yttriumThere's so much hype about this game with so little substance to back it up that I think it'd be wise to wait and see how it pans out.
oh hey look what happened
STOP PREORDERING VIDEO GAMES
| Account Details | |
|---|---|
| SteamID64 | 76561197994749697 |
| SteamID3 | [U:1:34483969] |
| SteamID32 | STEAM_0:1:17241984 |
| Country | United States |
| Signed Up | April 1, 2014 |
| Last Posted | September 13, 2026 at 7:59 AM |
| Posts | 2143 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6.0 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech MX Master |
| Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
| Mousepad | Razer Sphex |
| Headphones | Philips SHP9500 |
| Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
yttriumThere's so much hype about this game with so little substance to back it up that I think it'd be wise to wait and see how it pans out.
oh hey look what happened
STOP PREORDERING VIDEO GAMES
BurningSmileYou can just remove the xbox app
Open an elevated(Admin) powershell
Put the following
Get-AppxPackage *xboxapp* | Remove-AppxPackage
this has nothing to do with vsync being forced.
it's a part of dwm and it's essential to how dwm works - you can't get rid of it without getting rid of dwm (which is what Win7 + basic/classic does).
that said win10 shouldn't irritate anyone more than win8 did, because win8 forced dwm as well. in fact WDDM 2.0, which comes with win10, does fix a lot of the input lag issues without vastly changing how dwm works. also the anniversary update should fully address all of the issues that WDDM/dwm had in the past regarding bad max framerates with multiple displays with mismatched framerates (which i've detailed and dug into in a couple of posts here on TFTV).
movie looks good but it definitely isn't shot in that star wars style that ep7 managed to replicate really well. guess that's why it's just a supplemental movie tho.
Patkarhttp://imgur.com/a/2TjZH These are bugs which i found (i know that there is no many but i hope it will help)
First screenshot I'm not sure, probably just a font issue. I'll look into it later. Scoreboard I'm aware of and will look into at a later date. Respawn timers are probably also a font thing, but I'll look into shrinking them (and using a cleaner font). The nickname issue is because you're using floating target IDs which aren't supported, check the github readme.md. You can disable specific gamemodes, you just have to click to the right of the name - there's supposed to be a checkbox there but it doesn't show up for some reason and other HUDs have this issue too, so I'll have to ask around.
Well feel free to list them, it's much easier to fix bugs like this when there's a clear, concise, and defined checklist of them for me to work with.
What's not working in yayahud? I know of a few alignment issues with round timers in MM but otherwise it should be updated.
I don't see how Overwatch aiming will harm TF2 aiming
it sure won't help though
I'm not really sure what's going on with the 1.2 issues because it's also working for me. Nothing much really changed between 1.1 and 1.2.
I'll look at the red tape when I get some time, should be an easy fix.
GoofyGorillaIn all honesty people have complained about casual replacing quickplay but it really isn't that bad.
people are just upset because it's so much not at all harder to find their favorite hightower servers
I think that finally the Tomislav and Minigun have the same relationship that the Direct Hit and Rocket Launcher have, and that's a wonderful thing.
Clearly the BB, Natascha, and Huo Long need some serious work though.
...MYM restricts certain convars...
Great as always Phi, literally my favorite map dev.
GazWell I dunno about you but for me the guy in the video doesn't really looks like he feels confident in what they are doing.
Jeff Kaplan is pretty socially inept honestly but at least he's also brutally honest and transparent about the development process.
SpaceCadetTo follow-up on the 3rd person view or free camera view. Lets say a caster is using the free floating camera view, can the caster still see the names of the players as they run around or do you just see health bars and colors?
By default you can't see names or health bars iirc (can't remember if Valve's outlines and status apply to spectators), but that's why things like StatusSpec exist. Not to mention StatusSpec gives you a huge deal of customizability, so you can make the names more pronounced or have stats fade based on distance.
novvaI mean yeah. But it's currently impossible to force a console command into tf2 (such as playdemo) while it's running. All you do is run the setup, then right click on a demo and hit "Open Demo in TF2".
Is it? I'm fairly certain you could do it with a plugin.