EditablePanel"
"fieldName" "HudChat"
"visible" "1"
"enabled" "1"
"xpos" "1"
"ypos" "0" //around 150 for center
"wide" "242"
"tall" "120"
"fgcolor" "Garm3nWhite"
"PaintBackgroundType" "2"
}

ChatInputLine
{
"ControlName" "EditablePanel"
"fieldName" "ChatInputLine"
"visible" "1"
"enabled" "1"
"xpos" "7"
"ypos" "395"
"wide" "228"
"tall" "2"
"PaintBackgroundType" "0"
}

"ChatFiltersButton"
{
"ControlName" "Button"
"fieldName" "ChatFiltersButton"
"xpos" "208"
"ypos" "0"
"wide" "27"
"tall" "8"
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#chat_filterbutton"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"Default" "0"
}

"HudChatHistory"
{
"ControlName" "RichText"
"fieldName" "HudChatHistory"
"xpos" "7"
"ypos" "8"
"wide" "228"
"tall" "75"
"wrap" "1"
"autoResize" "1"
"pinCorner" "1"
"visible" "1"
"enabled" "1"
"labelText" ""
"textAlignment" "south-west"
"font" "ChatFont"
"maxchars" "-1"
}
}
[/spoiler]

[Spoiler]"Resource/UI/BaseChat.res"
{
"HudChat"
{
"ControlName" "EditablePanel"
"fieldName" "HudChat"
"visible" "1"
"enabled" "1"
"xpos" "1"
"ypos" "209"
"wide" "242"
"tall" "120"
"fgcolor" "Garm3nWhite"
"PaintBackgroundType" "2"
}

ChatInputLine
{
"ControlName" "EditablePanel"
"fieldName" "ChatInputLine"
"visible" "1"
"enabled" "1"
"xpos" "7"
"ypos" "395"
"wide" "228"
"tall" "2"
"PaintBackgroundType" "0"
}

"ChatFiltersButton"
{
"ControlName" "Button"
"fieldName" "ChatFiltersButton"
"xpos" "208"
"ypos" "0"
"wide" "27"
"tall" "8"
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#chat_filterbutton"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"Default" "0"
}

"HudChatHistory"
{
"ControlName" "RichText"
"fieldName" "HudChatHistory"
"xpos" "7"
"ypos" "8"
"wide" "228"
"tall" "75"
"wrap" "1"
"autoResize" "1"
"pinCorner" "1"
"visible" "1"
"enabled" "1"
"labelText" ""
"textAlignment" "south-west"
"font" "ChatFont"
"maxchars" "-1"
}
}
[/spoiler]

[Spoiler]"Resource/UI/BaseChat.res"
{
"HudChat"
{
"ControlName" "EditablePanel"
"fieldName" "HudChat"
"visible" "1"
"enabled" "1"
"xpos" "1"
"ypos" "359"
"wide" "242"
"tall" "120"
"fgcolor" "Garm3nWhite"
"PaintBackgroundType" "2"
}

ChatInputLine
{
"ControlName" "EditablePanel"
"fieldName" "ChatInputLine"
"visible" "1"
"enabled" "1"
"xpos" "7"
"ypos" "395"
"wide" "228"
"tall" "2"
"PaintBackgroundType" "0"
}

"ChatFiltersButton"
{
"ControlName" "Button"
"fieldName" "ChatFiltersButton"
"xpos" "208"
"ypos" "0"
"wide" "27"
"tall" "8"
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#chat_filterbutton"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"Default" "0"
}

"HudChatHistory"
{
"ControlName" "RichText"
"fieldName" "HudChatHistory"
"xpos" "7"
"ypos" "8"
"wide" "228"
"tall" "75"
"wrap" "1"
"autoResize" "1"
"pinCorner" "1"
"visible" "1"
"enabled" "1"
"labelText" ""
"textAlignment" "south-west"
"font" "ChatFont"
"maxchars" "-1"
}
}
[/spoiler]
2168
#2168
0 Frags +
Smesihttp://i.imgur.com/S4qeXFZ.png

Where can i move these?

Also,is there any way to make borders thicker?

charinfopanel.res and then go to tabskv

[quote=Smesi][img]http://i.imgur.com/S4qeXFZ.png[/img]

Where can i move these?

