yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 21, 2026 at 4:13 AM
Posts 2142 (0.5 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#5 Medigun heal effect in TF2 General Discussion

exploits at lan???

posted about 10 years ago
#20 Vote for this man in TF2 General Discussion

good memes boys

posted about 10 years ago
#58 CUtlLinkedList overflow in Q/A Help
DarkNecridHope you gave them your dump too!

I haven't received a reply in any channel I pursued. rip.

welcome to the club

posted about 10 years ago
#169 yttrium's competitive viewmodels in Customization
mousiopecalling viewmodels off an exploit its ridiculous (don´t they?) since its a setting that has been present on the game since the beginning

Basically, to sum up the entire exploit/design flaw argument, people that call this an exploit do so because it goes against what Valve tried to do. I don't think of this as an exploit because usually an exploit means taking advantage of a bug, and a bug is a piece of code that isn't functioning as intended by the developers. However, viewmodel animations being added to sv_pure 2 is definitely something that was intended by the developers, they just never intended for it to be used in this way. That's not really a bug, it's more of just a design flaw. No code here is misbehaving, it's doing exactly what they thought they were telling it to do, it's just that their original thought process had a loophole rather than the code they wrote to mirror that thought process.

A little complicated but hopefully it clears the argument up. I never claimed that this doesn't give a huge advantage. It clearly does, I just think that advantage should be available to everyone playing the game as a personal preference, just like viewmodel_fov should be unlocked, and just like how zoom_sensitivity_ratio was finally unlocked.

posted about 10 years ago
#167 yttrium's competitive viewmodels in Customization
mousiopeYou´ve honestly should´ve sold it for 20$ or sold it to the people who developp cheats for this game and get a percentage off of it.

Fuck no.

  1. I develop shit for the community for free, without the intention of making a profit. I've gotten some pretty generous donations but I never expected to make a cent doing this.
  2. Never in a million years would I support the fucking cheaters. I don't see my workaround here as explicit "cheating", and if Valve does that's their prerogative, but without a doubt I would never intend to fuck over the players in this community by giving something like this to only blatant cheaters. People arguing in Valve's favor are saying this gives an unfair advantage over players that don't do it, and while clearly it does, I'm of the opinion that Valve should just open this up to everybody rather than restrict it in the first place. The reason I released this was to force Valve's hand in order to open it back up to everybody, not to give a few select people a pretty big edge against their opponents, and selling it to cheat developers would go 100% against that ideology. Fuck that.
posted about 10 years ago
#165 yttrium's competitive viewmodels in Customization
CitricThis is absolutely fantastic, a lifesaver, a godsend, I cannot describe enough how great this is. Thank you so much yttrium <3 Also great job on the VERY easy to use, intuitive installer, it's flawless.

The only thing I found lacking is the fact that the Rescue Ranger is classified under "All shotguns."
I'd like to be able to see the rescue ranger because it fires projectiles and I'm used to aiming with it on, while having the other shotguns disabled.

Thanks again!

I would too but it uses the same animation as the other shotguns.

posted about 10 years ago
#21 List of stuff to fix for valve? in TF2 General Discussion
joshuawnhave you ever played overwatch in fullscreen mode? it has the absolute worst window management i've ever seen.

lol you've never played wc3. Shit took more than a minute sometimes to tab back in.

posted about 10 years ago
#160 yttrium's competitive viewmodels in Customization
BurningSmileIt looks like valve is working on patching this :(

https://www.twitch.tv/slin/v/79504797

Around the 42 min mark

Quoting myself from discord:

well, I mean... it isn't blocked yet...
I would be thoroughly disappointed if they blocked it because it solves so many problems we've had with r_drawviewmodel and crosshair switcher scripts for years now
not to mention how much effort I poured into it

frankly they should just unrestrict r_drawviewmodel.

posted about 10 years ago
#158 yttrium's competitive viewmodels in Customization
napol3onokay dude I figured it out. I was playing on a server that didn't allow the viewmodel changes. I asked an admin about it and he said the server owner got rid of it. It was just an mge server so I can find another one to play on. It works fine in casual and comp. Thanks for putting up with my dumb bullshit.

What I don't understand is why a server owner would intentionally disable something like this... it's not like someone couldn't just use r_drawviewmodel anyway. Only Valve servers can restrict that.

posted about 10 years ago
#156 yttrium's competitive viewmodels in Customization

Custom. That's the only place TF2 will load non-standard VPKs from...

My installer doesn't generate cache files, those only come from TF2 loading the VPK successfully. So that means it isn't applying right in-game. What server are you trying to play on?

posted about 10 years ago
#11 List of stuff to fix for valve? in TF2 General Discussion
twenty2020my biggest complaint is that tf2 is probably the worst game to alt tab in and out of since WC3. its a casual game that i cant play casually

oh shit the memories... at least people developed ways to make WC3 borderless windowed

posted about 10 years ago
#44 CUtlLinkedList overflow in Q/A Help
DarkNecridWell my alt account suffers from this bug now (my main is fine because I stopped playing MM on it literally because of this issue) and a friend of mine also has it now. Both times happened by quitting the game after ranking up. Going to e-mail dumps to Valve.

