Account Details
SteamID64 76561198000946651
SteamID3 [U:1:40680923]
SteamID32 STEAM_0:1:20340461
Country Australia
Signed Up December 9, 2013
Last Posted May 24, 2017 at 10:31 PM
Posts 54 (0 per day)
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In-game Sensitivity 2.18
Windows Sensitivity
Raw Input 1
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Hardware Peripherals
Mouse fk1
Headphones ad700x
Monitor asus vg248qe
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#69 Who is the best? in TF2 General Discussion
Tino_Man how are people not voting plat on demo? Is there just no one around from that era anymore?

Are you saying plat was the best demo to play the game? If you are, the answer is most of the community would disagree with you.

posted 1 day ago
#2 OZF 19 W1: Jasmine Tea vs. Dog The Boys in Events

Looking forward to a close-fought and exciting match up!

posted 4 days ago
#29 cp_prolands in Map Discussion

IMO you should remove the new jump from trash to battlements. Just another buff to scout and easy backcap route.

posted 1 week ago
#52 fixing badlands in Map Discussion

Twiggy if you think that the only reason teams struggle to push out of badlands last against good teams is "lack of tactics" you're delusional. The spire respawn times ruin the map.

posted 1 week ago
#85 May Global Whitelist Changes in TF2 General Discussion

The solemn vow literally does nothing other than simplify the game. There's a reason not a single fucking competitive FPS allows you to see an enemy's HP. Can its proponents actually give a single reason why it should be included?

posted 2 weeks ago
#18 May Global Whitelist Changes in TF2 General Discussion
CrayonIt seems like the reasons for the jarate ban could very easily be applied to the crossbow.

There is a difference between how the crossbow adds to the game and throwing a bottle into the enemy team every 15 seconds. Did you even read the reasoning for the crossbow?

posted 2 weeks ago
#10 My game has no medibeam and no rocket smoke in Q/A Help

gl dodging rockets without the smoke

posted 1 month ago
#10 Deathadder 2013 vs G402 in Hardware

I have fairly large hands but use the same grip as you and I liked the deathadder for a while. Stopped using it after having to replace it every 4 months though.

posted 1 month ago
#26 International Ranking System in Projects

fuck i have to start tryharding in every official now

only then can i surpass jiho

posted 2 months ago
#61 Would you be in favor of a map rotation revamp? in Map Discussion

Would love to see a badlands_pro with fixed forward spawns / battlements and lobby. Right now its way too painful to push last and to push out of last.

posted 2 months ago
#21 Best Memory? in Off Topic

probably watching the leadup to and the whole of i46
it's easy to forget how fucking unbelievable it was for NA to play EU at a tf2 lan

posted 2 months ago
#29 FUNKe: TF2's State of Specialists in TF2 General Discussion

lmao, this guy actually wholeheartedly believes in the invite illuminati

classic reddit

posted 2 months ago
#12 Can tftv change back to old stream hud ? in TF2 General Discussion

IMO the player status bars are so obtrusive on the new HUD it is easy to end up watching the player health instead of the actual game. It feels pretty hemmed in and cluttered compared to the clean look of the old one. Also, it looks like the goal is for a CSGO style layout, but keep in mind for CSGO the large HUD is necessary to see player buys for each round / grenades left, not for aesthetic value.

posted 3 months ago
#10 What are the problems with gpit and other ad maps? in Map Discussion
Raptor00Xmhistorically its a huge upset map because winning comes down to getting 1/2 pushes correct regardless of how badly ur getting rolled the rest of the gameYeah but for this you have stopwatch so it doesn't matter if you cap but how fast you cap

He means that compared to 5cp the result can be pretty random, because a worse team could potentially get lucky on their first push of B, wipe the enemy team, and cap C instantly - getting an unbeatable time.

posted 3 months ago
#13 demoman help in TF2 General Discussion
fahrenheitSince Demoman's nerf you basically have to prioritize staying alive more than previous iterations of Demoman in the meta. Never be at the front to initiate fights or try to take fights 1v1 since the class turned into a big squishy babbu. Only play midrange if it's not a huge risk you'll die and if team is around you or if you have someone with you (most of the time).

Demo didn't actually get much weaker in 1v1s due to the nerf... Stickies that hit the ground before detting have full, instant, pre-nerf damage radius. With a scout +forwarding you your stickies are going to be ground stickies, not air dets. The nerf primarily weakened the ability to do mid range and long range damage.

posted 3 months ago
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