Yeah it still works if you preload. However the animations for unhidden things are a little screwy because they recently changed the animation files. I'll push an update tomorrow that's compatible somewhat, but you're still going to need to preload for Valve servers.
| Account Details | |
|---|---|
| SteamID64 | 76561197994749697 |
| SteamID3 | [U:1:34483969] |
| SteamID32 | STEAM_0:1:17241984 |
| Country | United States |
| Signed Up | April 1, 2014 |
| Last Posted | July 21, 2026 at 4:13 AM |
| Posts | 2142 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6.0 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech MX Master |
| Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
| Mousepad | Razer Sphex |
| Headphones | Philips SHP9500 |
| Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
wickedplayer494 Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier
http://i.imgur.com/LfM3krV.jpg
you couldn't even get this one right
_KermitThe animation goes faster than it should but from what I've seen in a video demonstration the reload time itself doesn't change.
It used to. It still happens on listen servers but I found a way to get it working on regular servers too, but it seems that method was patched in the most recent update (despite not being listed).
n0wat on stream he said he wasnt going cuz it was in chicago and i got all sad
is he coming??
tagg lives in chicago, he's literally roommates with lange
WoolenSleeveletI heard that via preloading you can still get this to work (haven't tested its like 2:30am)
Do you reckon this'll lead to leagues banning it because of the reload exploit?
From what I can see preloading doesn't allow the reload thing to happen, which is kind of strange.
DarkNecridI'm reading the threads, not the PMs. Every thread I'm seeing is people complaining about viewmodels not being able to be hidden with it tho. Just a casual look at the front page & /new.
People are ranting in the patch note thread about losing viewmodel animations
Contrathis, by the way, is why graphics mods aren't allowed, because they can also be used for exploits/outright cheats. the precedent was here for you to make a better decision.
Graphics mods are a little bit of a bigger cheat than turning off viewmodels which has been supported in the game for half a decade...
DarkNecridYour bluff failed because you didn't realize Valve had a royal flush: no one really cares that much about custom viewmodel animations on Valve's servers, so Valve isn't really pissing anyone off (other than people who want no viewmodels).
Are you actually reading Reddit right now?
Dude I'm literally getting private messages telling me to kill myself for fucking with people's animations
I'm gunna be honest, my intention with this mod was to force Valve's hand into giving us viewmodel customization, on the assumption that they wouldn't want to piss off their entire casual community by removing animations altogether...
Guess I don't know Valve well enough.
Geel9Is that convar new?
Yeah
Wait a minute
- Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time
This is actually a really good fix versus cheaters. Good on you Valve. Still salty about the viewmodels though, I spent way too much time working on that thing... :c
Paladin_IMS
not right now they don't. but it's sv_cheats only so it doesnt matter.
for some odd reason they decided to shove x y z in the entire command instead of like csgo. wonder if you could even limit them when theyre in a single command.
I'm sure you probably can. Shame it's cheats-only.
Paladin_IMShttp://images.akamai.steamusercontent.com/ugc/263843316792782541/63E226D4827DD23DDD267E15F42C49BA1A867D8D/
it works
valve please make this not cheat only ;(
do the variables have a max value
can these be used to move it offscreen
Gemmellness
surely sv_pure 2 doesn't use a whitelist, it just blocks all custom stuff? that should be updated if the server has updated tf2 version
sv_pure uses a special "full" whitelist.
the only thing that doesn't use a whitelist is sv_pure 0. sv_pure 1 uses a "minimal" whitelist and 2 uses a "full" one.