2639 frames 23.919 seconds 110.33 fps ( 9.06 ms/f) 4.989 fps variability
CPU and overclock: I7 3610QM @3.30 GHz
Graphics Card: GeForce GT 610M
Driver version: 296.67
dxlevel (default is 90): 81
Resolution: 1280*720
Full-screen or windowed: Full
FPS configs enabled: Chris'MaxFrames: Customized To My Preference.
Shadows enabled/disabled: disabled
Additional notes:
Windows 7 Home Premium 64 Bit
6 Gb 1600 MHz
Visual Effects Windows 7 All Disabled
[code]2639 frames 23.919 seconds 110.33 fps ( 9.06 ms/f) 4.989 fps variability[/code]
CPU and overclock: I7 3610QM @3.30 GHz
Graphics Card: GeForce GT 610M
Driver version: 296.67
dxlevel (default is 90): 81
Resolution: 1280*720
Full-screen or windowed: Full
FPS configs enabled: Chris'MaxFrames: Customized To My Preference.
Shadows enabled/disabled: disabled
Additional notes:
Windows 7 Home Premium 64 Bit
6 Gb 1600 MHz
Visual Effects Windows 7 All Disabled
It's great that the demo is really gibs all over the place on a crowded pub, much better to compare fps's on full team fights than like 1vs1 mge.
First post, running MAXQuality config
2639 frames 30.371 seconds 86.89 fps (11.51 ms/f) 4.243 fps variability
Still running maxquality config now with gfx drivers updated
2639 frames 30.031 seconds 87.88 fps (11.38 ms/f) 3.689 fps variability
Edit2: Updated in August 2013, now running dx9frames modified for more viewdistance and some facial features.
2639 frames 21.991 seconds 120.00 fps ( 8.33 ms/f) 6.033 fps variability
Edit3: Updated 02/10/13 with the latest gfx driver and still dx9frames config modified
2639 frames 21.944 seconds 120.26 fps ( 8.32 ms/f) 6.169 fps variability
Edit4: Updated 06/12/13 with the latest gfx driver and still dx9frames config modified, halloween updates suck
2639 frames 22.044 seconds 119.71 fps ( 8.35 ms/f) 6.271 fps variability
Edit5: Updated 07/01/14 with the newest drivers and updates, same config as before
2639 frames 22.306 seconds 118.31 fps ( 8.45 ms/f) 6.142 fps variability
Edit6: Updated 18/02/14, everything the same as before.
2639 frames 25.545 seconds 103.31 fps ( 9.68 ms/f) 7.692 fps variability
Edit7: Updated 18/02/14, same as before but after updating gfx drivers.
2639 frames 23.189 seconds 113.80 fps ( 8.79 ms/f) 6.864 fps variability
Edit8: Updated 14/03/14, everything the same, gfx drivers updated
2639 frames 24.826 seconds 106.30 fps ( 9.41 ms/f) 4.516 fps variability
Edit9: Updated 11/04/14, everything the same, before driver update
2639 frames 25.996 seconds 101.36 fps ( 9.52 ms/f) 8.427 fps variability
Edit10: Updated 11/04/14, everything the same, gfx drivers updated to 337.50 beta driver
2639 frames 22.444 seconds 117.58 fps ( 8.50 ms/f) 5.427 fps variability
Edit11: Updated 25/06/14, everything the same, gfx drivers updated to 340.43 beta driver
2639 frames 22.013 seconds 119.88 fps ( 8.34 ms/f) 6.235 fps variability
Edit12: Updated 11/09/14, forgot to update for a few months, everything the same, gfx drivers updated to 340.52
2639 frames 21.903 seconds 120.49 fps ( 8.30 ms/f) 6.296 fps variability
Edit13: Updated 15/09/14, everything the same, after cleaning my pc, highest performance so far
2639 frames 21.389 seconds 123.38 fps ( 8.10 ms/f) 5.324 fps variability
Edit14: Updated 21/06/15
After a long time finally remembered to update this, configs the same (maybe a couple cvar changed but nothing special, drivers and everything updated.
Before cleaning my pc:
2639 frames 21.874 seconds 120.64 fps ( 8.29 ms/f) 6.336 fps variability
After cleaning my pc (highest performance so far):
2639 frames 21.327 seconds 123.74 fps ( 8.08 ms/f) 5.610 fps variability
Edit15: Updated 11/08/15
Before updating drivers:
2639 frames 21.828 seconds 120.90 fps ( 8.27 ms/f) 6.268 fps variability
After updating drivers (win 10 driver update, but win 10 not installed yet):
2639 frames 21.896 seconds 120.53 fps ( 8.30 ms/f) 6.478 fps variability
OS: Windows 8.1
CPU: i7 3770K
Graphics Card: GeForce GTX 670
Resolution: 1920x1080
Full-screen or windowed: Windowed no border
FPS configs enabled: At the moment using a version of dx9frames modified by me
Shadows enabled/disabled: enabled
It's great that the demo is really gibs all over the place on a crowded pub, much better to compare fps's on full team fights than like 1vs1 mge.
