mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted May 7, 2024 at 8:36 PM
Posts 1534 (0.6 per day)
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#1409 mastercomfig - fps/customization config in Customization

mastercomfig 6.8.0b3 https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b3

posted about 5 years ago
#1407 mastercomfig - fps/customization config in Customization

It's very possible that mastercomfig 7 will not be releasing on June 7 due to an Internet outage. Sorry for the inconvenience this may have caused you.

posted about 5 years ago
#1406 mastercomfig - fps/customization config in Customization

mastercomfig 6.8.0b2 https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b2

posted about 5 years ago
#1405 mastercomfig - fps/customization config in Customization

Today I am releasing mastercomfig 6.8.0b1. This is a prerelease which has extensive configuration changes that need to be tested in preparation for their release in mastercomfig 7.

I would love to get your feedback on the performance of the config to ensure mastercomfig 7's release is as smooth as possible.

https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b1

zfnDoes the "-particles" launch option still exist for TF2?

It doesn't do anything for TF2.

posted about 5 years ago
#6 Woah Valve actually listens to reports in TF2 General Discussion
eddie_calderonoh thank god they have a Competitive Matchmaking ban
now those players won't be a problem anymore!

You know that you can be banned from Casual+MvM as well?

posted about 5 years ago
#13 How true is this? in Videos

The unity example in the video is very misleading because most PC games factor in delta time when running updates or run at a fixed rate. The beneficial effects of it come from polling multiple times, leading to higher responsiveness, not faster movement.

sageis triple buffer worse than normal vsync
i had that thing enabled as a kid bcuz i thought it soudned cool

yes, it has 3 separate frames instead of 2 so theres more delay from what your gpu last rendered

also Dota 2 has a an experimental option to reorder logic to prevent latency from vsync: https://dev.dota2.com/showthread.php?t=184108

posted about 5 years ago
#10 e3 2018 in Other Games

half life 3

posted about 5 years ago
#14 Audio roaring and cutting out in Q/A Help
MachuI will try, Also im not looking for any done configs ;) And how much should i raise it?

Try snd_mixahead 0.08

posted about 5 years ago
#8 Audio roaring and cutting out in Q/A Help

Probably raise your snd_mixahead slightly and make sure you enable async sound

snd_async_fullyasync 1
snd_mix_async 1

(also I'd recommend using my config :) https://mastercomfig.com/)

posted about 5 years ago
#4 Audio roaring and cutting out in Q/A Help

What config are you using and what launch options?

posted about 5 years ago
#1401 mastercomfig - fps/customization config in Customization
gemmdoes the ultra preset take advantage of any sv_cheats 1 commands? just wondering since i was using it as a casting config rather than a playing config

no, but I'm considering adding some

EevoveWon't 240 fps have an effect on your refresh rate? For instance if you have 144hz or higher, you should stay on at least 286 fps for it to be optimal?

For 144, I would recommend 288.

posted about 5 years ago
#1397 mastercomfig - fps/customization config in Customization
ComangliaInteresting didn't realize you did have all of them commented on github they weren't on the cfgs that I pulled out of the vpk. I see in one of your comments you have

r_occlusion 1 // use CPU to have the GPU skip rendering of unseen models/props

If this is the case wouldnt it be a slight improvement for CPU bound systems to use 0 even if it means the GPU is used significantly more?

The VPKs are stripped of comments to reduce file sizes and to discourage modification of them.

And no, in the event where the overhead of the CPU preparing an occlusion test is too high, compared to the rendering savings for the GPU, it should be filtered out by the occlusion screen space settings.

posted about 5 years ago
#3 Problem launching ESEA client in Q/A Help

Open cmd as admin and enter sfc /scannow

posted about 5 years ago
#1395 mastercomfig - fps/customization config in Customization
Comangliabeen awhile since I looked at your config, have to say I like alot of the work you're doing but it's mildly infuriating to have to go through 4 text files just to figure out which shadow or lighting quality I'm using.

You don't have to look at any files, you only have to look at the console, type shadows into console and the autocomplete will say the quality you are using. Same with lighting.

And besides, the only file that sets that in the config is the preset file. Then you can set it in your modules.cfg. So two files at most.

Comangliafps_max - Why is this set to 240, and not for instance 300?

240 is a multiple of 120, 60 and 240, while 300 is only a multiple of 60. Using a multiple for your fps_max makes the output smoother.

Comangliahow do you feel about the new hud element that's being enforced by default

It's useful, but I think it would be interesting to see if custom HUDs can optimize it somehow.

Comangliar_norefresh 1 - what's this?

It's exactly what the comment in comfig.cfg says it is. It makes it so the Source Engine does not set an unused variable to the time it took to render the last frame.

