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jump_competitive_b1
1
#1
50 Frags +

B2
Currently 19 jumps aimed at competitive play. The map has many features and gadgets to help you improve and save time. No idea how far this map is away from being finished. If there are any errors or improvements that could be made to the map feel free to highlight them to me; also if you think ive missed a specific jump let me know :)

Screenshots:

http://i.imgur.com/8czJk0b.jpg

http://i.imgur.com/oISwvvZ.jpg

http://i.imgur.com/Ay9907S.jpg

http://i.imgur.com/2kW8QeV.jpg

http://i.imgur.com/PHXxbL2.jpg

http://i.imgur.com/HCzIIse.jpg

http://i.imgur.com/98X2hsD.jpg

http://i.imgur.com/eUzI6EZ.jpg

http://i.imgur.com/EBJE8Ji.jpg

http://i.imgur.com/aMvhObY.jpg

http://i.imgur.com/cmLdtzn.jpg

http://i.imgur.com/EDZqDvb.jpg

http://i.imgur.com/O8k9Djb.jpg

http://i.imgur.com/jC4Gh1D.jpg

http://i.imgur.com/vyiqaAZ.jpg

http://i.imgur.com/vsUE3ar.jpg

http://i.imgur.com/zMMUpkw.jpg

http://i.imgur.com/86XeLQp.jpg

http://i.imgur.com/NdIken0.jpg

http://i.imgur.com/e0sseOg.jpg

http://i.imgur.com/NH4PJug.jpg

http://i.imgur.com/siU2EyL.jpg

http://i.imgur.com/GK71Qfx.jpg

Features:

http://i.imgur.com/E9xPA7x.jpg

Teleporter that remembers the last jump you were on

http://i.imgur.com/TftKzNS.jpg

Helper that explains jumps

Todo:

Show Content
fix dropdowns glitching players into walls
finish detailing
fix lighting in most areas
trigger sound in vents when pushed?
optimize map better
add training course for red team?
make custom billboard vtf advertising the map
add at least one bonus jump
menu photos and icon

Changelog:

Show Content
updated to b2
added 4 bonus jumps
added timer
made secret hats use random locations
reduced number of brushes
added delay for the easier dropdown jumps only when doing a timed run
optimized parts of the map (still needs work)
made netting divider rather than ugly glass on turbine jump
improved teleporters on some jumps
added regen in vents
propped complex structures (reduces brush count)

Download:
https://www.dropbox.com/s/rpnjo500fdhxcdz/jump_competitive_b2.rar

[b]B2[/b]
Currently 19 jumps aimed at competitive play. The map has many features and gadgets to help you improve and save time. No idea how far this map is away from being finished. If there are any errors or improvements that could be made to the map feel free to highlight them to me; also if you think ive missed a specific jump let me know :)


[b]Screenshots:[/b]
[IMG]http://i.imgur.com/8czJk0b.jpg[/IMG]
[IMG]http://i.imgur.com/oISwvvZ.jpg[/IMG]
[IMG]http://i.imgur.com/Ay9907S.jpg[/IMG]
[IMG]http://i.imgur.com/2kW8QeV.jpg[/IMG]
[IMG]http://i.imgur.com/PHXxbL2.jpg[/IMG]
[IMG]http://i.imgur.com/HCzIIse.jpg[/IMG]
[IMG]http://i.imgur.com/98X2hsD.jpg[/IMG]
[IMG]http://i.imgur.com/eUzI6EZ.jpg[/IMG]
[IMG]http://i.imgur.com/EBJE8Ji.jpg[/IMG]
[IMG]http://i.imgur.com/aMvhObY.jpg[/IMG]
[IMG]http://i.imgur.com/cmLdtzn.jpg[/IMG]
[IMG]http://i.imgur.com/EDZqDvb.jpg[/IMG]
[IMG]http://i.imgur.com/O8k9Djb.jpg[/IMG]
[IMG]http://i.imgur.com/jC4Gh1D.jpg[/IMG]
[IMG]http://i.imgur.com/vyiqaAZ.jpg[/IMG]
[IMG]http://i.imgur.com/vsUE3ar.jpg[/IMG]
[img]http://i.imgur.com/zMMUpkw.jpg[/img]
[IMG]http://i.imgur.com/86XeLQp.jpg[/IMG]
[IMG]http://i.imgur.com/NdIken0.jpg[/IMG]
[IMG]http://i.imgur.com/e0sseOg.jpg[/IMG]
[IMG]http://i.imgur.com/NH4PJug.jpg[/IMG]
[IMG]http://i.imgur.com/siU2EyL.jpg[/IMG]
[IMG]http://i.imgur.com/GK71Qfx.jpg[/IMG]



