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HUD editing: short questions, quick answers
posted in Customization
2221
#2221
0 Frags +

Can the top bar of charinfopanel.res be made less tall?

http://i.imgur.com/JTDZSwK.png

Can the top bar of charinfopanel.res be made less tall?

http://i.imgur.com/JTDZSwK.png
2222
#2222
-1 Frags +

can someone help me fix the transparent crosshair pls ive had this problem for a while now.

can someone help me fix the transparent crosshair pls ive had this problem for a while now.
2223
#2223
0 Frags +
Avacan someone help me fix the transparent crosshair pls ive had this problem for a while now.

Are you talking about Knuckles / Fog Crosshairs?
Make sure the RGB value is right.

For Example:
Let's say you want a lime crosshair.

"fgcolor" "0 255 0 255"

This is how you're supposed to do it.

If you're wondering what the 2nd 255 does,that's the alpha AKA the transparency of the crosshair.

Hope this helps.

[quote=Ava]can someone help me fix the transparent crosshair pls ive had this problem for a while now.[/quote]
Are you talking about Knuckles / Fog Crosshairs?
Make sure the RGB value is right.

For Example:
Let's say you want a lime crosshair.
[code]"fgcolor" "0 255 0 255"[/code]
This is how you're supposed to do it.

If you're wondering what the 2nd 255 does,that's the alpha AKA the transparency of the crosshair.

Hope this helps.
2224
#2224
0 Frags +

Where do i place the RGB value in my hud file. or do i put it in console.

Where do i place the RGB value in my hud file. or do i put it in console.
2225
#2225
0 Frags +

Is it possible to change the default location and size of the console? I've looked everywhere I can think of

Is it possible to change the default location and size of the console? I've looked everywhere I can think of
2226
#2226
0 Frags +
GarbsIs it possible to change the default location and size of the console? I've looked everywhere I can think of

Nah don't think it is, I had a look for it myself ages ago and couldn't find shit. My guess would be you'd have to look through the hl2 hud files/sourcescheme for it, that's just a guess so it's probs bs.

[quote=Garbs]Is it possible to change the default location and size of the console? I've looked everywhere I can think of[/quote]

Nah don't think it is, I had a look for it myself ages ago and couldn't find shit. My guess would be you'd have to look through the hl2 hud files/sourcescheme for it, that's just a guess so it's probs bs.
2227
#2227
0 Frags +

I use DeliHud, and I am trying to update it for gun mettle + halloween, since the scoreboard is screwed up. What should I do?

Also, I wanted to add a "competitive" button in the menu.

I use DeliHud, and I am trying to update it for gun mettle + halloween, since the scoreboard is screwed up. What should I do?

Also, I wanted to add a "competitive" button in the menu.
2228
#2228
0 Frags +
namassinAlso, I wanted to add a "competitive" button in the menu.

Oh fuck i love that hud so much,

First of all,put this in GameMenu.res

"PlayCompButton"
    {
        "label" "Comp"  
        "command" "ladder_ui_show"
        "subimage" "glyph_practice"
        "OnlyAtMenu" "1"
    }	

now put this in your mainmenuoverride.res

http://pastebin.com/anPknHTc

Please notice how i took this from my hud and it might not work in deli'shud
I'm assuming you know how to edit menus,If you dont,you can ask me.

[quote=namassin]
Also, I wanted to add a "competitive" button in the menu.[/quote]
Oh fuck i love that hud so much,

First of all,put this in GameMenu.res
[code]
"PlayCompButton"
{
"label" "Comp"
"command" "ladder_ui_show"
"subimage" "glyph_practice"
"OnlyAtMenu" "1"
} [/code]

now put this in your mainmenuoverride.res

http://pastebin.com/anPknHTc

Please notice how i took this from my hud and it might not work in deli'shud
I'm assuming you know how to edit menus,If you dont,you can ask me.
2229
#2229
0 Frags +
SmesinamassinAlso, I wanted to add a "competitive" button in the menu.Oh fuck i love that hud so much,

First of all,put this in GameMenu.res
"PlayCompButton"
    {
        "label" "Comp"  
        "command" "ladder_ui_show"
        "subimage" "glyph_practice"
        "OnlyAtMenu" "1"
    }	

now put this in your mainmenuoverride.res

http://pastebin.com/anPknHTc

Please notice how i took this from my hud and it might not work in deli'shud
I'm assuming you know how to edit menus,If you dont,you can ask me.

I am incredibly inexperienced with editing huds (I usually just ask disguise) but I will ask you for any further help, I appreciate it!

