well that sure sucks because in a few hours they'll be broken anyway
| Account Details | |
|---|---|
| SteamID64 | 76561197994749697 |
| SteamID3 | [U:1:34483969] |
| SteamID32 | STEAM_0:1:17241984 |
| Country | United States |
| Signed Up | April 1, 2014 |
| Last Posted | July 21, 2026 at 4:13 AM |
| Posts | 2142 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6.0 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech MX Master |
| Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
| Mousepad | Razer Sphex |
| Headphones | Philips SHP9500 |
| Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
collwrlets just hope they dont lock viewmodel cvars now that there's incentive to keep them on
r_drawviewmodel and viewmodel_fov are both cheats in l4d2
rip
dtWhat time do updates normally get rolled out?
once a year
mustardoverlordI think the quickiebomb launcher has to be emergency banned before playoffs or shit is about to get ugly
for the record esea and ugc both have a policy where any new weapons and any weapons that receive balance changes during a season are immediately banned unless otherwise noted
Twilitlordanyone thinking about being able to switch uberguns by picking them up: all the skins they've shown off so far are stock weapons
don't get your hopes up
it isn't just skinned weapons that drop
if you roll out with a grenade launcher but kill someone who drops a loch, you can pick up the loch and continue
what isn't yet known is how ammo carries over to this - we don't know if the weapon you pick up has the same ammo it did on the other player, like in csgo, or if it'll eat out of your original pool without contributing its own (which is more likely)
however the shortstop ammo change might actually be because of this new modularity, meaning that weapons do carry their own ammo
which then leads to the question about ubers and other statuses
also curious to see if a new convar exists for disabling this new weapon drop/ammo system for comp
Enforcer
Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Enforcer
Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Enforcer
Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Enforcer
Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Raytekhttps://superuser.com/questions/181601/is-ipv6-faster-than-ipv4
Seems like you don't really get better latency unless you had bad routing with IPv4? I don't really know too much about this stuff
fatswimdudeif anyone can figure out a way to use this as an excuse for missing rockets let me know
cmedo u get better ping or what
wont affect network quality, just means we can finally add more devices to the internet and NATs are finally not required
GetawhaleIs it better than when you had v4
yes
http://puu.sh/iK0px/c5c0b73c8e.png
http://phandroid.s3.amazonaws.com/wp-content/uploads/2014/12/its-happening.gif
:o
confirmed on nexus 5
same update that changed the splash image
heavy is 40% tracking and 60% situational awareness
and your tracking is shit
Apparently an issue with a recent TF2 update.
Install SourceMod 1.7.3-git5213 or newer.
Fixed it for me. It was probably one of the updates regarding workshop maps that broke it.
I've been having some trouble with base Sourcemod not being able to populate a map list via the admin panel. We can't even change maps with the admin panel anymore, we always have to rcon.
Have you updated Sourcemod recently? If not, that might fix it. It's something I still have yet to try.
almost guaranteed to be a bug similar to sv_pure 2 preloading. Nothing you can do about it, probably. Any workarounds would likely involve using default textures everywhere but pls no.