yttrium
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SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 21, 2026 at 4:13 AM
Posts 2142 (0.5 per day)
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Mouse Logitech MX Master
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#661 The Gun Mettle Update in TF2 General Discussion
deetrHow do you know how hard it is to do? There are a lot of Australium weapons that do not have skins and therefore presumably don't have an inspect animation. It would be extremely difficult to just make a bunch of animations. What if the way that they check if a weapon can be inspected relies on the weapon being a stock weapon (in which case Australiums may not be caught by the check because they count as different weapons).

All I'm saying is sure it was probably possible to make Australium weapons be inspected, but you have no idea how easy or difficult it would have been to implement.

actually it's not hard to do as long as the weapon is one of the ones that also has a skinned variant. Australium weapons are literally just replacement textures that are part of the normal model. These new "skinned" weapons are also texture swaps, using the same model. The model already has the animations. All they need to do is set a number from 0 to 1 for most australium weapons in the schema.

All aussies are either skinnable or are held the exact same way as the other weapons, with the same animation. The only exceptions to this rule are melee weapons and the Force A Nature.

Black Box uses the standard RL hand animations and posing. Tomislav does too. Frontier Justice uses the standard Shotgun animations.

Very few weapons need new animations. Not only that, but again, thanks to the c_model system, it's literally just a schema flag.

And for reference, weapons that need new animations:
Golden Pan
Knife
Wrench
Eyelander
Axtinguisher
Force A Nature

posted about 11 years ago
#660 The Gun Mettle Update in TF2 General Discussion
Juicykinda blows that your going to have to buy a matchmaking pass when competitive matchmaking is free in every other valve game, not to mention people just bought the gun mettle pass

it's a f2p game what did you expect

if it's one time and it's a decent price then why the fuck not support it, they're adding fucking matchmaking. plus it'll help dispel cheaters.

posted about 11 years ago
#655 The Gun Mettle Update in TF2 General Discussion
Knuckles_It's not hard to do, they have it this way intentionally. Gotta have more reasons to pay them money

It's also not hard to fix all these fucking bugs, but I'm pretty sure they aren't intentional.

posted about 11 years ago
#653 The Gun Mettle Update in TF2 General Discussion
indecencythe fact that you can inspect a skinned weapon but not for example an aussie scattergun is fucking blowing my mind right now

This is the kind of thing that I'm sure they'll change

posted about 11 years ago
#2 low pc usage, low fps tho in Q/A Help

cpu bottleneck, tf2 supports 3 threads max

posted about 11 years ago
#14 huds in Q/A Help

gunna be working on takyahud today

edit: won't be able to get to it until later tonight, have work

posted about 11 years ago
#645 The Gun Mettle Update in TF2 General Discussion
smzihey can someone write a little script so i can inspect my weapon while having r_drawviewmodels 0?

so basically turn viewmodels on while inspecting and turn them off after the animation?
no idea if thats possible but would be cool

bind a key to both r_drawviewmodel and inspect, bind another key to fire and view model on

posted about 11 years ago
#130 Gun Mettle Bugs in TF2 General Discussion
TwiggyI had an issue when using kritzkrieg it would display the normal medigun viewmodel but the kritzkrieg beam

How many times do I need to fucking explain this, go back a few pages in this thread I made a whole fucking video

posted about 11 years ago
#5 ALL ITEMS STUCK ON LOADING THUMBNAIL in TF2 General Discussion
cammmmBeen like this for like, 3 hours now.

dx8?

posted about 11 years ago
#6 new convars in gun mettle in TF2 General Discussion
kounterpartsSo, how could I make it so that we would have freezetime first round, as well as which key is it to ready up when using the ready up tournament.

ready up is by default still per-team

tf_player_movement_restart_freeze 1

posted about 11 years ago
#3 ALL ITEMS STUCK ON LOADING THUMBNAIL in TF2 General Discussion

item servers have been shit all day so far

it's valve, what do you expect

posted about 11 years ago
#615 The Gun Mettle Update in TF2 General Discussion
89zombiezNew weapons found in the files

http://i.imgur.com/svsFoxG.jpg

conspiracy, I don't see these in the base game files. where did you find these?

posted about 11 years ago
#3 new convars in gun mettle in TF2 General Discussion
Knuckles_The issues with tournament starting are more than the freeze at start. It also doesn't reset the timer, it doesn't reset scores (So your SOAP stats carry over to the game)

just saying that that one bug specifically isn't a bug, just a silly cvar. There are PLENTY of bugs regarding tournament mode, and they're written out in detail in my bug thread.

posted about 11 years ago
#1 new convars in gun mettle in TF2 General Discussion

these are important so I figured they deserved their own thread

Previously thought to be bugs

  • Players not freezing at the start of a round in tournament mode
tf_player_movement_restart_freeze

New convar, default "1"

  • Outlines, names, health bars, viewing enemy players in spec
tf_spec_xray

New convar, default "1", client can toggle in the Advanced Options menu

Completely new

  • Added individual player-ready state for tournament mode
  • Added new convar mp_tournament_readymode (allows tournament mode to use a per-player ready system)
  • Added new convar mp_tournament_readymode_min (minimum number of players required on the server before players can toggle ready status)
  • Added new convar mp_tournament_readymode_team_size (minimum number of players required to be ready per-team before the game can begin)
  • Added new convar mp_tournament_readymode_countdown (the number of seconds before a match begins when both teams are ready)
  • Added new convar tv_delaymapchange_protect (default 1) to prevent manual map changes if SourceTV has not caught up with a major event like the end of a round
  • Fixes tv_delaymapchange not preventing a manual map change on the dedicated server while SourceTV still has buffered data

Other comp-oriented changes/additions

  • Updated the tournament spectator GUI to sort players by class
  • Random damage spread is off by default (convar tf_damage_disablespread). Existing users will still use their currently set value.
  • Auto reload is on by default (convar cl_autoreload). Existing users will still use their currently set value.
  • Fixed being able to open the class menu while connected to SourceTV
  • Fixed the achievement tracker being visible during demo playback
  • Fixed another client crash related to demo playback and skipping tick
  • Fixed an issue causing workshop maps whose fully qualified name exceeded 32 characters to not properly load from mapcycle files
  • Fixed several bugs loading and working with maps with longer names
  • Added numerical health value to the target ID health display
  • Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy
posted about 11 years ago
#612 The Gun Mettle Update in TF2 General Discussion
fatswimdudeUnusual weapon effects:
Didn't see them, sorry if they were already posted

unusuals of all kinds have gotten gorgeous lately. the taunts, EoTL, and now Mettle...

posted about 11 years ago
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