Also, it's a shame that deli stopped updating it :(

[quote=Smesi][quote=namassin]
Also, I wanted to add a "competitive" button in the menu.[/quote]
Oh fuck i love that hud so much,

First of all,put this in GameMenu.res
[code]
"PlayCompButton"
{
"label" "Comp"
"command" "ladder_ui_show"
"subimage" "glyph_practice"
"OnlyAtMenu" "1"
} [/code]

now put this in your mainmenuoverride.res

http://pastebin.com/anPknHTc

Please notice how i took this from my hud and it might not work in deli'shud
I'm assuming you know how to edit menus,If you dont,you can ask me.[/quote]

I am incredibly inexperienced with editing huds (I usually just ask disguise) but I will ask you for any further help, I appreciate it!

Also, it's a shame that deli stopped updating it :(
2230
#2230
0 Frags +
namassin

Fuck it i did it for you.

[quote=namassin]
[/quote]
[url=http://www.teamfortress.tv/8247/show-your-hud-modifications/?page=150]Fuck it i did it for you.[/url]
2231
#2231
0 Frags +
SmesinamassinFuck it i did it for you.

oh rofl I had already done it

[quote=Smesi][quote=namassin]
[/quote]
[url=http://www.teamfortress.tv/8247/show-your-hud-modifications/?page=150]Fuck it i did it for you.[/url][/quote]

oh rofl I had already done it
2232
#2232
0 Frags +

When you pick up the intel, a giant icon fills the screen. How do I remove it?

When you pick up the intel, a giant icon fills the screen. How do I remove it?
2233
#2233
0 Frags +

Any easy way to give damage text an outline?

Tried changing the font entirely but didn't seem to register despite custom font shortcut and name added etc.

Any easy way to give damage text an outline?

Tried changing the font entirely but didn't seem to register despite custom font shortcut and name added etc.
2234
#2234
0 Frags +

hey, so I use the tf2 default hud, and I was wondering how would it be possible to edit your damage numbers, by default they appear small and red. I like how b4nny's damage numbers appear. (They are bigger and yellow) Does anyone know how to make them appear like how B4nny sets his?

hey, so I use the tf2 default hud, and I was wondering how would it be possible to edit your damage numbers, by default they appear small and red. I like how b4nny's damage numbers appear. (They are bigger and yellow) Does anyone know how to make them appear like how B4nny sets his?
2235
#2235
whitelist.tf
0 Frags +
Conshey, so I use the tf2 default hud, and I was wondering how would it be possible to edit your damage numbers, by default they appear small and red. I like how b4nny's damage numbers appear. (They are bigger and yellow) Does anyone know how to make them appear like how B4nny sets his?

Find/extract HudDamageAccount.res and change the fonts there (delta_item_font = normal damage, delta_item_font_big = crits), also colors for healing/damage are changeable in that file.

[quote=Cons]hey, so I use the tf2 default hud, and I was wondering how would it be possible to edit your damage numbers, by default they appear small and red. I like how b4nny's damage numbers appear. (They are bigger and yellow) Does anyone know how to make them appear like how B4nny sets his?[/quote]
Find/extract HudDamageAccount.res and change the fonts there ([i]delta_item_font[/i] = normal damage, [i]delta_item_font_big[/i] = crits), also colors for healing/damage are changeable in that file.
2236
#2236
0 Frags +

I've had this stupid little wizard hat on my hud (noto) for sometime now and I just now feel like removing it:
http://i.imgur.com/sAFtLme.jpg
I can't even remember what it's from or why it's there.

I've had this stupid little wizard hat on my hud (noto) for sometime now and I just now feel like removing it:
http://i.imgur.com/sAFtLme.jpg
I can't even remember what it's from or why it's there.
2237
#2237
huds.tf
1 Frags +
disengageI've had this stupid little wizard hat on my hud (noto) for sometime now and I just now feel like removing it:
http://i.imgur.com/sAFtLme.jpg
I can't even remember what it's from or why it's there.

I updated noto to fix that ages back. But, looks like you're using a custom version so I'll give you the fix.

Open resource/ui/hudplayerhealth.res, find and replace all instances of Warlock with Reflect.

So, for example, PlayerStatus_RuneWarlock becomes PlayerStatus_RuneReflect.

Should do you right. Check the GitHub for the latest file and compare it.

