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HUD editing: short questions, quick answers
posted in Customization
91
#91
0 Frags +
collycatHow would i go about changing the size and font of where it says "Name" or "Ping' (ref picture)

Not 100% sure but I think it's ScoreboardVerySmall in clientscheme, you can change the font or just size there.

[quote=collycat]How would i go about changing the size and font of where it says "Name" or "Ping' (ref picture)[/quote]

Not 100% sure but I think it's ScoreboardVerySmall in clientscheme, you can change the font or just size there.
92
#92
0 Frags +

Finally trying to update 7HUD for the Love and War update, but I've run into a bit of a snag. The taunt selection menu does not show up during the humiliation period, so I can't perform any taunts - including weapon taunts - during that time. It works fine during the round.

Finally trying to update 7HUD for the Love and War update, but I've run into a bit of a snag. The taunt selection menu does not show up during the humiliation period, so I can't perform any taunts - including weapon taunts - during that time. It works fine during the round.
93
#93
0 Frags +
f_blueHad an explanation here, but you know what, just take resource/ui/econ/backpackpanel.res from broeselhud_blue. It will look like this: http://puu.sh/9IIL2/15aa3adf25.jpg

Thanks f_blue

[quote=f_blue]Had an explanation here, but you know what, just take resource/ui/econ/backpackpanel.res from broeselhud_blue. It will look like this: http://puu.sh/9IIL2/15aa3adf25.jpg[/quote]

Thanks f_blue
94
#94
-1 Frags +
SevinFinally trying to update 7HUD for the Love and War update, but I've run into a bit of a snag. The taunt selection menu does not show up during the humiliation period, so I can't perform any taunts - including weapon taunts - during that time. It works fine during the round.

I think it doesnt show up but you can still perform taunts, weapon taunts should work by pressing your taunt button twice. At least that's how it for me

[quote=Sevin]Finally trying to update 7HUD for the Love and War update, but I've run into a bit of a snag. The taunt selection menu does not show up during the humiliation period, so I can't perform any taunts - including weapon taunts - during that time. It works fine during the round.[/quote]

I think it doesnt show up but you can still perform taunts, weapon taunts should work by pressing your taunt button twice. At least that's how it for me
95
#95
0 Frags +

how to move All Disguse thing to bottom

From here:
http://oi60.tinypic.com/mobcm.jpg

To Here:
http://oi59.tinypic.com/2jbty4l.jpg

Also to disable the Glitched Healbar in Disguse

There is My Disgusestatuspanel.res:
http://www.speedyshare.com/yvtZZ/disguisestatuspanel.res

how to move All Disguse thing to bottom

From here:
http://oi60.tinypic.com/mobcm.jpg

To Here:
http://oi59.tinypic.com/2jbty4l.jpg

Also to disable the Glitched Healbar in Disguse

There is My Disgusestatuspanel.res:
http://www.speedyshare.com/yvtZZ/disguisestatuspanel.res
96
#96
-1 Frags +

FIXED NOW

FIXED NOW
97
#97
-1 Frags +
KhanTF2I think it doesnt show up but you can still perform taunts, weapon taunts should work by pressing your taunt button twice. At least that's how it for me

Doesn't work for me like that.

[quote=KhanTF2]I think it doesnt show up but you can still perform taunts, weapon taunts should work by pressing your taunt button twice. At least that's how it for me[/quote]

Doesn't work for me like that.
98
#98
-1 Frags +

I just realized my game crashes when I attempt to enter the MvM menu from the main menu. I compared my main menu files to those in RaysHUD but I couldn't find any obvious differences that would cause the crash. I was wondering if someone could take a peek at my resource/scripts files and maybe point out what needs to be fixed.

http://www.mediafire.com/download/j4b6wehoqww7q11/scripts_resource.7z

I just realized my game crashes when I attempt to enter the MvM menu from the main menu. I compared my main menu files to those in RaysHUD but I couldn't find any obvious differences that would cause the crash. I was wondering if someone could take a peek at my resource/scripts files and maybe point out what needs to be fixed.

http://www.mediafire.com/download/j4b6wehoqww7q11/scripts_resource.7z
99
#99
-2 Frags +

I know a couple of these questions have been asked before, but I can't really find definitive answers to them even after googling them and searching for a while

1. How do I remove the [unknown] from a scoreboard?
2. How do I remove the [unknown] from the item view panel? I looked it up and I found a post saying you have to remove the 'attriblabel' section from the itempanel.res and specpanel.res files but I can't seem to find them in the hud files. Are they inside a file, e.g. clientscheme.res?

