Cabbage_yo you're not in game anymore what happened in the end? I want to know :p
I took the ban
| Account Details | |
|---|---|
| SteamID64 | 76561197994749697 |
| SteamID3 | [U:1:34483969] |
| SteamID32 | STEAM_0:1:17241984 |
| Country | United States |
| Signed Up | April 1, 2014 |
| Last Posted | July 21, 2026 at 4:13 AM |
| Posts | 2142 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6.0 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech MX Master |
| Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
| Mousepad | Razer Sphex |
| Headphones | Philips SHP9500 |
| Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
Cabbage_yo you're not in game anymore what happened in the end? I want to know :p
I took the ban
FireyttriumJust ddos the server )))SetsulStep 1: Acquire IP.can you actually get someone's IP just from srcds?
Step 2: DDoS until he times out for real.
even ignoring the whole "valve server" thing, then I would time out and still be handed a week abandonment ban
SetsulStep 1: Acquire IP.
Step 2: DDoS until he times out for real.
can you actually get someone's IP just from srcds?
PhunkHonestly a pretty funny troll
Just convince someone else to quit first
That's the issue though.
It's pregame. Game hasn't started. If somebody abandons it doesn't end the match, it just waits for a new person to be added.
Triangleset up camp and prepare to live in the wilds of pregame
JBhttp://doodlesstuff.com/?tutorial=tf2hud§ion=label#shortcut
This is it, explains why there was an ampersand in front of my labels when I went to investigate.
nykWell shit
I guess he can't keep that up forever surely
he said he set up a macro and hes going to work
other teammates are saying things along the lines of
"wtf thats against steams policy u should be banned im gunna call steam"
so i've got a bunch of bright folks here
http://puu.sh/q9jK5/18cc30ecb0.png
someone please send help I'm stuck in a match that won't start because someone keeps rejoining, they've been doing this for over an hour and if I leave I get a week ban
what the fuck valve
DarkNecridThen hopefully someone who knows b4nny or other people close to Valve bothers Jill or whomever to go look
fucking valve development man
tfw northwest jersey is barren
resource/ui/econ/BackpackPanel.res
look for "NextPageButton" and "PrevPageButton". the specific thing you're looking for is
"Command" "nextpage"
"Command" "prevpage"I think the shortcut is force-bound to whatever you use for moving left and right ingame but if I'm wrong on that someone please correct me.
edit: changed left and right ingame and the backpack still used A and D so I'm not really sure on this one.
Not yet, sorry. Right now I can disable things that are lower on the bone chain but not higher. For example, arms attach to the origin and then eventually down the chain the weapons attach to the arms. I can't remove something from the middle without also removing everything that attaches to it. It can be done in theory but I haven't yet solved a way to do it programmatically. So eventually yes but not yet.
Yup, the output is platform agnostic.
The Windows user will need a full install of TF2 though because CompVMInstaller relies on the bundled SDK tools.
Depends on the league config that the person who makes the reservation picks.
UGC uses sv_pure 2 but they don't seem to include an sv_pure whitelist, which means it might be blocked unless the server is configured to allow it. ETF2L also seems to use sv_pure 2 without providing their own whitelist.
I'm going to see about contacting both of these leagues to check if they can adopt Valve's whitelist for future seasons, so that this mod works.
I do know that the mod at least works on Pugchamp. I haven't tested it elsewhere yet.
FubarThis ctf talk brings back memories from 2010. Tf2maps.net had a "make ctf for comp" contest and it was kind of a crapshow. https://wiki.teamfortress.com/wiki/Competitive_CTF_Contest That said, what about ctf_landfall?
Landfall is one of the least obnoxious CTF maps I've ever played but it still has some really bad chokes, and the only non-interior passages that wrap around the map are very narrow. The spawns are also placed just a little too awkwardly - plus it has two spawn rooms, which frankly I don't think a 6s map should have. I really like the mid and the intel area could definitely be rearranged a little and it would be great, but the biggest issue for me is the pathways between them. It's like what would happen if you took Badlands and removed the entire train path to second.
Landfall and Doublecross could both be somewhat decently modified with pro versions for 6s. Sawmill also wouldn't be that obnoxious if the ctf version didn't block off passages so that you have to walk through the stupid center, if the intel wasn't deep below ground protected by the enemy spawn, and if the mid didn't have the sawmills as an actual hazard (they could be stationary and that would be fine).
Well is too big, and while I like its intel room/final cap room (although the pathways are too high up for non-explosive classes), the spawns are too far forward and it's way too chokey. 2fort is hopeless. Turbine is really only suited towards HL.
Funny as it sounds though, now that I think about it, it seems to me like the CTF map most ready for 6s is actually Thunder Mountain, assuming all of the mannpower junk was removed. It's not actually that bad once it's mirrored like that, and the spawns are far enough out of the way that you could still run in and capture without having to wipe the entire team. Gorge might also work well (its mannpower variant).