[quote=disengage]I've had this stupid little wizard hat on my hud (noto) for sometime now and I just now feel like removing it:
http://i.imgur.com/sAFtLme.jpg
I can't even remember what it's from or why it's there.[/quote]

I updated noto to fix that ages back. But, looks like you're using a custom version so I'll give you the fix.

Open resource/ui/hudplayerhealth.res, find and replace all instances of [b]Warlock[/b] with [b]Reflect[/b].

So, for example, PlayerStatus_RuneWarlock becomes PlayerStatus_RuneReflect.

Should do you right. [url=https://github.com/omnibombulator/noto]Check the GitHub[/url] for the latest file and compare it.
2238
#2238
0 Frags +
omnidisengageI've had this stupid little wizard hat on my hud (noto) for sometime now and I just now feel like removing it:
http://i.imgur.com/sAFtLme.jpg
I can't even remember what it's from or why it's there.

Thanks!

[quote=omni][quote=disengage]I've had this stupid little wizard hat on my hud (noto) for sometime now and I just now feel like removing it:
http://i.imgur.com/sAFtLme.jpg
I can't even remember what it's from or why it's there.[/quote]
[/quote]
Thanks!
2239
#2239
0 Frags +

in m0rehud, the shadow under the hp number turns blue on overheal. is there a way to turn that orange for low hp?

like the blue shadow in this pic

http://i.imgur.com/HlevlY2.jpg

in m0rehud, the shadow under the hp number turns blue on overheal. is there a way to turn that orange for low hp?

like the blue shadow in this pic

http://i.imgur.com/HlevlY2.jpg
2240
#2240
2 Frags +
fade-in m0rehud, the shadow under the hp number turns blue on overheal. is there a way to turn that orange for low hp?

like the blue shadow in this pic

http://i.imgur.com/HlevlY2.jpg

Go to resource > clientscheme.res

ctrl+f "lowcolor"

Change the RGB Values of LowColor1 and LowColor2

[quote=fade-]in m0rehud, the shadow under the hp number turns blue on overheal. is there a way to turn that orange for low hp?

like the blue shadow in this pic

http://i.imgur.com/HlevlY2.jpg[/quote]
Go to resource > clientscheme.res

ctrl+f "lowcolor"

Change the RGB Values of LowColor1 and LowColor2
2241
#2241
0 Frags +
Smesifade-in m0rehud, the shadow under the hp number turns blue on overheal. is there a way to turn that orange for low hp?

like the blue shadow in this pic

http://i.imgur.com/HlevlY2.jpg
Go to resource > clientscheme.res

ctrl+f "lowcolor"

Change the RGB Values of LowColor1 and LowColor2

Thank you!

edit: it didn't work, I have both lowcolor 1 and lowcolor 2 at 221 74 56 255. what should they be to have the bottom outline/shadow as red? also, what does each of them change/represent?

[quote=Smesi][quote=fade-]in m0rehud, the shadow under the hp number turns blue on overheal. is there a way to turn that orange for low hp?

like the blue shadow in this pic

http://i.imgur.com/HlevlY2.jpg[/quote]
Go to resource > clientscheme.res

ctrl+f "lowcolor"

Change the RGB Values of LowColor1 and LowColor2[/quote]

Thank you!

edit: it didn't work, I have both lowcolor 1 and lowcolor 2 at 221 74 56 255. what should they be to have the bottom outline/shadow as red? also, what does each of them change/represent?
2242
#2242
0 Frags +
fade-
Thank you!

edit: it didn't work, I have both lowcolor 1 and lowcolor 2 at 221 74 56 255. what should they be to have the bottom outline/shadow as red? also, what does each of them change/represent?

I don't know if this works becuase i don't use m0hud but let's see if this works.
To change the shadow of the shadow,go to scripts > hudanimations
ctrl+f "Health Dying Pulse"

At the end of "PlayerHealthCrossBG",put this.

Animate	PlayerStatusHealthValueShadowExtra		BgColor		"LowColor1"		Linear 0.0 0.075
	Animate	PlayerStatusHealthValueShadowExtra	BgColor		"LowColor2"		Linear 0.125 0.075

It should end like this.