[b]First post[/b], running MAXQuality config
[quote]
2639 frames 30.371 seconds 86.89 fps (11.51 ms/f) 4.243 fps variability[/quote]
Still running maxquality config now with gfx drivers updated
[quote]2639 frames 30.031 seconds 87.88 fps (11.38 ms/f) 3.689 fps variability
[/quote]
Edit2: [b]Updated in August 2013,[/b] now running dx9frames modified for more viewdistance and some facial features.
[quote]2639 frames 21.991 seconds 120.00 fps ( 8.33 ms/f) 6.033 fps variability
[/quote]
Edit3: [b]Updated 02/10/13[/b] with the latest gfx driver and still dx9frames config modified
[quote]2639 frames 21.944 seconds 120.26 fps ( 8.32 ms/f) 6.169 fps variability
[/quote]
Edit4: [b]Updated 06/12/13[/b] with the latest gfx driver and still dx9frames config modified, halloween updates suck
[quote]2639 frames 22.044 seconds 119.71 fps ( 8.35 ms/f) 6.271 fps variability[/quote]
Edit5: [b]Updated 07/01/14[/b] with the newest drivers and updates, same config as before
[quote]2639 frames 22.306 seconds 118.31 fps ( 8.45 ms/f) 6.142 fps variability[/quote]
Edit6: [b]Updated 18/02/14[/b], everything the same as before.
[quote]2639 frames 25.545 seconds 103.31 fps ( 9.68 ms/f) 7.692 fps variability[/quote]
Edit7:[b] Updated 18/02/14[/b], same as before but after updating gfx drivers.
[quote]2639 frames 23.189 seconds 113.80 fps ( 8.79 ms/f) 6.864 fps variability[/quote]
Edit8: [b]Updated 14/03/14[/b], everything the same, gfx drivers updated
[quote]2639 frames 24.826 seconds 106.30 fps ( 9.41 ms/f) 4.516 fps variability[/quote]
Edit9: [b]Updated 11/04/14[/b], everything the same, before driver update
[quote]2639 frames 25.996 seconds 101.36 fps ( 9.52 ms/f) 8.427 fps variability[/quote]
Edit10: [b]Updated 11/04/14[/b], everything the same, gfx drivers updated to 337.50 beta driver
[quote]2639 frames 22.444 seconds 117.58 fps ( 8.50 ms/f) 5.427 fps variability[/quote]
Edit11: [b]Updated 25/06/14[/b], everything the same, gfx drivers updated to 340.43 beta driver
[quote]2639 frames 22.013 seconds 119.88 fps ( 8.34 ms/f) 6.235 fps variability[/quote]
Edit12: [b]Updated 11/09/14[/b], forgot to update for a few months, everything the same, gfx drivers updated to 340.52
[quote]2639 frames 21.903 seconds 120.49 fps ( 8.30 ms/f) 6.296 fps variability[/quote]
Edit13: [b]Updated 15/09/14[/b], everything the same, after cleaning my pc, highest performance so far
[quote]2639 frames 21.389 seconds 123.38 fps ( 8.10 ms/f) 5.324 fps variability[/quote]
Edit14: [b]Updated 21/06/15[/b]
After a long time finally remembered to update this, configs the same (maybe a couple cvar changed but nothing special, drivers and everything updated.
Before cleaning my pc:
[quote]2639 frames 21.874 seconds 120.64 fps ( 8.29 ms/f) 6.336 fps variability[/quote]
After cleaning my pc (highest performance so far):
[quote]2639 frames 21.327 seconds 123.74 fps ( 8.08 ms/f) 5.610 fps variability[/quote]
Edit15: [b]Updated 11/08/15[/b]
Before updating drivers:
[quote]2639 frames 21.828 seconds 120.90 fps ( 8.27 ms/f) 6.268 fps variability[/quote]
After updating drivers (win 10 driver update, but win 10 not installed yet):
[quote]2639 frames 21.896 seconds 120.53 fps ( 8.30 ms/f) 6.478 fps variability[/quote]
OS: Windows 8.1
CPU: i7 3770K
Graphics Card: GeForce GTX 670
Resolution: 1920x1080
Full-screen or windowed: Windowed no border
FPS configs enabled: At the moment using a version of dx9frames modified by me
Shadows enabled/disabled: enabled
2639 frames 16.134 seconds 163.57 fps ( 6.11 ms/f) 11.417 fps variability
CPU and overclock: i7-2600k @ 3.40 GHz
Graphics Card: GeForce N560GTX-Ti Twin Frozr II
Driver version: 306.97 (last updated in oct of 2012 i believe)
dxlevel: 90
Resolution: 1920x1080
Full-screen or windowed: Windowed + noborder
FPS configs enabled: Chris' dx9frames (modified to my liking, not so much for performance)
Shadows enabled/disabled: enabled
Additional notes: two monitors / Aero off
Windows 7 Home Premium, 64-bit (SP1)
[quote]2639 frames 16.134 seconds 163.57 fps ( 6.11 ms/f) 11.417 fps variability[/quote]
CPU and overclock: i7-2600k @ 3.40 GHz
Graphics Card: GeForce N560GTX-Ti Twin Frozr II
