mastercoms
Account Details
SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted April 23, 2024 at 9:59 PM
Posts 1531 (0.6 per day)
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#1327 mastercomfig - fps/customization config in Customization

6.7.0 released with a reworked modules system, new addons, renamed presets, an enhanced download page, bug fixes and documentation updates.

Please reread the Modules wiki page introduction for instructions on how to use the new modules system. https://github.com/mastercoms/mastercomfig/wiki/Modules

Also, if you're confused about all the new preset names, you can check the changelog to figure out what was renamed to what. https://github.com/mastercoms/mastercomfig/releases/tag/6.7.0

(also wooo, 200 upfrags!! thanks guys.)

posted about 6 years ago
#23 TF2 update for 4/26/18 in TF2 General Discussion
catdidnt they get rid of this in gun mettle update

It was actually this patch: http://www.teamfortress.com/post.php?id=14353

TwiiKuuno mention of sticky delay bug so here i go.

Jill, please, edit the method "ItemBusyFrame" to include
if (pOwner->m_nButtons & IN_ATTACK2) DoClassSpecialSkill()
, either in CTFGrenadeLauncher and CTFWeaponBaseMelee both or in CTFWeaponBase.
Please, not allowing Demoman to detonate when he's reloading his primary or switching weapons is inconsistent, he can detonate when reloading his sticky launcher. Just please.

EDIT: cannot det while taunting, my bad.

DoClassSpecialSkill() is already called in ItemBusyFrame().

Could someone explain the bug to me? I'm not entirely sure what it is, as I haven't been able to reproduce it from what I've read on these forums. I can detonate stickies while switching and while reloading the grenade launcher.

posted about 6 years ago
#13 TF2 update for 4/26/18 in TF2 General Discussion

The push issue was because Nightfall and Pipeline don't have setup time on a certain stage, so the fix where you can't do an objective during setup time was applied to the whole round for those maps.

A similar bug happened to these maps when the Uber build rate was set to be faster during setup time.

posted about 6 years ago
#9 ESEA destroying fps in Q/A Help
smesi-novid -nojoy -nosteamcontroller -noff -nohltv -softparticlesdefaultoff -reuse -limitvsconst -swapcores -nouserclip -high -full

Don't use -swapcores or -full. Try removing -limitvsconst and see if it's actually doing anything for you. Also try the same thing with -nouserclip.

posted about 6 years ago
#5 ESEA destroying fps in Q/A Help

What launch options are you all using?

posted about 6 years ago
#1325 mastercomfig - fps/customization config in Customization
B4stilleis there a way to get bots spawning in local servers such as tr map cause even though i have it on host thread 0 and all the comands i need to get it running i cant seem to get bots to spawn

sv_allow_point_servercommand always

HalerAnd while am at it, can i ask what "mat_colcorrection_disableentities 1/0" does?
which setting is prefered and what are the difference.

It disables color correction entities: https://developer.valvesoftware.com/wiki/Color_correction_(entity) so that color correction can only be affected by color correction volumes.

Color correction affects FPS very very minimally. So it depends on if you want more natural colors or not.

posted about 6 years ago
#7 Help request: config advices in Customization
C4dn3I am running on windows family edition, I will try these option out.

Here is my custom.cfg just in case:
https://pastebin.com/PHA3rMYb

Thanks!

Hi, I would remove the following lines from your custom.cfg:

snd_async_fullyasync 1                 
snd_mixahead 0.1
snd_mix_async 1 

also, you can remove these lines if you use the no tutorial addon:

cl_hud_playerclass_playermodel_showed_confirm_dialog 1
tf_explanations_backpackpanel 1
tf_show_preset_explanation_in_class_loadout 0
tf_show_taunt_explanation_in_class_loadout 0
tf_explanations_charinfo_armory_panel 1
tf_explanations_charinfopanel 1
tf_explanations_craftingpanel 1
tf_explanations_discardpanel 1
tf_explanations_store 1
tf_explanations_tradingpanel 1
posted about 6 years ago
#5 bhop script working 2018 in Customization
pyxelizewait command doesn’t work outside of sv_cheats 1 iirc

sv_allow_wait_command 1

posted about 6 years ago
#4 Help request: config advices in Customization

You have Windows, right? Try out setting different dxlevels (-dxlevel 98, 95, 90, 100) too see how it affects your FPS.

Adding these launch options should help a bit:

-freq 120 : sets the game's refresh rate to 120HZ for your monitor
-threads 4 : increases the number of worker threads available (according to your 7700HQ CPU, this is the ideal value)

And then you can test out these:

-r_emulate_gl
-high
-nouserclip

More information about each of these launch options can be found here: https://github.com/mastercoms/mastercomfig/wiki/Launch-Options

posted about 6 years ago
#157 Competitive Matchmaking Discussion in TF2 General Discussion

The navmesh generation isn't guaranteed to produce functional navmeshes, but yeah, there should at least be an auto genned mesh.

posted about 6 years ago
#2 Help request: config advices in Customization

What are your launch options? Also how did you install mastercomfig?

posted about 6 years ago
#1322 mastercomfig - fps/customization config in Customization
maxc232what command do you use to renable floating health (so I can see my medic health) on stripped preset. I have tf_hud_target_id_disable_floating_health 0

tf_healthicon_height_offset 10
tf_hud_target_id_offset 0

posted about 6 years ago
#37 Item giveaway in TF2 General Discussion

It's always unfortunate to see players go, but I wish you best of luck in your future endeavors!

posted about 6 years ago
#9 surviv.io in Other Games
Seniorsoda

>Winner winner chicken dinner

I'm calling the Frying Pan police. Prepare to get your asses sued for playing this ripoff.

posted about 6 years ago
#23 my mouse keeps moving on its own (only in tf2) in Q/A Help
povmine is already set to that

Then try 1.

posted about 6 years ago
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