Sorry for the questions but I'm new to hud editing :<

I know a couple of these questions have been asked before, but I can't really find definitive answers to them even after googling them and searching for a while

1. How do I remove the [unknown] from a scoreboard?
2. How do I remove the [unknown] from the item view panel? I looked it up and I found a post saying you have to remove the 'attriblabel' section from the itempanel.res and specpanel.res files but I can't seem to find them in the hud files. Are they inside a file, e.g. clientscheme.res?

Sorry for the questions but I'm new to hud editing :<
100
#100
0 Frags +

Is this my fault or Valve's sense of humor?

http://i.imgur.com/oWryMQ3.png

Is this my fault or Valve's sense of humor?
[IMG]http://i.imgur.com/oWryMQ3.png[/IMG]
101
#101
-1 Frags +

Having issues messing with the wide/tall values of this hud element:

http://i.imgur.com/KDyQRn5.jpg

Here's whet I've got in my targetid.res that I'm trying to change:

"MoveableSubPanel"
{
"ControlName" "EditablePanel"
"fieldName" "MoveableSubPanel"
"xpos" "0"
"ypos" "0"
"zpos" "-5"
"wide" "32"
"tall" "36"
"visible" "1"
"enabled" "1"

"MoveableIconBG"
{
"ControlName" "CIconPanel"
"fieldName" "MoveableIconBG"
"xpos" "0"
"ypos" "0"
"zpos" "0"
"wide" "32"
"tall" "36"

"visible" "1"
"enabled" "1"
"icon" "obj_status_alert_background_tall_nocolor"
"iconColor" "0 0 0 100"
"scaleImage" "1"
}

"MoveableIcon"
{
"ControlName" "CIconPanel"
"fieldName" "MoveableIcon"
"xpos" "5"
"ypos" "7"
"zpos" "11"
"wide" "14"
"tall" "14"
"visible" "1"
"enabled" "1"
"icon" "obj_status_sentrygun_1"
"drawcolor" "ProgressOffWhite"
"scaleImage" "1"
}
"MoveableSymbolIcon"
{
"ControlName" "ImagePanel"
"fieldName" "MoveableSymbolIcon"
"xpos" "16"
"ypos" "-2"
"zpos" "12"
"wide" "16"
"tall" "8"
"visible" "1"
"enabled" "1"
"image" "../hud/eng_sel_item_movable"
"drawcolor" "ProgressOffWhite"
"scaleImage" "1"
}

"MoveableKeyLabel"
{
"ControlName" "Label"
"fieldName" "MoveableKeyLabel"
"font" "TFFontMedium"
"font_minmode" "DefaultVerySmall"
"xpos" "0"
"ypos" "22"
"zpos" "1"
"wide" "640"
"tall" "24"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "%movekey%"
"textAlignment" "North"
"dulltext" "0"
"brighttext" "0"
}
Having issues messing with the wide/tall values of this hud element:
[img]http://i.imgur.com/KDyQRn5.jpg[/img]
Here's whet I've got in my targetid.res that I'm trying to change:

[quote]"MoveableSubPanel"
{
"ControlName" "EditablePanel"
"fieldName" "MoveableSubPanel"
"xpos" "0"
"ypos" "0"
"zpos" "-5"
"wide" "32"
"tall" "36"
"visible" "1"
"enabled" "1"

"MoveableIconBG"
{
"ControlName" "CIconPanel"
"fieldName" "MoveableIconBG"
"xpos" "0"
"ypos" "0"
"zpos" "0"
[b]"wide" "32"
"tall" "36"[/b]
"visible" "1"
"enabled" "1"
"icon" "obj_status_alert_background_tall_nocolor"
"iconColor" "0 0 0 100"
"scaleImage" "1"
}

