wickedplayer494
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SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted September 17, 2025 at 7:19 PM
Posts 891 (0.2 per day)
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Monitor BenQ XL2430T
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#1 TF2 Blog: "Team Fortress Turns 21" in TF2 General Discussion

http://www.teamfortress.com/post.php?id=31954

TF TeamTeam Fortress turns twenty-one years old today, which is a pretty big milestone. We can now legally drink, join the army, gamble at casinos, get a driver's license, obtain a concealed weapons permit, and go to the bathroom in pretty much any state you want to name. But all that's small stupid potatoes compared to a little loophole we uncovered: When you're 21, you can adopt a baby in Colorado, Delaware, and Oklahoma.

https://steamcdn-a.akamaihd.net/steam/news/31954/team_crabwalk_rocketjump_fortress.jpg?t=1496190709

...continued because TFTV's forum doesn't like images inside of quotesSay hello to Team Crabwalk Rocketjump Fortress from Colorado! She's pretty small, so we had to get her a couple of books to sit on to reach the keyboard. So far all she does is poop, cry and code, which is making the other TF2 team members jealous, because up until now that's mostly been their job. Welcome to the free market, boyos.
posted about 8 years ago
#1 TF2 Blog: "Upcoming Changes to the Case System" in TF2 General Discussion

http://www.teamfortress.com/post.php?id=31834

TF TeamWe've been working on ways to improve our case system and want to share some changes that are coming with the Pyro update. Our two primary goals are to simplify the case-opening process, so it's easy to determine the specific content (unusuals, bonus drops, etc.) that come out of cases, and to add more value to the player each time a case is opened. Crates will not be affected by these changes.

- These changes will be applied to all existing cases released from the Gun Mettle Update forward (and to all subsequent case releases).

- Cases will share a list of effects for the Unusual items received from the cases. Specialty cases that have community-created Unusual effects will continue to have those community effects but will also use the shared list of effects when determining which effect to grant for an Unusual item. For example, if you open the Quarantined Collection Case or the Confidential Collection Case from the Invasion update and receive an Unusual item, the effect for the item will be picked from the combined Invasion-themed Unusual effects list and the shared list of Unusual effects that all cases share. Weapon cases and cosmetic cases will have separate lists for Unusual effects, but will operate under the same system.

- All cases will have a chance to receive bonus drops when opened. Bonus drops will come from a shared list that all cases use. All cases will use the same bonus chances to determine if bonus drops are received. For example, a bonus drop item might be a taunt Unusualifier.

- The shared lists of Unusual effects and bonus drops will be cycled periodically to change the combinations of items being received. This may include special limited-time versions of the shared lists for holiday events.

- We're also working to improve case descriptions so it's easier to determine exactly what can be received by opening a case (Strange items, Unusual items with which effects, bonus drops, etc.).

We don't have a date for the Pyro update that we can share yet, but we're working to finish it as soon as possible. If you have feedback about the case changes or anything else you'd like to share with the TF2 team, send it to us using the Contact Form on the right taskbar (under "Contact Us").

Quick note about the Balance Changes blog post: We've had lots of great feedback from the community about the changes and we really appreciate it. Thanks!
posted about 8 years ago
#1 CS:GO update for 8/17/17 (8/18/17 UTC, 1.35.9.9) in CS2 General Discussion

Via the CS:GO blog:

ValveReleasing 1.35.9.8-rc1 update
[GAMEPLAY]
– Shipping more changes to pistols with the goal of emphasizing skillful use of the weapons.
– Five-SeveN: The Five-SeveN has been adjusted to reward tactical positioning and defensive play.
— Slightly improved accuracy when firing several shots rapidly.
— Substantially reduced accuracy while moving.
[PERFECT WORLD]
– Prime status is now immediately granted to Perfect World accounts with identity verification.
– Enabled support for custom avatars in game.
– Enabled access to the developers console.
[MISC]
– Overhauled internal weapon data representation. (Thanks SlothSquadron and koga0995 for spotting unintended changes)
– Fixed an issue that caused players to not drop their 2nd flashbang if they are killed after throwing 1 flashbang during the round.
– Fixed an issue where sniper bots didn’t like the Scar20 (Thanks BOT Vitaliy!)
– Fixed an issue where buying non-weapon items would restock ammo for all your weapons.
– Fixed some corner cases where buying items via console could ignore the user’s loadout selection.
– Fixed an issue where attempting to drop undroppable items (like grenades) would count the item’s value towards the player’s “donations” for the round.
– Fixed a rare issue that could cause players to show incorrect holstered weapons.
– Fixed an issue where decoy grenades could make sounds from the wrong weapon.
– Fixed “buy” console command to list all options instead of being a hardcoded help string.
– Map editing: env_gunfire entities can now fire all weapon types (e.g. weapon_m4a1_silencer or weapon_revolver)
– Fixed a memory leak related to spectating.
– Adding ability to initiate trades from friend’s context menu.
– Improved map load times in some circumstances.