Animate	PlayerStatusHealthBonusImage 	Alpha		"255"	Linear 0.0 0.075
	Animate	PlayerStatusHealthBonusImage 	Alpha		"255"		Linear 0.125 0.075

	Animate	PlayerHealthBG					BgColor		"LowColor1"		Linear 0.0 0.075
	Animate	PlayerHealthBG					BgColor		"LowColor2"		Linear 0.125 0.075
	Animate	SpecPlayerHealthBG				BgColor		"LowColor1"		Linear 0.0 0.075
	Animate	SpecPlayerHealthBG				BgColor		"LowColor2"		Linear 0.125 0.075
	Animate	PlayerHealthCrossBG		BgColor		"LowColor1"		Linear 0.0 0.075
	Animate	PlayerHealthCrossBG		BgColor		"LowColor2"		Linear 0.125 0.075
	Animate	PlayerStatusHealthValueShadowExtra		BgColor		"LowColor1"		Linear 0.0 0.075
	Animate	PlayerStatusHealthValueShadowExtra	BgColor		"LowColor2"		Linear 0.125 0.075

Like i said,I don't know if this works.

[quote=fade-]

Thank you!

edit: it didn't work, I have both lowcolor 1 and lowcolor 2 at 221 74 56 255. what should they be to have the bottom outline/shadow as red? also, what does each of them change/represent?[/quote]

I don't know if this works becuase i don't use m0hud but let's see if this works.
To change the shadow of the shadow,go to scripts > hudanimations
ctrl+f "Health Dying Pulse"

At the end of "PlayerHealthCrossBG",put this.

[code]
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor2" Linear 0.125 0.075[/code]

It should end like this.

[code]Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.125 0.075

Animate PlayerHealthBG BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerHealthBG BgColor "LowColor2" Linear 0.125 0.075
Animate SpecPlayerHealthBG BgColor "LowColor1" Linear 0.0 0.075
Animate SpecPlayerHealthBG BgColor "LowColor2" Linear 0.125 0.075
Animate PlayerHealthCrossBG BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerHealthCrossBG BgColor "LowColor2" Linear 0.125 0.075
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor2" Linear 0.125 0.075[/code]

Like i said,I don't know if this works.
2243
#2243
0 Frags +
Smesifade-
Thank you!

edit: it didn't work, I have both lowcolor 1 and lowcolor 2 at 221 74 56 255. what should they be to have the bottom outline/shadow as red? also, what does each of them change/represent?

I don't know if this works becuase i don't use m0hud but let's see if this works.
To change the shadow of the shadow,go to scripts > hudanimations
ctrl+f "Health Dying Pulse"

At the end of "PlayerHealthCrossBG",put this.
Animate	PlayerStatusHealthValueShadowExtra		BgColor		"LowColor1"		Linear 0.0 0.075
	Animate	PlayerStatusHealthValueShadowExtra	BgColor		"LowColor2"		Linear 0.125 0.075

It should end like this.
Animate	PlayerStatusHealthBonusImage 	Alpha		"255"	Linear 0.0 0.075
	Animate	PlayerStatusHealthBonusImage 	Alpha		"255"		Linear 0.125 0.075

	Animate	PlayerHealthBG					BgColor		"LowColor1"		Linear 0.0 0.075
	Animate	PlayerHealthBG					BgColor		"LowColor2"		Linear 0.125 0.075
	Animate	SpecPlayerHealthBG				BgColor		"LowColor1"		Linear 0.0 0.075
	Animate	SpecPlayerHealthBG				BgColor		"LowColor2"		Linear 0.125 0.075
	Animate	PlayerHealthCrossBG		BgColor		"LowColor1"		Linear 0.0 0.075
	Animate	PlayerHealthCrossBG		BgColor		"LowColor2"		Linear 0.125 0.075
	Animate	PlayerStatusHealthValueShadowExtra		BgColor		"LowColor1"		Linear 0.0 0.075
	Animate	PlayerStatusHealthValueShadowExtra	BgColor		"LowColor2"		Linear 0.125 0.075

Like i said,I don't know if this works.

Unfortunately this still didn't seem to work. Thanks for the help, though.

[quote=Smesi][quote=fade-]

Thank you!

edit: it didn't work, I have both lowcolor 1 and lowcolor 2 at 221 74 56 255. what should they be to have the bottom outline/shadow as red? also, what does each of them change/represent?[/quote]

I don't know if this works becuase i don't use m0hud but let's see if this works.
To change the shadow of the shadow,go to scripts > hudanimations
ctrl+f "Health Dying Pulse"

At the end of "PlayerHealthCrossBG",put this.

[code]
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor2" Linear 0.125 0.075[/code]

It should end like this.