I'm noticing a correlation here.

so just another issue to add to the list to discourage playing MM? awesome.

posted about 10 years ago
#154 yttrium's competitive viewmodels in Customization

The select TF2 folder is grayed out when a proper TF2 path is detected. The latest update saves your TF2 path in the registry so you don't have to pick it with subsequent launches.

posted about 10 years ago
#6 List of stuff to fix for valve? in TF2 General Discussion

I sent this email to both Eric and Jill awhile ago but never got responses, nor was anything ever fixed:

Bugs

  • Regular robots sometimes render as giant robots in Mann Versus Machine.
  • Sentry Busters sometimes disappear when killed in Mann Versus Machine.
  • Sentry Buster sound emitters sometimes stay in the world after death in Mann Versus Machine. This can be fixed by executing snd_restart but it really shouldn't up to the player to do this.
  • The Shortstop uses the Scattergun animation on the loot screen in Mann Versus Machine.
  • Irregular money is sometimes deducted when investing in upgrades at the Upgrade Station in Mann Versus Machine.
  • "Server cvar 'mp_tournament_stopwatch' changed to 0" appears at the start of the round on Mann Versus Machine servers.
  • The incorrect loot screen is sometimes displayed at the end of a mission in Mann Versus Machine.
  • Cosmetic items sometimes spawn at incorrect parts of the map when a player dies.
  • Cosmetic items sometimes appear on the incorrect class after switching classes.
  • Nvidia Optimus configurations have a bug recently that sometimes causes performance to degrade over time. This is accompanied by the following message being spammed in console:
    id color format! ShaderAPIDX8::CreateD3DTexture: Invalid color format!
  • You can build in the hallway shortcut out of RED spawn at the third point of pl_upward. This means that when the door closes after the third point is captured, if BLU has a teleporter exit there, then they can teleport into that room which then opens up to RED's balcony on the last point. The door will shut again if no players are in the room, making this very aggressive teleporter practically invincible. This has been in the game for the longest time but it's so notorious that UGC actually has a rule explicitly banning just this exploit. Just make that hallway non-buildable.
  • Medics sometimes do not lose the speed bonus that a Demoman's charge gave them after the charge completed. This often happens when the Demo dies or leaves the healing range mid-charge.
  • There's an edge case where a player sometimes is marked as a bomb after the end of a round in Mann Versus Machine. This means that when they get closer to the bomb hatch between rounds, the Announcer starts freaking out that the bomb is about to be deployed, and the sirens play.
  • Sometimes the stats of all players are reset to 0 when a teammate leaves the game in Mann Versus Machine.
  • Players can get stuck in the barricades on mvm_rottenburg. This can be reproduced by having one player attempt to start a partner taunt right at the lip where the ground's collision box turns into the barricade's collision box at the top of the barricade. Any player that chooses to participate in the partner taunt can, but then will be stuck slightly inside the barricade and they'll be unable to move.
  • The Sentry Firing Speed upgrade in Mann Versus Machine does not properly grant sentries faster firing speed at certain levels. Specifically, level 2 of the upgrade only makes the Sentry shoot faster if the Engineer is using a Wrangler to shoot. Level 3 does absolutely nothing.
  • The "marked for death" status indicator above the heads of enemy players does not fade when the effect does.
  • Player animations often do not play anymore on the loot screen in Mann Versus Machine.
  • Multiple taunts do not remove weapons from the hands of players.

Exploits

  • If you do a long taunt the moment you come out of a teleporter (Conga is a good example), you will be granted somewhere between 120 and 90 FOV until another FOV change happens (death, scoping in as a Sniper, or using another teleporter). This is because there's a "warp in" animation that occurs when you come through a teleporter that sets your FOV to 120 and then, over a very short period of time (I believe it's 0.5 seconds), sets your FOV back to normal. If you taunt during this animation, the animation freezes and your FOV will be locked to whatever it gets stuck at.
  • If you have a mod installed that modifies player viewmodel animations, and you set an animation to have a lower frame count than expected by the game, it will actually modify the gameplay attributes for that weapon. For example, if I set the Scattergun's reload animation (sg_reload_loop) to be 5 frames instead of 37 frames, the Scattergun will reload 700% faster ingame. This only happens on listen servers, but I fear this could be exploited in the future, so it's better to get this patched up before it becomes an issue. I have attached an example VPK that can be loaded in the Custom folder that demonstrates this bug. Just install it, load the game, start a listen server ("map cp_process_final") and try reloading a Scattergun.

yes a huge number of my listed bugs are MvM ones but that's because MvM is so fucking broken.

posted about 10 years ago
#34 Medic class unpopular? in TF2 General Discussion
vaniThey made medic more powerful? If you're talking about the +5 health regen then I don't think it'll be a deal breaker or an encouragement - even if its an incredibly good addition.July_7,_2016_Patch
  • All Mediguns allow the Medic to match the speed of their heal target
posted about 10 years ago
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