"MoveableIcon"
{
"ControlName" "CIconPanel"
"fieldName" "MoveableIcon"
"xpos" "5"
"ypos" "7"
"zpos" "11"
"wide" "14"
"tall" "14"
"visible" "1"
"enabled" "1"
"icon" "obj_status_sentrygun_1"
"drawcolor" "ProgressOffWhite"
"scaleImage" "1"
}
"MoveableSymbolIcon"
{
"ControlName" "ImagePanel"
"fieldName" "MoveableSymbolIcon"
"xpos" "16"
"ypos" "-2"
"zpos" "12"
"wide" "16"
"tall" "8"
"visible" "1"
"enabled" "1"
"image" "../hud/eng_sel_item_movable"
"drawcolor" "ProgressOffWhite"
"scaleImage" "1"
}

"MoveableKeyLabel"
{
"ControlName" "Label"
"fieldName" "MoveableKeyLabel"
"font" "TFFontMedium"
"font_minmode" "DefaultVerySmall"
"xpos" "0"
"ypos" "22"
"zpos" "1"
"wide" "640"
"tall" "24"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "%movekey%"
"textAlignment" "North"
"dulltext" "0"
"brighttext" "0"
} [/quote]
102
#102
-1 Frags +

My scoreboard says unknown where the mapname and gametype should be

Does someone know what it could be?

My scoreboard says unknown where the mapname and gametype should be

Does someone know what it could be?
103
#103
-1 Frags +
Teca99My scoreboard says unknown where the mapname and gametype should be

Does someone know what it could be?

Valve broke it a while ago, you have to change them in Scoreboard.res

[quote=Teca99]My scoreboard says unknown where the mapname and gametype should be

Does someone know what it could be?[/quote]

Valve broke it a while ago, you have to change them in Scoreboard.res
104
#104
0 Frags +

rg5tg5gh5h5

rg5tg5gh5h5
105
#105
-1 Frags +

Can somebody explain how i move the sticky charge meter down?

Can somebody explain how i move the sticky charge meter down?
106
#106
-1 Frags +

How do you fix the Vaccinator? It had been a problem for a long time that the shadow from the regular medi-guns would carry over into the Vaccinator and look ugly. Seems that it's been recently solved.

Like this:

http://puu.sh/aOsUe/ccc87e6368.png

How do you fix the Vaccinator? It had been a problem for a long time that the shadow from the regular medi-guns would carry over into the Vaccinator and look ugly. Seems that it's been recently solved.

Like this:
[img]http://puu.sh/aOsUe/ccc87e6368.png[/img]
107
#107
-1 Frags +

http://i.imgur.com/XiAMBS6.png

how do I move the red and blue bar at the top along with the things inside it? or does moving the bar also move the things inside it?

how do i move the ready and win conditions down?

[img]http://i.imgur.com/XiAMBS6.png[/img]

how do I move the red and blue bar at the top along with the things inside it? or does moving the bar also move the things inside it?

how do i move the ready and win conditions down?
108
#108
-1 Frags +

Is it possible to move the loadout/stats thing up?

http://i.imgur.com/AYrgmZD.jpg

Is it possible to move the loadout/stats thing up?
[img]http://i.imgur.com/AYrgmZD.jpg[/img]
109
#109
-1 Frags +
DeetrTeca99My scoreboard says unknown where the mapname and gametype should be

Does someone know what it could be?

Valve broke it a while ago, you have to change them in Scoreboard.res

Ok thanks

[quote=Deetr][quote=Teca99]My scoreboard says unknown where the mapname and gametype should be

Does someone know what it could be?[/quote]

Valve broke it a while ago, you have to change them in Scoreboard.res[/quote]

Ok thanks
110
#110
0 Frags +

Any ideas on how to edit this?

http://i.imgur.com/4tHZjCe.png

More specifically how to make the ugly brown background disappear.