Also,is there any way to make borders thicker?[/quote]

charinfopanel.res and then go to tabskv
2169
#2169
0 Frags +

What are the files for the team choose, class choose, and the kill cam weapon panel?

What are the files for the team choose, class choose, and the kill cam weapon panel?
2170
#2170
0 Frags +
vermsWhat are the files for the team choose, class choose, and the kill cam weapon panel?

ClassSelection.res TeamSelection.res FreezePanel_Basic.res

[quote=verms]What are the files for the team choose, class choose, and the kill cam weapon panel?[/quote]
ClassSelection.res TeamSelection.res FreezePanel_Basic.res
2171
#2171
0 Frags +

FIGURED IT OUT MYSELF THANKS

FIGURED IT OUT MYSELF THANKS
2172
#2172
0 Frags +

http://images.akamai.steamusercontent.com/ugc/396676045214945765/F5B66A9532F7C1278ED74F376A8501B2CD9DFF19/

How do i fix the item panel?

[img]http://images.akamai.steamusercontent.com/ugc/396676045214945765/F5B66A9532F7C1278ED74F376A8501B2CD9DFF19/[/img]

How do i fix the item panel?
2173
#2173
0 Frags +

How would I flip this "border_default" "MainMenuSubButtonBorder" upside down? so that the rounded edge is on the bottom and not the top

How would I flip this "border_default" "MainMenuSubButtonBorder" upside down? so that the rounded edge is on the bottom and not the top
2174
#2174
0 Frags +

What causes health to remain the damaged color?

For instance If it's normally white, but orange when low health, Why will I respawn with it orange again?

My PlayerStatusHealthValue has color set to "Health Normal" (Defined within Clientscheme.res), however It will still sometimes revert back to damaged.

What causes health to remain the damaged color?

For instance If it's normally white, but orange when low health, Why will I respawn with it orange again?

My PlayerStatusHealthValue has color set to "Health Normal" (Defined within Clientscheme.res), however It will still sometimes revert back to damaged.
2175
#2175
1 Frags +

if the trigger for the animation to reset the color doesnt occur on the client, that will occassionally happen, theres no fix other than to bind a key to hud_reloadscheme (which i think everyone should have bound tbh)

if the trigger for the animation to reset the color doesnt occur on the client, that will occassionally happen, theres no fix other than to bind a key to hud_reloadscheme (which i think everyone should have bound tbh)
2176
#2176
0 Frags +

sv_pure 2 ///

sv_pure 2 ///
2177
#2177
-1 Frags +

My hud dosen't have the 'quick play' button to play a pub in the main menu help :c, i'm using m0re hud

My hud dosen't have the 'quick play' button to play a pub in the main menu help :c, i'm using m0re hud
2178
#2178
0 Frags +
AvaMy hud dosen't have the 'quick play' button to play a pub in the main menu help :c, i'm using m0re hud

https://github.com/gunblademate/m0rehudgunblade/blob/master/resource/ui/MainMenuOverride.res

Copy this in to your MainMenuOverride.res file (tf > custom > my_stuff > resource > ui > mainmenuoverride.res)

[quote=Ava]My hud dosen't have the 'quick play' button to play a pub in the main menu help :c, i'm using m0re hud[/quote]

https://github.com/gunblademate/m0rehudgunblade/blob/master/resource/ui/MainMenuOverride.res

Copy this in to your MainMenuOverride.res file (tf > custom > my_stuff > resource > ui > mainmenuoverride.res)
2179
#2179
0 Frags +

Hey, I have a small issue with some overlap while in mvm.

I'm trying to use the "if_mvm" option on the item effect meters to move them a bit higher up if mvm is being played, however no matter what I try it does not work. Anyone have any ideas? (BTW: The meter im trying to move is huditemeffectmeter.res)

Hey, I have a small issue with some overlap while in mvm.

I'm trying to use the "if_mvm" option on the item effect meters to move them a bit higher up if mvm is being played, however no matter what I try it does not work. Anyone have any ideas? (BTW: The meter im trying to move is huditemeffectmeter.res)
2180
#2180
huds.tf
0 Frags +
LuigiHey, I have a small issue with some overlap while in mvm.

