| Account Details | |
|---|---|
| SteamID64 | 76561197994749697 |
| SteamID3 | [U:1:34483969] |
| SteamID32 | STEAM_0:1:17241984 |
| Country | United States |
| Signed Up | April 1, 2014 |
| Last Posted | July 21, 2026 at 4:13 AM |
| Posts | 2142 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6.0 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech MX Master |
| Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
| Mousepad | Razer Sphex |
| Headphones | Philips SHP9500 |
| Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
ApHAny in-game screenshots?
yttrium^ click for screenshots ^
ProSkeezI believe Valve did this on purpose to all HUDs (including stock) to make it easier for the player to recognize what they've done stats wise.
Surely it could have been implemented better than this? Maybe with something in the animations file?
yayahud
yet another yahud
latest release: 2016-07-08
latest supported ui_version: 1
latest supported update: meet your match
yayahud is the next generation of yahud and takyahud, keeping with the original guidelines without just being a carbon copy updated just for compatibility.
themes
rustic blu
rustic red
flv blu
flv red
currently broken
- gun mettle skin weapons have cropped icons in some views
- quickswitch panel ingame uses low quality icons
- change button on ingame menu doesn't work
- mvm money counter doesnt change color
todo
- add backgrounds for rustic blu and red loading screens
- scale loadout and inventory pages to better display content
- move killstreak
- reskin meet your match elements for yayahud itself
- add keyboard nav to main menu
- re-organize main menu
- remove old buttons from main menu
- add vr buttons to main menu
- add other new buttons (workshop) to main menu
thanks to: whayay for yahud, takram for takyahud, bluee for being awesome, doodles for his reference list, rays for providing good gun mettle changelogs, hypnotize for keeping it updated for the matchmaking beta, mana for the tf2basehud repo which is invaluable
Working fine in itemselectionpanel now.
Is there any way to make this work in itemquickswitch?
hey rays you mind posting some kind of guide as to every change you made for gun mettle compatibility?
I'm digging through the git history but it's not clear what you've just copied from the stock hud and what actually needs changing
hithereDigresser is girl? Or trannygender
Digresser said "she" does it fucking matter
Mubbyhttp://imgur.com/U2dbsOM - I don't know why but back when I began for the huds.tf contest I had the idea of making a Super Mario Wii recreation like HUD. I don't see any potential in doing it today but if anyone wants to bother they can try.
Would be kind of hard to get the outline right. Shadows are currently just darker versions of the exact same label, duplicated with a z-index lower than the normal label, offset a couple of pixels to the bottom right.
In order to achieve this effect you'd need a second font with slightly thicker characters at the same font size - think Photoshop's faux bold, but pre-baked into a duplicate font.
EricThis is an even bigger issue with ammo, as syringe guns have 40 clip ammo and 150 reserve ammo; two large characters and two-and-a-half small characters, and even more if you consider MvM
engie pistol has 200 reserve ammo, minigun and flamethrowers have 200 ammo, natascha has 300
as for input on the HUD, the standard HUD looks promising but the leaderboard stats on the bottom are a clusterfuck. I'd recommend making the labels a gray rather than white, and making them a small caps font.
sorry for all the delays, busy with work
thurs and fri i'll be free and i'll try and finish up the hud for a proper release
it'll come stock as rustic blu, and there will be rustic red, fresh blu, and fresh red options available
as for the weapon preview fov, unfortunately i can't figure out how to control the zoom, so i've reduced the fov to 60 so it fills the screen without being too zoomed in. looks good. will post more screens when i get the chance.
SFM isn't valve quality, I spotted a couple issues. It's good and better than what I could do but it's not quite Valve level.
Community update only.
DilusiveThe final issue I would like to discuss is servers. Currently Our server pool is Japan, Australia, Netherlands, and North America East and West. We are looking to expand upon this list, but we need to find the right server providers with the right equipment, that will provide the desired level of access. We apologize to those experiencing higher pings in our EU events, do know we are working to correct that as well.
paging tragic
it's normal for it to be a bit under.
Sandy Bridge and later (2011 onward, 2###+ models) handle clock frequency with the simple equation:
Multiplier x Bus SpeedThe bus speed is ALWAYS supposed to be 100MHz. It affects things like USB and PCI-E connectivity, and altering it very far from stock will cause issues with those devices (blue screen, kernel panics, etc).
You're supposed to change the multiplier to overclock. The stock multiplier for the i5 3570k is 34, or 34 x 100MHz = 3.4GHz. However, that's only theoretical. The thing is, lower quality motherboards are bad at maintaining a perfect 100MHz bus speed, and sometimes are a little above or below that, so your actual clock may vary. For example, my MSI Z68MA-G45, which is fairly low end, can only maintain a stable 99.76MHz, so even though my multiplier is currently set to 40, my actual clock speed is 3990.48MHz, rather than 4000MHz.
Not sure about stuttering, pretty much RAM, pagefile swapping, bad sectors, fragmentation, or other processes attempting to take priority.
JermFrom what I've read the version is from 2012-2013, so take that as you will
lol no it's like 2008
teleporters and dispensers don't have levels, you can't pick up buildings, and airblast, while implemented, costs 50 ammo
pre engie update
also my laptop hasn't yet been updated to gun mettle, should I disable the network and try to back it up?
SFM has an old ass version of TF2 inside
the only relevant thing it won't have pertaining to demo stickies are the rampup nerf