[b]Features:[/b]
[IMG]http://i.imgur.com/E9xPA7x.jpg[/IMG]
Teleporter that remembers the last jump you were on

[IMG]http://i.imgur.com/TftKzNS.jpg[/IMG]
Helper that explains jumps

[b]Todo:[/b]
[spoiler][s]fix dropdowns glitching players into walls[/s]
finish detailing
fix lighting in most areas
trigger sound in vents when pushed?
optimize map better
add training course for red team?
make custom billboard vtf advertising the map
[s]add at least one bonus jump[/s]
menu photos and icon[/spoiler]

[b]Changelog:[/b]
[spoiler]
updated to b2
added 4 bonus jumps
added timer
made secret hats use random locations
reduced number of brushes
added delay for the easier dropdown jumps only when doing a timed run
optimized parts of the map (still needs work)
made netting divider rather than ugly glass on turbine jump
improved teleporters on some jumps
added regen in vents
propped complex structures (reduces brush count)
[/spoiler]

[b]Download:[/b]
https://www.dropbox.com/s/rpnjo500fdhxcdz/jump_competitive_b2.rar
2
#2
0 Frags +

screenshots are broken
were

screenshots are broken
were
3
#3
5 Frags +

Really cool idea, loving the map!

btw, you are able to stand on this "edge" on the second process jump. (not sure if intended)

http://i.imgur.com/XmphQ6S.png?1

Really cool idea, loving the map!

btw, you are able to stand on this "edge" on the second process jump. (not sure if intended)
[img]http://i.imgur.com/XmphQ6S.png?1[/img]
4
#4
2 Frags +

Glad I finally got you to release it <3

Glad I finally got you to release it <3
5
#5
3 Frags +

great idea :)

great idea :)
6
#6
8 Frags +

http://i40.tinypic.com/1073wxt.jpg

[IMG]http://i40.tinypic.com/1073wxt.jpg[/IMG]
7
#7
3 Frags +
Paragon_[IMG]http://i40.tinypic.com/1073wxt.jpg[/IMG]

Not finished!

[quote=Paragon_][IMG]http://i40.tinypic.com/1073wxt.jpg[/IMG][/quote]

Not finished!
8
#8
4 Frags +

Having really bad framerate problems on this map. Please optimize! Other than that it has been fun.

Having really bad framerate problems on this map. Please optimize! Other than that it has been fun.
9
#9
2 Frags +

if you havent, put some warning signs or something up in the areas where if you land you get sent back.

if you havent, put some warning signs or something up in the areas where if you land you get sent back.
10
#10
1 Frags +

Nice map, I really enjoyed playing through it.

Only problem I encountered was that when I jumped up the 2nd or 3rd drop-down I would just get stuck in it and have to kill myself. The 1st drop-down worked fine though. (edit: just seen that's in your to-do list, derp)

Also some viaduct jumps would be awesome if you're thinking of expanding the map!

Great stuff :)

Nice map, I really enjoyed playing through it.

Only problem I encountered was that when I jumped up the 2nd or 3rd drop-down I would just get stuck in it and have to kill myself. The 1st drop-down worked fine though. (edit: just seen that's in your to-do list, derp)

Also some viaduct jumps would be awesome if you're thinking of expanding the map!

Great stuff :)
11
#11
1 Frags +

I've been always thinking about a map like this, glad it's here :D

Testing~

I've been always thinking about a map like this, glad it's here :D


Testing~
12
#12
8 Frags +

I got stuck here when doing the dropdown jump.

http://cloud-2.steampowered.com/ugc/920152288722911044/4F8139DEA5B395521E75B5A11B6588ECFA33D9D3/

I got stuck here when doing the dropdown jump.

[img]http://cloud-2.steampowered.com/ugc/920152288722911044/4F8139DEA5B395521E75B5A11B6588ECFA33D9D3/[/img]
13
#13
14 Frags +

ROTW

ROTW
14
#14
4 Frags +

Do your hacks come with it?

But seriously this is a cool map, well done.

Do your hacks come with it?

But seriously this is a cool map, well done.
15
#15
1 Frags +

I think having the map features is awesome, but I don't think you need the textures. Maybe do what you're doing, but use the ugly high-contrast textures (or non-existant ones) from a typical jump map? Just to make the objective of each jump super clear?

