yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 21, 2026 at 4:13 AM
Posts 2142 (0.5 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#86 yttrium's competitive viewmodels in Customization

Progress update: The installer is almost complete. All the classes and animations are working, I just need to finish some work on the final (compilation) step of the install. It's definitely not perfect but I want to get this out there - it can always be updated later.

EDIT: Oh god it works, sweet jesus it all works. Releasing in a moment.

posted about 10 years ago
#85 yttrium's competitive viewmodels in Customization

Not working at all? Keeping in mind the download available only works on Scout, Demo, Soldier, and Medic.

Are you sure it's installed properly? Do you have anything else installed? Are you testing it on a listen server?

posted about 10 years ago
#46 TF2 Major confirmed by Sideshow in TF2 General Discussion
truktrukAlso, Sideshow might be talking about some other annual TF2 event that happens in the summer.

sideshow ToTH????

posted about 10 years ago
#5 Need help. in Q/A Help

that's a mipmap blend issue and it's probably going to happen if you've disabled texture filtering. that's why texture filtering exists in the first place.

posted about 10 years ago
#83 yttrium's competitive viewmodels in Customization
treetoonused a 100+ fov on melee's which then translated over to the primary/secondary; solved by using a crosshairswitcher in conjunction to set the viewmodel fov lower on those

I'll still see about what I can do to hide it better. The intention of my mod is to never need a crosshair switcher for viewmodel stuff.

saamput up a donation link for this shit man i'd throw in a few dollars i'm sure other people would

I'm not doing any of this to make a profit, but if you really want to I won't complain.

posted about 10 years ago
#80 yttrium's competitive viewmodels in Customization

Yeah I'm gunna be trying to figure out a more out of the way spot for them with my installer. That said, the intention is that you don't use a high viewmodel_fov when using this.

posted about 10 years ago
#2 Hud not working in Customization

are you sure you're putting them in the right folder?

posted about 10 years ago
#78 yttrium's competitive viewmodels in Customization
degucan this be made vise versa? i mean forcing viewmodels on for certain weapons (lets say mad milk) and still have ability to toggle on/off for the rest (pistols)? and if, how can i achieve it?
thanks

Look at the installer I posted just above you. Yes, for that combination it's possible, because they use different animations. That's the big advantage to using this method over something like a cross hair switcher and r_drawviewmodel.

posted about 10 years ago
#74 yttrium's competitive viewmodels in Customization
phoroforits k i was joking anyways

I figured but I wanted to still see if I could do it. Can't do it easily though.

Here's a progress shot of the installer:

http://puu.sh/q4mkh/e5d004b15c.png

You literally just go through each tab picking what you do/don't want, select your TF2 folder ("Team Fortress 2" not "tf"), and then hit Render and it edits, compiles, and then installs the models. All the tools it needs for this are already available in the TF2 install.

posted about 10 years ago
#72 yttrium's competitive viewmodels in Customization

Sorry phorofor I'm not able to do it very easily without using something like SFM. I tried to even make a single frame but couldn't manage to do that thanks to how the bones are set up.

While it would be neat it's not something I even know how to do, let alone automate, at the moment.

posted about 10 years ago
#71 yttrium's competitive viewmodels in Customization

no. it's possible in the future I might figure a way to zoom them out but it won't look exactly the same.

posted about 10 years ago
#68 yttrium's competitive viewmodels in Customization
phoroforcan you leave the spies gun and remove the arm???

https://i.imgur.com/xp8CYgx.jpg

posted about 10 years ago
#66 yttrium's competitive viewmodels in Customization

Just wait for the installer. It won't take much longer to make. Should have it ready either late tonight or sometime tomorrow.

posted about 10 years ago
#64 yttrium's competitive viewmodels in Customization

here u go Ex Why Zee Spy
Download

http://i.imgur.com/1HD2n7e.jpg

i hope u like it

yes... this actually works ingame.

posted about 10 years ago
#76 Valve give us viewmodel options&community support in TF2 General Discussion
Antaresthere we're in the advanced options. that menu is a clusterfuck though, no wonder people can't find anything in there

lets be honest

every single options menu of any sort in tf2 is a gigantic clusterfuck

valve needs to scrap the whole fucking thing

posted about 10 years ago
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