Driver version: 306.97 (last updated in oct of 2012 i believe)
dxlevel: 90
Resolution: 1920x1080
Full-screen or windowed: Windowed + noborder
FPS configs enabled: Chris' dx9frames (modified to my liking, not so much for performance)
Shadows enabled/disabled: enabled
Additional notes: two monitors / Aero off
Windows 7 Home Premium, 64-bit (SP1)
2639 frames 18.496 seconds 142.68 fps ( 7.01 ms/f) 6.567 fps variability
CPU and overclock: i5 3570K @ 4.2 GHz
Graphics Card: Nvidia GTX 650 Ti
Driver version: 320.18 beta
dxlevel: 81
Resolution: 1920x1080
Full-screen or windowed: full screen
FPS configs enabled: highframes config
Shadows enabled/disabled: enabled
Additional notes: two monitors, windows 8
2639 frames 18.496 seconds 142.68 fps ( 7.01 ms/f) 6.567 fps variability
CPU and overclock: i5 3570K @ 4.2 GHz
Graphics Card: Nvidia GTX 650 Ti
Driver version: 320.18 beta
dxlevel: 81
Resolution: 1920x1080
Full-screen or windowed: full screen
FPS configs enabled: highframes config
Shadows enabled/disabled: enabled
Additional notes: two monitors, windows 8
2639 frames 57.139 seconds 46.19 fps (21.65 ms/f) 2.864 fps variability
2639 frames 52.694 seconds 50.08 fps (19.97 ms/f) 2.452 fps variability
CPU: i7 @ 1.60 GHz
Graphics: ATI Mobility Radeon HD 560v
Driver Version: ????????
dxlevel: 98
Resolution: 1600x900
FS or Windowed: FS
FPS config enabled: highframes but modified
Shadows: disabled
Windows 7 Professional, 64-bit SP1
Uhm, idk how to find the driver version. Anyways, I dont understand the result I got. Can anyone explain if it is excellent, average or bad?
2639 frames 57.139 seconds 46.19 fps (21.65 ms/f) 2.864 fps variability
2639 frames 52.694 seconds 50.08 fps (19.97 ms/f) 2.452 fps variability
CPU: i7 @ 1.60 GHz
Graphics: ATI Mobility Radeon HD 560v
Driver Version: ????????
dxlevel: 98
Resolution: 1600x900
FS or Windowed: FS
FPS config enabled: highframes but modified
Shadows: disabled
Windows 7 Professional, 64-bit SP1
Uhm, idk how to find the driver version. Anyways, I dont understand the result I got. Can anyone explain if it is excellent, average or bad?
2639 frames 24.306 seconds 108.57 fps ( 9.21 ms/f) 4.404 fps variability
C
CPU and without overclock: 3570K @ 3.40 GHz
Graphics Card: MSI GeForce GTX 770
Driver version: not sure
dxlevel (default is 90): 95
Resolution: 1920x1080
Full-screen or windowed: Full
FPS configs enabled: Chris max frames
Shadows enabled/disabled: enabled
Ragdolls: enabled
2639 frames 24.306 seconds 108.57 fps ( 9.21 ms/f) 4.404 fps variability
C
CPU and [b]without[/b] overclock: 3570K @ 3.40 GHz
Graphics Card: MSI GeForce GTX 770
Driver version: not sure
dxlevel (default is 90): 95
Resolution: 1920x1080
Full-screen or windowed: Full
FPS configs enabled: Chris max frames
Shadows enabled/disabled: enabled
Ragdolls: enabled
2639 frames 61.972 seconds 42.58 fps (23.48 ms/f) 2.358 fps variability
CPU: i3 380M
Graphics: Intel HD Graphics
Driver Version: Dunno, pretty sure it's the latest
dxlevel: 81
Resolution: 1366 x 768
FS or Windowed: FS
FPS config enabled: highframes
Shadows: disabled
[code]2639 frames 61.972 seconds 42.58 fps (23.48 ms/f) 2.358 fps variability[/code]
CPU: i3 380M
Graphics: Intel HD Graphics
Driver Version: Dunno, pretty sure it's the latest
dxlevel: 81
Resolution: 1366 x 768
FS or Windowed: FS
FPS config enabled: highframes
Shadows: disabled
festivePEWPEWUhm, idk how to find the driver version. Anyways, I dont understand the result I got. Can anyone explain if it is excellent, average or bad?
The demo is meant to simulate a worst-case scenario for a 6v6 situation. You want your avg FPS to be around your monitor's refresh rate.
Based on your hardware, it looks like you're on a laptop, so your panel's refresh rate is probably 60hz. Your avg FPS in the worst-case scenario is 46-50, so your result isn't bad, but it's not great, either.
Ideally your avg FPS would be 10 FPS higher (to match your 60hz monitor), which means your framerate would be less of an issue in "high action" situations such as midfights where there could potentially be 11 players on your screen fighting at the same time.