Any ideas on how to edit this? [IMG]http://i.imgur.com/4tHZjCe.png[/IMG]

More specifically how to make the ugly brown background disappear.
111
#111
-1 Frags +

fghtgh5h5j7k7

fghtgh5h5j7k7
112
#112
0 Frags +

Is there a good way to edit the notification and "new item found" screens? It's hard to only be able to edit it when you get a notification.

Is there a good way to edit the notification and "new item found" screens? It's hard to only be able to edit it when you get a notification.
113
#113
-1 Frags +
DeetrTeca99My scoreboard says unknown where the mapname and gametype should be

Does someone know what it could be?

Valve broke it a while ago, you have to change them in Scoreboard.res

What do you mean change them in scoreboard.res? The stock scoreboard uses the same structure for MapName as does my hud (which is broken).

[quote=Deetr][quote=Teca99]My scoreboard says unknown where the mapname and gametype should be

Does someone know what it could be?[/quote]

Valve broke it a while ago, you have to change them in Scoreboard.res[/quote]


What do you mean change them in scoreboard.res? The stock scoreboard uses the same structure for MapName as does my hud (which is broken).
114
#114
-1 Frags +

MapName, GameType and PlayerScoreLabel have all been removed from the game, if I'm correct. You can set them to visible 0, move them off the screen or remove them from Scoreboard.res entirely. This will remove the "unknown"-Label, I dont know if there is a new way to add the map name to the scoreboard, but I doubt it

MapName, GameType and PlayerScoreLabel have all been removed from the game, if I'm correct. You can set them to visible 0, move them off the screen or remove them from Scoreboard.res entirely. This will remove the "unknown"-Label, I dont know if there is a new way to add the map name to the scoreboard, but I doubt it
115
#115
2 Frags +

Mapname is still available but it got moved out of LocalPlayerStatsPanel.

Mapname is still available but it got moved out of LocalPlayerStatsPanel.
116
#116
-1 Frags +
SkopeAny ideas on how to edit this? [IMG]http://i.imgur.com/4tHZjCe.png[/IMG]

More specifically how to make the ugly brown background disappear.

You're looking for "Notifications_Scroller" in MainMenuOverride.res and NotificationToastControl.res and GenericNotificationToastMainMenu.res in ui/econ. If you open up the vgui_drawtree and go through the different parts within Notification_Panel it becomes pretty easy to see what does what.

EDIT: Just re-read your question. To specifically get rid of that background, you need to change the border in NotificationToastControl from NotificationDefault to NoBorder.

[quote=Skope]Any ideas on how to edit this? [IMG]http://i.imgur.com/4tHZjCe.png[/IMG]

More specifically how to make the ugly brown background disappear.[/quote]
You're looking for "Notifications_Scroller" in MainMenuOverride.res and NotificationToastControl.res and GenericNotificationToastMainMenu.res in ui/econ. If you open up the vgui_drawtree and go through the different parts within Notification_Panel it becomes pretty easy to see what does what.

EDIT: Just re-read your question. To specifically get rid of that background, you need to change the border in NotificationToastControl from NotificationDefault to NoBorder.
117
#117
-5 Frags +

fgh5tgh5h5heho9;

fgh5tgh5h5heho9;
118
#118
-1 Frags +
VoloderIs there a good way to edit the notification and "new item found" screens? It's hard to only be able to edit it when you get a notification.

record a demo of you playing tf2 and hope you get an item then find the tick when you do.

[quote=Voloder]Is there a good way to edit the notification and "new item found" screens? It's hard to only be able to edit it when you get a notification.[/quote]

record a demo of you playing tf2 and hope you get an item then find the tick when you do.
119
#119
-1 Frags +

How do I change the font here?

http://i.imgur.com/nKZXVQi.jpg

How do I change the font here?
[img]http://i.imgur.com/nKZXVQi.jpg[/img]
120
#120
-1 Frags +
f_blueMapname is still available but it got moved out of LocalPlayerStatsPanel.

Is there a special place it got moved to?

[quote=f_blue]Mapname is still available but it got moved out of LocalPlayerStatsPanel.[/quote]

Is there a special place it got moved to?
1 2 3 4 5 6 7 ⋅⋅ 232
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