[code]Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.125 0.075

Animate PlayerHealthBG BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerHealthBG BgColor "LowColor2" Linear 0.125 0.075
Animate SpecPlayerHealthBG BgColor "LowColor1" Linear 0.0 0.075
Animate SpecPlayerHealthBG BgColor "LowColor2" Linear 0.125 0.075
Animate PlayerHealthCrossBG BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerHealthCrossBG BgColor "LowColor2" Linear 0.125 0.075
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor2" Linear 0.125 0.075[/code]

Like i said,I don't know if this works.[/quote]

Unfortunately this still didn't seem to work. Thanks for the help, though.
2244
#2244
0 Frags +

I want to add player count to the scoreboard in flathud. Help?

I want to add player count to the scoreboard in flathud. Help?
2245
#2245
1 Frags +
lol_goatI want to add player count to the scoreboard in flathud. Help?

It's already in scoreboard.res from the looks of it https://github.com/flatlinee/flathud/blob/master/flathudblue/resource/ui/ScoreBoard.res#L233-L255
so just turn visible and enabled to 1

[quote=lol_goat]I want to add player count to the scoreboard in flathud. Help?[/quote]

It's already in scoreboard.res from the looks of it https://github.com/flatlinee/flathud/blob/master/flathudblue/resource/ui/ScoreBoard.res#L233-L255
so just turn visible and enabled to 1
2246
#2246
0 Frags +
Jermlol_goatI want to add player count to the scoreboard in flathud. Help?
It's already in scoreboard.res from the looks of it https://github.com/flatlinee/flathud/blob/master/flathudblue/resource/ui/ScoreBoard.res#L233-L255
so just turn visible and enabled to 1

You the real MVP.

[quote=Jerm][quote=lol_goat]I want to add player count to the scoreboard in flathud. Help?[/quote]

It's already in scoreboard.res from the looks of it https://github.com/flatlinee/flathud/blob/master/flathudblue/resource/ui/ScoreBoard.res#L233-L255
so just turn visible and enabled to 1[/quote]

You the real MVP.
2247
#2247
1 Frags +

anyone know how to style the quickplay server results list?

http://puu.sh/lSreF/4f045032d1.jpg

anyone know how to style the quickplay server results list?

[img]http://puu.sh/lSreF/4f045032d1.jpg[/img]
2248
#2248
huds.tf
2 Frags +
Rawrsoranyone know how to style the quickplay server results list?

http://puu.sh/lSreF/4f045032d1.jpg

sourcescheme.res

"QuickListBGDeselected"
"QuickListBGSelected"

Redefine your font in sourcescheme as well, and try changing most/all the font definitions to whatever font you're using to see which changes the Map name font. I can't remember it off the top of my head. Word of advice, use an all caps version of your font. Some Maps show in uppercase, lowercase or capital.

Examples:
Badwater Basin
HARVEST
pipeline

It'll keep things consistent. HUD is looking brilliant at the moment though, well done.

[quote=Rawrsor]anyone know how to style the quickplay server results list?

[img]http://puu.sh/lSreF/4f045032d1.jpg[/img][/quote]

sourcescheme.res
[code]"QuickListBGDeselected"
"QuickListBGSelected"[/code]

Redefine your font in sourcescheme as well, and try changing most/all the font definitions to whatever font you're using to see which changes the Map name font. I can't remember it off the top of my head. Word of advice, use an all caps version of your font. Some Maps show in uppercase, lowercase or capital.

Examples:
Badwater Basin
HARVEST
pipeline

It'll keep things consistent. HUD is looking brilliant at the moment though, well done.
2249
#2249
0 Frags +

Hey, where can i edit the Currency / Remaining Currency elements shown in mvm, right below the health/ammo depending on your hud? I've been browsing all the res files that would reasonably have it but i can't find it.

Hey, where can i edit the Currency / Remaining Currency elements shown in mvm, right below the health/ammo depending on your hud? I've been browsing all the res files that would reasonably have it but i can't find it.
2250
#2250
0 Frags +
FUNKeHey, where can i edit the Currency / Remaining Currency elements shown in mvm, right below the health/ammo depending on your hud? I've been browsing all the res files that would reasonably have it but i can't find it.

Should be in hudcurrencyaccount.res and mvminworldcurrency.res if you want to change the way it looks, and hudmannvsmachinestatus.res if you want to move it to a different position.

[quote=FUNKe]Hey, where can i edit the Currency / Remaining Currency elements shown in mvm, right below the health/ammo depending on your hud? I've been browsing all the res files that would reasonably have it but i can't find it.[/quote]
Should be in hudcurrencyaccount.res and mvminworldcurrency.res if you want to change the way it looks, and hudmannvsmachinestatus.res if you want to move it to a different position.
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