[quote=festivePEWPEW]Uhm, idk how to find the driver version. Anyways, I dont understand the result I got. Can anyone explain if it is excellent, average or bad?[/quote]
The demo is meant to simulate a worst-case scenario for a 6v6 situation. You want your avg FPS to be around your monitor's refresh rate.
Based on your hardware, it looks like you're on a laptop, so your panel's refresh rate is probably 60hz. Your avg FPS in the worst-case scenario is 46-50, so your result isn't bad, but it's not great, either.
Ideally your avg FPS would be 10 FPS higher (to match your 60hz monitor), which means your framerate would be less of an issue in "high action" situations such as midfights where there could potentially be 11 players on your screen fighting at the same time.
mebfestivePEWPEWUhm, idk how to find the driver version. Anyways, I dont understand the result I got. Can anyone explain if it is excellent, average or bad?
The demo is meant to simulate a worst-case scenario for a 6v6 situation. You want your avg FPS to be around your monitor's refresh rate.
Based on your hardware, it looks like you're on a laptop, so your panel's refresh rate is probably 60hz. Your avg FPS in the worst-case scenario is 46-50, so your result isn't bad, but it's not great, either.
Ideally your avg FPS would be 10 FPS higher (to match your 60hz monitor), which means your framerate would be less of an issue in "high action" situations such as midfights where there could potentially be 11 players on your screen fighting at the same time.
yes, forgot to add that it is a laptop @ 60Hz.
[quote=meb][quote=festivePEWPEW]Uhm, idk how to find the driver version. Anyways, I dont understand the result I got. Can anyone explain if it is excellent, average or bad?[/quote]
The demo is meant to simulate a worst-case scenario for a 6v6 situation. You want your avg FPS to be around your monitor's refresh rate.
Based on your hardware, it looks like you're on a laptop, so your panel's refresh rate is probably 60hz. Your avg FPS in the worst-case scenario is 46-50, so your result isn't bad, but it's not great, either.
Ideally your avg FPS would be 10 FPS higher (to match your 60hz monitor), which means your framerate would be less of an issue in "high action" situations such as midfights where there could potentially be 11 players on your screen fighting at the same time.[/quote]
yes, forgot to add that it is a laptop @ 60Hz.
I'll also point out the obvious that the demo is a recording of a pub, so in reality it is probably overkill as far a a worst-case scenario for 6v6 is concerned. That said, most would agree that if your computer can run the benchmark demo at a decent avg FPS, it will do as well or better in most 6v6 situations.
I'll also point out the obvious that the demo is a recording of a pub, so in reality it is probably overkill as far a a worst-case scenario for 6v6 is concerned. That said, most would agree that if your computer can run the benchmark demo at a decent avg FPS, it will do as well or better in most 6v6 situations.
2639 frames 14.127 seconds 186.80 fps ( 5.35 ms/f) 11.518 fps variability
CPU and overclock: 2500K @ 4.7 GHz
Graphics Card: GeForce GTX 560 Ti
Driver version: 306.97
dxlevel (default is 90): 81
Resolution: 1920x1080
Full-screen or windowed: Full
FPS configs enabled: Chris maxframes
Shadows enabled/disabled: disabled
Additional notes: n/a
E: tried with cl_threaded_bone_setup 1
2639 frames 12.336 seconds 213.93 fps ( 4.67 ms/f) 9.683 fps variability
2639 frames 14.127 seconds 186.80 fps ( 5.35 ms/f) 11.518 fps variability
CPU and overclock: 2500K @ 4.7 GHz
Graphics Card: GeForce GTX 560 Ti
Driver version: 306.97
dxlevel (default is 90): 81
Resolution: 1920x1080
Full-screen or windowed: Full
FPS configs enabled: Chris maxframes
Shadows enabled/disabled: disabled
Additional notes: n/a
E: tried with cl_threaded_bone_setup 1
2639 frames 12.336 seconds 213.93 fps ( 4.67 ms/f) 9.683 fps variability
2639 frames 16.575 seconds 159.22 fps ( 6.28 ms/f) 6.695 fps variability
i5-2500k @4.5Ghz
AMD HD6850 max OC
DxLevel: 95
Resolution: 1920x1080
Full screen
FPS config: modified maxframes dxlevel 9
no shadows
notes: multi-core cvars enabled.
[code]2639 frames 16.575 seconds 159.22 fps ( 6.28 ms/f) 6.695 fps variability
[/code]
i5-2500k @4.5Ghz
AMD HD6850 max OC
DxLevel: 95
Resolution: 1920x1080
Full screen
FPS config: modified maxframes dxlevel 9
no shadows
notes: multi-core cvars enabled.