Comangliacl_mute_all_comms 1 - The wording in the github repository you have for commands is a bit ambiguous. As I understand it this means you have the ability to mute all comms from people at will, not necessarily all comms by default right?

Is it really that ambiguous? It states that voice and text chat will be muted for muted players if you use 1, and only voice if you use 0.

Comangliafor the texture settings why do you have mat_filtertextures in there twice with opposite values?

It works around a bug where the cvar is not being set on the first time.

Comangliafor mid-low which has the description of max performance but without bugs and good visibility, so why is
r_eyes 1 (in the characters_medium section) used

Because no eyes is creepy and causes holes in the character. b4nny and many other competitive players use r_eyes 1 too.

Comangliacl_particle_batch_mode 1 and 2 - what's the difference between these 2 settings

batch mode 2 clumps particles together to render it as one, and causes some particles to be invisible

Comangliacl_smoothtime - you have this at 0.1 when you used to recommend cl_smoothtime 0.0455 what changed?

A realization that how many packets the smoothing takes place over does not matter and it's just the highest smoothing you can get away with that matters.

Comangliahud_escort_interp 0.1 - what is this?

This is the interp for the payload HUD. So updates to the payload location will be smoothed out over 0.1 seconds instead of the default 0.2.

Comangliasnd_mixahead - you have this at 0.08 is this actually the best value for a reason or could it be set lower without issues such as 0.066]

I've found it to be the best balance between batching mixes together and getting low mix complexity, as well as avoiding crackling glitches. You can set it lower if you find it beneficial to you.

ComangliaI don't understand alot of the sound commands so I'm just going to copy a paste the ones I'm primarily wondering about

All of these are documented in the config already but I will reexplain them here.

snd_spatialize_roundrobin - delays sound spatialization (being able to tell where a sound is from hearing it (at 60 degrees, behind you, etc). most noticeable if you rotate your view quickly. the delay is determined by 2 ^ x, so for 1, it would be 2 ^ 1 = 2 frames needed to spatialize all sounds

dsp_room - if set to 1, automatically adjusts DSP based on the room you're in (its size, shape and type). DSP is a variety of sound effects, including echos, reverb, low pass filters, etc. Preset DSP effects are associated with a number which leads me to these:

dsp_facingaway, dsp_speaker, dsp_water, dsp_spatial - these set which DSP preset to use for each of these scenarios.

dsp_facingaway is for things you are facing away from, so you would typically use 0 (none), 30 (low pass filter), or 31 (low pass filter + 80ms delay).

dsp_speaker
is used for radio/speaker sounds like the administrator 0, 50 to 59 are typical values

dsp_water is for when you are underwater. Typical values are 0, 14, 15, 16. 14 is the default and is the least watery, while 16 is the most aggressive with its water effects and also has a higher delay.

dsp_spatial - this is for spatialization/positional audio and adds delays. Now before you say "delays? in my competitive gaming experience?" please realize that delays are useful for your ears to figure out where sounds are coming from

snd_defer_trace - 1 makes it so that sounds are spatialized first and then tested with a trace on the next frame to see if they are obstructed. This improves performance and makes spatialization (which is arguably the most important sound effect) happen sooner. 0 makes sure that tracing and spatialization are calculated at the same time.

snd_disable_mixer_duck
- 1 disables sound ducking, which makes some sounds labeled as important to play a higher volume than others

Comangliarecommended launch options for better FPS or less frame variance but without necessarily destroying the way the game looks

I already have a list of recommended launch options. You can try the other ones to see if they improve anything on your PC.

posted about 5 years ago
#1393 mastercomfig - fps/customization config in Customization
fizzwhizWhat were the significant changes from version 5 to 6 (and from 4 to 5 and 3 to 4 and so on)?

6.0.0: https://github.com/mastercoms/mastercomfig/releases/tag/6.0.0
5.0.0: https://github.com/mastercoms/mastercomfig/releases/tag/5.0.0
4.0.0: https://github.com/mastercoms/mastercomfig/releases/tag/4.0.0
3.0.0: https://github.com/mastercoms/mastercomfig/releases/tag/v3.0.0
2.0.0: https://github.com/mastercoms/mastercomfig/commit/ba8d53fc8be88082e0138024eb589422fe9498a9
1.0.0: https://github.com/mastercoms/mastercomfig/commit/12e39c5cd0c6079c1290b26131633c537d687513

MrWheatleyPut xrays_high in your custom.cfg

read more here: https://github.com/mastercoms/mastercomfig/wiki/Modules

Or alias xrays xrays_high in modules.cfg

posted about 5 years ago
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