I'm trying to use the "if_mvm" option on the item effect meters to move them a bit higher up if mvm is being played, however no matter what I try it does not work. Anyone have any ideas? (BTW: The meter im trying to move is huditemeffectmeter.res)

if_mvm doesn't work for all HUD elements, so assume this is one of them.

[quote=Luigi]Hey, I have a small issue with some overlap while in mvm.

I'm trying to use the "if_mvm" option on the item effect meters to move them a bit higher up if mvm is being played, however no matter what I try it does not work. Anyone have any ideas? (BTW: The meter im trying to move is huditemeffectmeter.res)[/quote]

if_mvm doesn't work for all HUD elements, so assume this is one of them.
2181
#2181
0 Frags +

How do I move the engineer metal count?

How do I move the engineer metal count?
2182
#2182
0 Frags +

how do i get a player model only when i am disguised? Right now i never have a player model and i would like to be able to see it just when i am disguised. I am using flamehud if it helps

how do i get a player model only when i am disguised? Right now i never have a player model and i would like to be able to see it just when i am disguised. I am using flamehud if it helps
2183
#2183
0 Frags +
sombrezHow do I move the engineer metal count?

HudAccountPanel.res

Panda-how do i get a player model only when i am disguised? Right now i never have a player model and i would like to be able to see it just when i am disguised. I am using flamehud if it helps

I think that you can either run 3D Players Models full time or not use them,I'm not really sure tho.

[quote=sombrez]How do I move the engineer metal count?[/quote]
HudAccountPanel.res

[quote=Panda-]how do i get a player model only when i am disguised? Right now i never have a player model and i would like to be able to see it just when i am disguised. I am using flamehud if it helps[/quote]
I think that you can either run 3D Players Models full time or not use them,I'm not really sure tho.
2184
#2184
0 Frags +
Panda-how do i get a player model only when i am disguised? Right now i never have a player model and i would like to be able to see it just when i am disguised. I am using flamehud if it helps

Make PlayerStatusClassImage xpos 9999 and PlayerStatusSpyImage whatever the normal one is. The 3d panel should only show up when you're spy.

[quote=Panda-]how do i get a player model only when i am disguised? Right now i never have a player model and i would like to be able to see it just when i am disguised. I am using flamehud if it helps[/quote]

Make PlayerStatusClassImage xpos 9999 and PlayerStatusSpyImage whatever the normal one is. The 3d panel should only show up when you're spy.
2185
#2185
0 Frags +

How do I change the chat font?

How do I change the chat font?
2186
#2186
whitelist.tf
-2 Frags +
_KermitMake PlayerStatusClassImage xpos 9999

Just r0 please, way cleaner and works on any resolution/element.

[quote=_Kermit]Make PlayerStatusClassImage xpos 9999[/quote]
Just [i]r0[/i] please, way cleaner and works on any resolution/element.
2187
#2187
0 Frags +

Ever since the Halloween update and them releasing manpower into an official game mode I have had that damn unused warlock icon stuck over my health, anyone know where the manpower hud elements are located or whatever controls that because it is annoying as fuck.

Ever since the Halloween update and them releasing manpower into an official game mode I have had that damn unused warlock icon stuck over my health, anyone know where the manpower hud elements are located or whatever controls that because it is annoying as fuck.
2188
#2188
0 Frags +
LuigiEver since the Halloween update and them releasing manpower into an official game mode I have had that damn unused warlock icon stuck over my health, anyone know where the manpower hud elements are located or whatever controls that because it is annoying as fuck.

HudPlayerHealth.res

[quote=Luigi]Ever since the Halloween update and them releasing manpower into an official game mode I have had that damn unused warlock icon stuck over my health, anyone know where the manpower hud elements are located or whatever controls that because it is annoying as fuck.[/quote]

HudPlayerHealth.res
2189
#2189
-2 Frags +

Question about knuckles Crosses I've done everything in his tutorial and its still not working if someone could help it'd be amazing!

https://www.dropbox.com/s/hxrauhnvq45rqra/tripz%20hud_.rar?dl=0

Question about knuckles Crosses I've done everything in his tutorial and its still not working if someone could help it'd be amazing!

https://www.dropbox.com/s/hxrauhnvq45rqra/tripz%20hud_.rar?dl=0
2190
#2190
0 Frags +

how do i get rid of the halloween 2015 main menu background

how do i get rid of the halloween 2015 main menu background
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