ValveReplaced convar tf_teamtalk with tf_gravetalk
When disabled, living players cannot hear the dead, regardless of team
Defaults to on, except in Competitive matches
literally the time you need it
| Account Details | |
|---|---|
| SteamID64 | 76561197994749697 |
| SteamID3 | [U:1:34483969] |
| SteamID32 | STEAM_0:1:17241984 |
| Country | United States |
| Signed Up | April 1, 2014 |
| Last Posted | September 13, 2026 at 7:59 AM |
| Posts | 2143 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6.0 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech MX Master |
| Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
| Mousepad | Razer Sphex |
| Headphones | Philips SHP9500 |
| Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
ValveReplaced convar tf_teamtalk with tf_gravetalk
When disabled, living players cannot hear the dead, regardless of team
Defaults to on, except in Competitive matches
literally the time you need it
crwWhy do people use configs without knowing what they do. This is why Valve limits customization.
better question: why is the incredibly powerful tool that is scripting exposed on such a raw level to every single end user? it should be way easier to share and debug simple scripts without fucking up one's game
DatDrummerGuy120 ping scout seems pretty fun
It's not my choice...
to put it simply, turns on antialiasing... and MSAA requires a bit of an internal resolution change, so it takes a little bit to switch over. not sure why it reloads materials.
I only saw the beginning of this necro and then I was gone from TFTV for like, a day? Holy shit
I'm sorry to see you go, but I don't at all disagree with your reasoning.
Good luck out there. <3
koth_product doesn't seem to work because it doesn't embed assets in the way that sfm expects
use koth_pro_viaduct_rc4 instead. any difference between that and koth_product_rc8 shouldn't even be noticeable in SFM.
also cubemaps will be a little wonky when you first load koth_pro_viaduct_rc4. be sure to use the following commands in console, and then save and restart SFM:
mat_specular 0
buildcubemaps pine4ppleIgnisi recommend just putting in one keyYou can put it in one key with
bind XY " incrementvar r_drawviewmodel 0 1 1"
bindtoggle [key] r_drawviewmodel
Edit: Got ninja'd by drifta :/
bind incrementvar is still one key, just a slightly messier way of doing a bindtoggle
DatDrummerGuyIt will be an international tournament, right?
You can play from anywhere but as of right now, you'll be playing on Chicago servers. Not sure if this is a FaceIT limitation right now or because we don't have EU admins.
bleghfarechttps://clips.twitch.tv/b4nny/QuaintMartenTheRinger
couldn't you have waited until tomorrow grant
asking the important questions
viewmodel offset already exists, just needs to not be locked behind sv_cheats. it'll probably happen soon
tf_viewmodels_offset_override X Y Z fightyttriuma chandelierhttp://vignette2.wikia.nocookie.net/pokemon/images/a/aa/Rotom_All.png/revision/latest?cb=20110213031930
ok so haunted fridge, lawnmower, fan, washing machine, or oven pokemon don't make you blink but you draw the line at spooky chandelier pokemon
????
I forgot about those too, they're also ridiculous. I didn't have the energy to list every pokemon i think looks dumb though.