mastercoms
Account Details
SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted February 25, 2024 at 11:13 PM
Posts 1530 (0.6 per day)
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Raw Input 1
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#16 my mouse keeps moving on its own (only in tf2) in Q/A Help

Well what are your launch options?

posted about 5 years ago
#1320 mastercomfig - fps/customization config in Customization
adzkiineed some advice, should i use the badgpu/cpu addons for my radeon 2600 pro and athlon x4 630? is it really needed or nope?
cheers

You don't need either.

deguEoNr_renderoverlayfragment 1

You can also use the decals_art_on command.

posted about 5 years ago
#11 my mouse keeps moving on its own (only in tf2) in Q/A Help
povis it a violent jerk and not like your game is forcing you to do +left briefly? because mine does the latter and it's fucking obnoxious. it only started happening after installing mastercomfigaierayeah its like +left is happening, i am also using that config
raw input is 1
no wacky launch options
all my mouse settings are default (500hz polling)

What preset, addons and version of mastercomfig are you using?

posted about 5 years ago
#5 Change master config interp settings? in Customization

Yeah the conflicting configs sentence is for people who have something like Comanglia's config in their autoexec. As long as you're overriding individual settings, you'll be good. You can also use the snapshots_lan module level to get the lowest interp. Just put snapshots_lan in your custom.cfg (instead of cl_interp 0).

posted about 5 years ago
#1315 mastercomfig - fps/customization config in Customization
B4stillemastercomsB4stillei have no idea why but this config just doesn't work for me.For some reason whenever i try to load a map on casual it insta crashes my game. note i am using stripped with badgpu badcpu and no toutorials and i edited was only the network stuff and changed the mat_viewportscale to 1 but other than that i have no idea whyHow did you edit the config?
using notepad ++

Well that's why your game is crashing. Do not edit the VPK file. Use a custom.cfg.

posted about 5 years ago
#1313 mastercomfig - fps/customization config in Customization
SebastianeyThe 1.3 snapshot shows the same issue. -nod3d9ex does fix the overlay issue but turns most weapon models into a solid black.

Ok, I will be adding a way to skip running specified modules in a preset in the next release.

posted about 5 years ago
#1311 mastercomfig - fps/customization config in Customization
SebastianeyNo Skin; Version 1.2.19

Could you check to see if this is fixed on the 1.3 snapshots? Also, a solution that may work for 1.2 is -nod3d9ex

posted about 5 years ago
#1309 mastercomfig - fps/customization config in Customization

6.6.2 released with bug fixes and sound performance improvements.

SebastianeySince the introduction of aa_msaa_off (enabling mat_antialias 1) in the comp preset my Mumble Overlay screws up. Commenting the module out in the VPK fixes it. Would there be a way to disable the module by default so I wouldn't have to edit the VPK after each new release?

What's your overlay skin and what version of mumble do you have?

posted about 5 years ago
#1307 mastercomfig - fps/customization config in Customization
B4stillei have no idea why but this config just doesn't work for me.For some reason whenever i try to load a map on casual it insta crashes my game. note i am using stripped with badgpu badcpu and no toutorials and i edited was only the network stuff and changed the mat_viewportscale to 1 but other than that i have no idea why

How did you edit the config?

posted about 5 years ago
#1305 mastercomfig - fps/customization config in Customization

6.6.1 released with optimizations and bug fixes.

posted about 6 years ago
#7 Would buffing bhops benefit TF2? in TF2 General Discussion
BooleanI agree that the class' differing relative movespeeds are vital to maintaining the game's balance.

What I don't see eye to eye with you on is the comparison to one-class unlocks. Bhops are all class, and could be implemented to not affect classes' max speed relative to each other much. If just flat buffed from their current state, they would inherently benefit fast movespeed classes more than slow classes, who already tend to have blast jumps to gain speed

Well that's exactly what my point is. Since bunnyhopping is all class and doesn't have any special mechanics like unlocks that can be tuned for specific sacrifices, you can't expect them to fit in the game. The things we have in the game right now have much better tradeoffs, are much more class specific and can thus be tuned for each class' design goals and are much more interesting.

posted about 6 years ago
#4 Would buffing bhops benefit TF2? in TF2 General Discussion

Lots of classes are balanced around their move speed cap, forcing them to make certain sacrifices to go faster than their walk speed, due to movement being so valuable. You can see this value in unlocks and mechanics that grant move speed: Heavy quickly has his health pool drained just to move slightly faster, Soldier is marked for death (or has to sacrifice HP and crit heals to blast jump), Demoman has to remove his powerful stickybomb launcher for a quick charge every so often (or again, blast jump and lose health and crit heals), Pyro gets damage vulnerability with her Powerjack, Scout loses his powerful ability to double jump with the Baby Face's Blaster (if he wants the extra move speed) and Medic has reduce his heals by putting away his medigun (and not equipping the crossbow) to use the Overdose (which also has a damage penalty).

Bunnyhopping doesn't have those risks. It adds a lot of extra move speed to classes who were balanced around some other move speed or movement mechanic. I don't think it has a place in TF2.

posted about 6 years ago
#1304 mastercomfig - fps/customization config in Customization
ZetosmastercomsThis is a workaround to a bug with mat_filterlightmaps and mat_filtertextures not being set properly, as discussed in the changelog.So changing values for the same cvar throughout the config changes as it is being loaded? I thought the config weighted in the final values for each entry and then loaded accordingly.

And just a question: the default snapshots alias is _balanced, but _safe is described as the "safest option for most users". Could you elaborate on their ideal usages, please?

It just seems like those two cvars are bugged for some people and have to be set twice for the values to actually go through.

snapshots_balanced is a compromise, it balances lower interp for people who mind the visual delay with a bit of safety for occasional dropped packets. Safe ensures that a dropped packet will not cause any visual jitter for entities.

prsnwait can you only dowload the vpk now whats with the comfig stuff? do i not need that anymore?

Yep, you only need the VPK, not any other mastercomfig stuff.

posted about 6 years ago
#1301 mastercomfig - fps/customization config in Customization
ZetosThe mat_filterlightmaps cvar is listed twice and sometimes overriding the previous value in the lighting_ aliases on the comfig.cfg.

This is a workaround to a bug with mat_filterlightmaps and mat_filtertextures not being set properly, as discussed in the changelog.

posted about 6 years ago
#2 SweetFX not working...(help) in TF2 General Discussion

What graphics card and OS do you have?

posted about 6 years ago
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