2639 frames 17.605 seconds 149.90 fps ( 6.67 ms/f) 7.995 fps variability
i5-4570 @3.2Ghz
MSI GeForce GTX 660
1920x1080
320.49 driver
Maxframes dx8
windowed
no overclocking
144Hz with lightboost
2639 frames 17.605 seconds 149.90 fps ( 6.67 ms/f) 7.995 fps variability
i5-4570 @3.2Ghz
MSI GeForce GTX 660
1920x1080
320.49 driver
Maxframes dx8
windowed
no overclocking
144Hz with lightboost
2639 frames 15.213 seconds 173.47 fps ( 5.76 ms/f) 8.493 fps variability
CPU and overclock: 3570K @ 3.60 GHz
Graphics Card: 7950 @ 900/1250
Driver version: 13.6 Beta
dxlevel: 81
Resolution: 1680x1050
Full-screen or windowed: Full
FPS configs enabled: highframes
Shadows enabled/disabled: disabled
Additional notes: cl_threaded_bone_setup 1
[code]2639 frames 15.213 seconds 173.47 fps ( 5.76 ms/f) 8.493 fps variability[/code]
CPU and overclock: 3570K @ 3.60 GHz
Graphics Card: 7950 @ 900/1250
Driver version: 13.6 Beta
dxlevel: 81
Resolution: 1680x1050
Full-screen or windowed: Full
FPS configs enabled: highframes
Shadows enabled/disabled: disabled
Additional notes: cl_threaded_bone_setup 1
2639 frames 14.521 seconds 181.74 fps ( 5.50 ms/f) 9.657 fps variability
S
i7 4770k @ 4.34 GHz
Gtx 760
326.41 driver
1920x1080
dx81 highframes fullscreen
[code]2639 frames 14.521 seconds 181.74 fps ( 5.50 ms/f) 9.657 fps variability
S[/code]
i7 4770k @ 4.34 GHz
Gtx 760
326.41 driver
1920x1080
dx81 highframes fullscreen
RawrSpoon2639 frames 27.650 seconds 95.44 fps (10.48 ms/f) 6.216 fps variability
CPU and overclock: i7-3770K@3.9 GHz
Graphics Card: AMD Radeon HD7850 2GB
dxlevel: 90
Resolution: 1600x900
Full-screen or windowed: Fullscreen Windowed (noborders)
FPS configs enabled: None
Shadows enabled/disabled: enabled (high)
Updated check on this one:
2639 frames 21.197 secons 124.50 fps (8.03 ms/f) 7.228 fps variability
CPU and overclock: i7-3770K@4.6 GHz
Graphics Card: Nvidia GTX 780 3GB
dxlevel 90
Resolution: 1920x1080
Full-screen or windowed: Fullscreen Windowed (noborders)
FPS configs enabled: None
Shadows enabled/disabled: enabled (high)
Significant improvement despite the higher resolution.
[quote=RawrSpoon][code]2639 frames 27.650 seconds 95.44 fps (10.48 ms/f) 6.216 fps variability[/code]
CPU and overclock: i7-3770K@3.9 GHz
Graphics Card: AMD Radeon HD7850 2GB
dxlevel: 90
Resolution: 1600x900
Full-screen or windowed: Fullscreen Windowed (noborders)
FPS configs enabled: None
Shadows enabled/disabled: enabled (high)[/quote]
Updated check on this one:
[code]2639 frames 21.197 secons 124.50 fps (8.03 ms/f) 7.228 fps variability[/code]
CPU and overclock: i7-3770K@4.6 GHz
Graphics Card: Nvidia GTX 780 3GB
dxlevel 90
Resolution: 1920x1080
Full-screen or windowed: Fullscreen Windowed (noborders)
FPS configs enabled: None
Shadows enabled/disabled: enabled (high)
Significant improvement despite the higher resolution.
models/Gibs/wood_gib01e.mdl not found :D
models/Gibs/wood_gib01e.mdl not found :D
sorry for the slight necro
Note this is a laptop hooked up to a VGA display @75Hz
CPU : i7-2630QM @2.0GHz
Graphics Card: Nvidia Geforce GT 540m 1GB GDDR3 285.80 Drivers
dxlevel: 81
resolution: 1440x900
Full Screen
FPS config: modified High Frames
Shadows: Off
2639 frames 23.395 seconds 112.80 fps ( 8.87 ms/f) 6.138 fps variability
cl_threaded_bone_setup 0
2639 frames 20.943 seconds 126.01 fps ( 7.94 ms/f) 6.523 fps variability
cl_threaded_bone_setup 1
atmo//cl_threaded_bone_setup 1 [b]//Causes crashes on disconnects![/b]
After having played for months on 2 completely different systems I can confirm this is not true.
atmo//cl_threaded_client_leaf_system 1 [b]//UNSTABLE![/b]
Everytime I enable this setting I crash within 5 minutes of joining a server, so definitely still true.
sorry for the slight necro
Note this is a laptop hooked up to a VGA display @75Hz
CPU : i7-2630QM @2.0GHz
Graphics Card: Nvidia Geforce GT 540m 1GB GDDR3 285.80 Drivers
dxlevel: 81
resolution: 1440x900
Full Screen
FPS config: modified High Frames
Shadows: Off
[code]2639 frames 23.395 seconds 112.80 fps ( 8.87 ms/f) 6.138 fps variability
[/code] cl_threaded_bone_setup 0
[code]2639 frames 20.943 seconds 126.01 fps ( 7.94 ms/f) 6.523 fps variability[/code]
cl_threaded_bone_setup 1
[quote=atmo][code]//cl_threaded_bone_setup 1 [b]//Causes crashes on disconnects![/b][/code][/quote]
After having played for months on 2 completely different systems I can confirm this is not true.
