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SteamID64 | 76561198002155937 |
SteamID3 | [U:1:41890209] |
SteamID32 | STEAM_0:1:20945104 |
Country | England |
Signed Up | January 19, 2013 |
Last Posted | October 10, 2024 at 4:54 PM |
Posts | 498 (0.1 per day) |
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Another small bug - I can't get TF2 to generate "_events.txt" for killstreak logging when the demo output folder is /tf/. The individual json files for each demo are still created, but not the txt file. It's a bit annoying because I like to use the console autocomplete to find demos. (Making the autocomplete work within subfolders would also be a nice fix but I have no idea how hard that would be.)
For clarity, the commands I'm using:
ds_dir ""
demos are saved to /tf/, txt file is not present
ds_dir "demos"
txt file is correctly generated inside /demos along with the demo files. Also works with any other custom folder name.
passtime.tf for 4v4 PASS Time, newcomers always welcome (EU could use some fresh blood)
I thought it looked terrible from the leak, but since I got an invite I've been absolutely proven wrong. I'm impressed with how many of the fun parts of Dota they managed to adapt to this format. I hope the initial impression doesn't put people off from giving it a good try - it does take a while to get to grips with it, but I've found it to be very rewarding and a lot of fun.
EU servers are now also live which makes a big difference. Many more EU players are now getting invited which means a lot of brand new players on the servers, so a good time to give it a try for anyone worried about learning the game.
jp_mat_picmip 3 was the issue. I thought worse texture quality was suppose to help with FPS
can confirm has been the case for me since even before 64bit, mat_picmip -10 gives the most FPS by far on my benchmarks
not fair for demopan and demoknights and caber knights and what about trollder or Holliday punch
good idea what about demoknight or demopan though they need to be in it maybe the melee demo can use charge and targe aswell, idk really nice idea though exept the unlocks needd to be in it
more benchmarks
this is on a 13600k
Windows 11
32bit fresh3267 frames 12.572 seconds 259.87 fps ( 3.85 ms/f) 21.638 fps variability
3267 frames 12.573 seconds 259.84 fps ( 3.85 ms/f) 21.195 fps variability
3267 frames 12.581 seconds 259.67 fps ( 3.85 ms/f) 21.060 fps variability
32bit - copied old custom folder3267 frames 12.723 seconds 256.78 fps ( 3.89 ms/f) 24.883 fps variability
3267 frames 12.537 seconds 260.59 fps ( 3.84 ms/f) 21.946 fps variability
3267 frames 12.472 seconds 261.96 fps ( 3.82 ms/f) 22.366 fps variability
64bit3267 frames 9.857 seconds 331.45 fps ( 3.02 ms/f) 30.149 fps variability
3267 frames 9.924 seconds 329.22 fps ( 3.04 ms/f) 30.956 fps variability
3267 frames 9.665 seconds 338.02 fps ( 2.96 ms/f) 30.280 fps variability
64bit - copied old custom folder3267 frames 9.877 seconds 330.78 fps ( 3.02 ms/f) 30.767 fps variability
3267 frames 9.937 seconds 328.78 fps ( 3.04 ms/f) 30.117 fps variability
3267 frames 9.955 seconds 328.17 fps ( 3.05 ms/f) 31.133 fps variability
these results made me wonder why 64bit was faster on Win11 but not Win10.
it's because I forgot that it would be a new exe; on Win10 I use process lasso to set the core affinity of hl2.exe so that it doesn't try to use E-cores, and I also disable core 0 since that guy is always up to no good.
Windows 10 re-tested
32bit, 5 cores (my usual settings)3267 frames 10.983 seconds 297.45 fps ( 3.36 ms/f) 25.718 fps variability
3267 frames 11.345 seconds 287.96 fps ( 3.47 ms/f) 24.452 fps variability
3267 frames 11.292 seconds 289.33 fps ( 3.46 ms/f) 25.462 fps variability
64bit, default affinity3267 frames 10.458 seconds 312.38 fps ( 3.20 ms/f) 50.489 fps variability
3267 frames 10.182 seconds 320.85 fps ( 3.12 ms/f) 51.322 fps variability
3267 frames 10.281 seconds 317.77 fps ( 3.15 ms/f) 49.849 fps variability
64bit, P-cores only (0-5)3267 frames 8.984 seconds 363.65 fps ( 2.75 ms/f) 37.203 fps variability
3267 frames 8.850 seconds 369.15 fps ( 2.71 ms/f) 38.201 fps variability
3267 frames 8.936 seconds 365.59 fps ( 2.74 ms/f) 38.869 fps variability
64bit, P-cores only, no core0 (1-5)3267 frames 8.549 seconds 382.17 fps ( 2.62 ms/f) 36.685 fps variability
3267 frames 8.588 seconds 380.42 fps ( 2.63 ms/f) 36.313 fps variability
3267 frames 8.557 seconds 381.81 fps ( 2.62 ms/f) 37.040 fps variability
Looks incredibly promising, core utilisation looks so much better, much more like the performance of TC2
On Win10, manually setting affinity is still a huge boost (as with 32bit).
Win11 already has good scheduling - I did test process lasso, showed no benefit
and the benchmark demo if anyone wants to try it
32bit 3267 frames 11.225 seconds 291.04 fps ( 3.44 ms/f) 24.448 fps variability
64bit 3267 frames 11.235 seconds 290.78 fps ( 3.44 ms/f) 43.185 fps variability
just a pub demo in a CPU limited scenario, no time in spawn or deathcam
dx95 mastercoms low
see below, testing was flawed
just got done training the neural network on roamer. based on what im seeing here it looks like every mid you should bomb the medic and hit him with two direct rockets. when the scout jumps at you direct him as well. and then when both the soldiers bomb airshot both of them. the demoman is gonna be there as well so you might as well hit him with three directs