It's awesome to see someone make a map like this, since I can somehow pull off a triple skip jump with a ramp slide, but manage to screw up the window jump on Snakewater.

I think having the map features is awesome, but I don't think you need the textures. Maybe do what you're doing, but use the ugly high-contrast textures (or non-existant ones) from a typical jump map? Just to make the objective of each jump super clear?

It's awesome to see someone make a map like this, since I can somehow pull off a triple skip jump with a ramp slide, but manage to screw up the window jump on Snakewater.
16
#16
2 Frags +

It's a pretty short map though. It'd be cool to make some tougher jumps that are impractical but still cool in competitive.

It's a pretty short map though. It'd be cool to make some tougher jumps that are impractical but still cool in competitive.
17
#17
1 Frags +

this is so cool

this is so cool
18
#18
2 Frags +
DeepIt's a pretty short map though. It'd be cool to make some tougher jumps that are impractical but still cool in competitive.

This. Seeing the process soldier fast rollout where you have to go to the other side's health pack would be cool for starters.

[quote=Deep]It's a pretty short map though. It'd be cool to make some tougher jumps that are impractical but still cool in competitive.[/quote]

This. Seeing the process soldier fast rollout where you have to go to the other side's health pack would be cool for starters.
19
#19
3 Frags +

didn't even know some of the jumps you can do
but

http://puu.sh/59xo2.jpg

and how do i get to the bonus i have all 6 hats

didn't even know some of the jumps you can do
but
[img]http://puu.sh/59xo2.jpg[/img]
and how do i get to the bonus i have all 6 hats
20
#20
1 Frags +

Just Completed the map. Really fun and great practice without having to change map.

Just Completed the map. Really fun and great practice without having to change map.
21
#21
4 Frags +

should have the badlands yard haunter-to-spire jump in there,

should have the badlands yard haunter-to-spire jump in there,
22
#22
1 Frags +

Holy shit this is just the thing i needed.

Holy shit this is just the thing i needed.
23
#23
2 Frags +

the reset clipping on the well jump is AWFUL.
EDIT: And snakewater mid, which also has some bad playerclips

the reset clipping on the well jump is AWFUL.
EDIT: And snakewater mid, which also has some bad playerclips
24
#24
2 Frags +

Jumped up the drop shoot and it glitched out and shoved me somewhere in the wall. Such a fun map though

http://i.imgur.com/0T5JACN.jpg

Jumped up the drop shoot and it glitched out and shoved me somewhere in the wall. Such a fun map though

[img]http://i.imgur.com/0T5JACN.jpg[/img]
25
#25
1 Frags +

Definitely going to jump through this when I get home

Definitely going to jump through this when I get home
26
#26
7 Frags +

Actually touching the floor: speedshot.

Not touching the floor, usually off of a lone platform (like on your gully 2nd jump): skipping.

Skip-jump isn't really a thing, you're using the term interchangeably for different techniques.

The snakewater 'skip-jump' is more practical to land and rocket jump to window as to not lose so much HP.
The badlands 'skip-jump' is much better with a pogo (or skip, if you prefer), as to not lose so much HP and still achieve the exact same jump.

Really cool map though, really like the transitions.

Actually touching the floor: speedshot.

Not touching the floor, usually off of a lone platform (like on your gully 2nd jump): skipping.

Skip-jump isn't really a thing, you're using the term interchangeably for different techniques.

The snakewater 'skip-jump' is more practical to land and rocket jump to window as to not lose so much HP.
The badlands 'skip-jump' is much better with a pogo (or skip, if you prefer), as to not lose so much HP and still achieve the exact same jump.

Really cool map though, really like the transitions.
27
#27
1 Frags +

Really really cool idea and map, loving it dude! Great work!

Hope you keep updating it and maybe work on similar maps? :D

Really really cool idea and map, loving it dude! Great work!

Hope you keep updating it and maybe work on similar maps? :D
28
#28
1 Frags +

wheres the bonus jump? does it have anything to do with the missing textures thingy that shoot rockets down to spire?

wheres the bonus jump? does it have anything to do with the missing textures thingy that shoot rockets down to spire?
29
#29
2 Frags +

People asking for the bonus jump and complaining about certain sections of the map obviously don't read the TODO and don't realize this map isn't finished...

People asking for the bonus jump and complaining about certain sections of the map obviously don't read the TODO and don't realize this map isn't finished...
30
#30
1 Frags +

the granary mid jump has a really low skybox, idk if this was intentional

the granary mid jump has a really low skybox, idk if this was intentional
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