[quote=atmo][code]//cl_threaded_client_leaf_system 1 [b]//UNSTABLE![/b][/code][/quote]
Everytime I enable this setting I crash within 5 minutes of joining a server, so definitely still true.
2639 frames 54.494 seconds 48.43 fps (20.65 ms/f) 2.044 fps variability
dxlevel 81
resolution 800x600
Full screen
chris maxframes
shadows disabled
2639 frames 54.494 seconds 48.43 fps (20.65 ms/f) 2.044 fps variability
dxlevel 81
resolution 800x600
Full screen
chris maxframes
shadows disabled
2639 frames 34.629 seconds 76.21 fps (13.12 ms/f) 3.479 fps variability
dxlevel 90
resolution 1680x1050
Full Screen
Modified Dx9 Frames
EDIT
2639 frames 31.407 seconds 84.03 fps (11.90 ms/f) 4.054 fps variability
Added:
cl_threaded_bone_setup 1
r_3dsky 0
Edit again
2639 frames 19.297 seconds 136.76 fps ( 7.31 ms/f) 10.675 fps variability
Switched to dx81
2639 frames 34.629 seconds 76.21 fps (13.12 ms/f) 3.479 fps variability
dxlevel 90
resolution 1680x1050
Full Screen
Modified Dx9 Frames
EDIT
2639 frames 31.407 seconds 84.03 fps (11.90 ms/f) 4.054 fps variability
Added:
cl_threaded_bone_setup 1
r_3dsky 0
Edit again
2639 frames 19.297 seconds 136.76 fps ( 7.31 ms/f) 10.675 fps variability
Switched to dx81
AMD FX 4300 @ stock clocks
GTX 560-ti II
16 GB 1833 MHz RAM
Testing different resolutions to see what the effect is on framerate
IN WINDOWED NOBORDER:
@ 1650x1080
2639 frames 26.881 seconds 98.17 fps (10.19 ms/f) 6.203 fps variability
@ 1440x900
2639 frames 26.724 seconds 98.75 fps (10.13 ms/f) 6.068 fps variability
@ 1280x800
2639 frames 26.932 seconds 97.99 fps (10.21 ms/f) 5.961 fps variability
@640x480
2639 frames 24.846 seconds 106.21 fps ( 9.42 ms/f) 6.491 fps variability
Clearly has no effect on performance in windowed mode, though the last number is interesting.
IN FULLSCREEN:
@1650x1080
2639 frames 26.678 seconds 98.92 fps (10.11 ms/f) 6.644 fps variability
@1440x900
2639 frames 26.806 seconds 98.45 fps (10.16 ms/f) 6.015 fps variability
@1280x800
2639 frames 26.796 seconds 98.48 fps (10.15 ms/f) 5.887 fps variability
@640x480
2639 frames 26.302 seconds 100.33 fps ( 9.97 ms/f) 5.587 fps variability
No real correlation here, either. I'm guessing that actual rendering is done entirely on the GPU, and since that's one of the few things done on the GPU for TF2, it always has top priority. Someone with an integrated card would probably experience better fps with low res.
AMD FX 4300 @ stock clocks
GTX 560-ti II
16 GB 1833 MHz RAM
Testing different resolutions to see what the effect is on framerate
IN WINDOWED NOBORDER:
@ 1650x1080
[quote]2639 frames 26.881 seconds 98.17 fps (10.19 ms/f) 6.203 fps variability[/quote]
@ 1440x900
[quote]2639 frames 26.724 seconds 98.75 fps (10.13 ms/f) 6.068 fps variability[/quote]
@ 1280x800
[quote]2639 frames 26.932 seconds 97.99 fps (10.21 ms/f) 5.961 fps variability[/quote]
@640x480
[quote]2639 frames 24.846 seconds 106.21 fps ( 9.42 ms/f) 6.491 fps variability[/quote]
Clearly has no effect on performance in windowed mode, though the last number is interesting.
IN FULLSCREEN:
@1650x1080
[quote]2639 frames 26.678 seconds 98.92 fps (10.11 ms/f) 6.644 fps variability[/quote]
@1440x900
[quote]2639 frames 26.806 seconds 98.45 fps (10.16 ms/f) 6.015 fps variability[/quote]
@1280x800
[quote]2639 frames 26.796 seconds 98.48 fps (10.15 ms/f) 5.887 fps variability[/quote]
@640x480
[quote]2639 frames 26.302 seconds 100.33 fps ( 9.97 ms/f) 5.587 fps variability[/quote]
No real correlation here, either. I'm guessing that actual rendering is done entirely on the GPU, and since that's one of the few things done on the GPU for TF2, it always has top priority. Someone with an integrated card would probably experience better fps with low res.
My latest benchmark is ~16 fps difference since my Win 7 sp1 tests. Not sure if the difference is due to the OS or due to TF2 updates, but it's pretty significant. I also lowered my overclock by 100mhz, which would also make some sort of contribution.
2639 frames 17.565 seconds 150.24 fps ( 6.66 ms/f) 6.595 fps variability
CPU and overclock: 2500K @ 4.5 GHz
Graphics Card: GeForce GTX 650 Ti
Windows 8.1
Driver version: latest as of date
dxlevel (default is 90): 95
Resolution: 1920x1080
Full-screen or windowed: Full
FPS configs enabled: Chris dx9frames
Shadows enabled/disabled: disabled
Additional notes: let 3d application decide for driver settings in nvidia options
My latest benchmark is ~16 fps difference since my Win 7 sp1 tests. Not sure if the difference is due to the OS or due to TF2 updates, but it's pretty significant. I also lowered my overclock by 100mhz, which would also make some sort of contribution.
[code]2639 frames 17.565 seconds 150.24 fps ( 6.66 ms/f) 6.595 fps variability[/code]
CPU and overclock: 2500K @ 4.5 GHz
Graphics Card: GeForce GTX 650 Ti
Windows 8.1
Driver version: latest as of date
dxlevel (default is 90): 95
Resolution: 1920x1080
Full-screen or windowed: Full
FPS configs enabled: Chris dx9frames
Shadows enabled/disabled: disabled
Additional notes: let 3d application decide for driver settings in nvidia options
Anyone have a link for the dx8 no flashing nvidia version for rollbacks?
Anyone have a link for the dx8 no flashing nvidia version for rollbacks?
http://www.nvidia.com/object/win8-win7-winvista-64bit-306.97-whql-driver.html
2639 frames 46.349 seconds 56.94 fps (17.56 ms/f) 5.432 fps variability
CPU and overclock: AMD Athlon II x2 250 ~3GHz
Graphics Card: GeForce 9800 GT
dxlevel (default is 90): 81
Resolution: 1440x900
Full-screen or windowed: Full
FPS configs enabled: Chris maxframes
Shadows enabled/disabled: disabled
was actually expecting worse
[quote]2639 frames 46.349 seconds 56.94 fps (17.56 ms/f) 5.432 fps variability[/quote]
CPU and overclock: AMD Athlon II x2 250 ~3GHz
Graphics Card: GeForce 9800 GT
dxlevel (default is 90): 81
Resolution: 1440x900
Full-screen or windowed: Full
FPS configs enabled: Chris maxframes
Shadows enabled/disabled: disabled
was actually expecting worse
2639 frames 55.645 seconds 47.43 fps (21.09 ms/f) 1.823 fps variability
CPU: Intel 2 Core Quad Q8200 ~2.33GHz
GPU: NVIDIA GeForce GT 340
Resolution: 1200x800
Full-Screened
No FPS configs, shadows enabled - tried to put tf2 on low-ish settings
I'll try to put an FPS config on this and see what happens. I don't know if this is good or shit.
2639 frames 55.645 seconds 47.43 fps (21.09 ms/f) 1.823 fps variability
CPU: Intel 2 Core Quad Q8200 ~2.33GHz
GPU: NVIDIA GeForce GT 340
Resolution: 1200x800
Full-Screened
No FPS configs, shadows enabled - tried to put tf2 on low-ish settings
I'll try to put an FPS config on this and see what happens. I don't know if this is good or shit.
2639 frames 24.040 seconds 109.78 fps ( 9.11 ms/f) 7.878 fps variability
CPU and overclock: i5 2500K @ 3.3GHz
Graphics Card: GeForce GTX 670FTW
Driver version: 331.82
dxlevel (default is 90): 81
Resolution: 1920x1080
Full-screen or windowed: Full
FPS configs enabled: Chris' maxframes
Shadows enabled/disabled: disabled
Additional notes: Aero enabled, one monitor
After reading the thread, I tried enabling cl_threaded_bone_setup 1:
2639 frames 21.976 seconds 120.09 fps ( 8.33 ms/f) 7.287 fps variability
Decent increase, thanks for the heads up
And one with cl_threaded_bone_setup 1 and Windows Aero disabled:
2639 frames 21.959 seconds 120.18 fps ( 8.32 ms/f) 7.602 fps variability
[quote]2639 frames 24.040 seconds 109.78 fps ( 9.11 ms/f) 7.878 fps variability[/quote]
CPU and overclock: i5 2500K @ 3.3GHz
Graphics Card: GeForce GTX 670FTW
Driver version: 331.82
dxlevel (default is 90): 81
Resolution: 1920x1080
Full-screen or windowed: Full
FPS configs enabled: Chris' maxframes
Shadows enabled/disabled: disabled
Additional notes: Aero enabled, one monitor
After reading the thread, I tried enabling cl_threaded_bone_setup 1:
[quote]2639 frames 21.976 seconds 120.09 fps ( 8.33 ms/f) 7.287 fps variability[/quote]
Decent increase, thanks for the heads up
And one with cl_threaded_bone_setup 1 and Windows Aero disabled:
[quote]2639 frames 21.959 seconds 120.18 fps ( 8.32 ms/f) 7.602 fps variability[/quote]
2639 frames 11.225 seconds 235.10 fps ( 4.25 ms/f) 9.847 fps variability
CPU and overclock: 4670K @ 4.3 GHz
Graphics Card: Crossfire 7870s
Driver version: 13.2
dxlevel: 81
Resolution: 1920x1080
Full-screen or windowed: Full
FPS configs enabled: Chris dx8 highframes w/ cl_threaded_bone_setup 1
Shadows enabled/disabled: disabled
2 monitors, aero disabled
[quote]2639 frames 11.225 seconds 235.10 fps ( 4.25 ms/f) 9.847 fps variability
[/quote]
CPU and overclock: 4670K @ 4.3 GHz
Graphics Card: Crossfire 7870s
Driver version: 13.2
dxlevel: 81
Resolution: 1920x1080
Full-screen or windowed: Full
FPS configs enabled: Chris dx8 highframes w/ cl_threaded_bone_setup 1
Shadows enabled/disabled: disabled
2 monitors, aero disabled
Alright so I'll bump this thread instead of creating a new one.
I did some benchmarks today and noticed some really weird behaviour.
First of all, my specs:
CPU and overclock: 3770K @ 4.2 GHz
Graphics Card: GTX 670
Driver version: 337.50
dxlevel: see below
Resolution: 1920x1080
Full-screen or windowed: Full
FPS configs enabled: m0re's highframes
Shadows enabled/disabled: disabled
So I used dx_level 90 in the first test I did
2639 frames 15.574 seconds 169.45 fps ( 5.90 ms/f) 10.153 fps variability
Then I tested it on dx_level 81
2639 frames 13.921 seconds 189.57 fps ( 5.28 ms/f) 12.324 fps variability
So far nothing unusual right? Well now the weird part begins. I then tried some tests with very low resolutions(didn't give me any fps increase in the end btw) and instantly noticed a significant fps increase on both dx levels. I tried to replicate those results after restarting tf2 but for some reason that seemed to be impossible. After a couple minutes of thinking I finally figured it out:
It was the netgraph.
So I replicated both test from above with the exact same conditions(1080p res as well) and ended up with an astonishing result:
DX90
2639 frames 14.342 seconds 184.00 fps ( 5.43 ms/f) 10.438 fps variability
DX81
2639 frames 12.682 seconds 208.10 fps ( 4.81 ms/f) 12.937 fps variability
So basically setting my net_graph from 3 to 0 increased my average fps by about 15 on both dx levels. I'm not really sure whether this is a demo bug or not. Thoughts?
Alright so I'll bump this thread instead of creating a new one.
I did some benchmarks today and noticed some really weird behaviour.
First of all, my specs:
CPU and overclock: 3770K @ 4.2 GHz
Graphics Card: GTX 670
Driver version: 337.50
dxlevel: see below
Resolution: 1920x1080
Full-screen or windowed: Full
FPS configs enabled: m0re's highframes
Shadows enabled/disabled: disabled
So I used dx_level 90 in the first test I did
[code]2639 frames 15.574 seconds 169.45 fps ( 5.90 ms/f) 10.153 fps variability[/code]
Then I tested it on dx_level 81
[code]2639 frames 13.921 seconds 189.57 fps ( 5.28 ms/f) 12.324 fps variability[/code]
So far nothing unusual right? Well now the weird part begins. I then tried some tests with very low resolutions(didn't give me any fps increase in the end btw) and instantly noticed a significant fps increase on both dx levels. I tried to replicate those results after restarting tf2 but for some reason that seemed to be impossible. After a couple minutes of thinking I finally figured it out:
It was the netgraph.
So I replicated both test from above with the exact same conditions(1080p res as well) and ended up with an astonishing result:
DX90
[code]2639 frames 14.342 seconds 184.00 fps ( 5.43 ms/f) 10.438 fps variability[/code]
DX81
[code]2639 frames 12.682 seconds 208.10 fps ( 4.81 ms/f) 12.937 fps variability[/code]
So basically setting my net_graph from 3 to 0 increased my average fps by about 15 on both dx levels. I'm not really sure whether this is a demo bug or not. Thoughts?
people use net_graph 3? in either case, set it to net_graph 3 and do 3 benchmarks and get an avg, then set to 0 and do another 3 and take the avg, then repeat step 1 and do net_graph 3 benches again and take the avg and see what you come up with
my terrible guess is that tf2 is optimizing some part of the process and that the difference you have described is a result of that optimization. i would imagine there is some penalty for running net_graph 1. i agree, though, 15 fps is a bit high
people use net_graph 3? in either case, set it to net_graph 3 and do 3 benchmarks and get an avg, then set to 0 and do another 3 and take the avg, then repeat step 1 and do net_graph 3 benches again and take the avg and see what you come up with
my terrible guess is that tf2 is optimizing some part of the process and that the difference you have described is a result of that optimization. i would imagine there is some penalty for running net_graph 1. i agree, though, 15 fps is a bit high