Rumor has it:

- CS:GO is now free to play in China (when under Perfect World influence) provided you verify your identity, in addition to granting verified users instant Prime access
- Users can still buy a "game license" if they're unable to verify their identity for free-to-play CS:GO and Prime access for 8800 "points" (that 点 symbol isn't the one for Renminbi, as 8800 yuan would be ~$1300 USD)

- Check out /u/SlothSquadron's breakdowns of both the Five-SeveN tweaks as well as a stealth buff of the Tec-9 (the Tec-9 changes appear to have been erroneous)

- Item schema update, featuring that "Game License" item: https://github.com/SteamDatabase/SteamTracking/commit/3290b651655ba42eb9069530ccc1789247aabce2
- Weapon data now lives in the item schema instead of each weapon having its own script file

- All the proof you need is in the GameTracking pudding: https://github.com/SteamDatabase/GameTracking-CSGO/commit/04f48c109b6fb1addd6bc0d5166a1643d06ba1c3

- Size is close to 20 MB

posted about 8 years ago
#1 CS:GO PRERELEASE update for 8/15/17 (8/16/17 UTC) in CS2 General Discussion

Via the CS:GO blog:

ValveThe following changes are in the “1.35.9.8-rc1” CS:GO Beta depot.
[GAMEPLAY]
– Shipping more changes to pistols with the goal of emphasizing skillful use of the weapons.
– Five-SeveN: The Five-SeveN has been adjusted to reward tactical positioning and defensive play.
— Slightly improved accuracy when firing several shots rapidly.
— Substantially reduced accuracy while moving.
[PERFECT WORLD]
* Prime status is now immediately granted to Perfect World accounts with identity verification.
* Enabled support for custom avatars in game.
* Enabled access to the developers console.
[MISC]
* Overhauled internal weapon data representation. All weapons are expected to behave identically to 1.35.9.7 aside from the Five-SeveN and bugfixes listed below.
* Fixed an issue that caused players to not drop their 2nd flashbang if they are killed after throwing 1 flashbang during the round.
* Fixed an issue where sniper bots didn’t like the Scar20.
* Fixed an issue where buying non-weapon items would restock ammo for all your weapons.
* Fixed some corner cases where buying items via console could ignore the user’s loadout selection.
* Fixed an issue where attempting to drop undroppable items (like grenades) would count the items value towards the player’s “donations” for the round.
* Fixed a rare issue that could cause players to show incorrect holstered weapons.
* Fixed an issue where decoy grenades could make sounds from the wrong weapon.
* Fixed “buy” console command to list all options instead of being a hardcoded help string.
* Map editing: env_gunfire entities can now fire all weapon types (e.g. weapon_m4a1_silencer or weapon_revolver)
* Fixed a memory leak related to spectating.
* Adding ability to initiate trades from friend’s context menu.
* Improved map load times in some circumstances.

Rumor has it:

- /u/SlothSquadron is working on a breakdown of the Five-SeveN changes

- Wish to opt in? Right-click on CS:GO in your Steam library, go to Properties, go to the Betas tab, then select "1.35.9.8-rc1"
- If you don't see this branch offered, restart Steam
- To opt in for servers: run "app_update 740 -beta 1.35.9.8-rc1" in SteamCMD
- Valve servers will almost definitely be unavailable as has been the case with the last few prerelease tests

- SteamDB GameTracking services will be completely unavailable as it only keeps eyes on the public branch - be aware

- Size is close to 20 MB

posted about 8 years ago
#1 CS:GO update for 8/7/17 (1.35.9.7) in CS2 General Discussion

Via the CS:GO blog:

ValveThe following changes from “1.35.9.7-rc1” are now live.
[ GAMEPLAY ]
– Shipping initial changes to pistols with the goal of emphasizing skillful use of the weapons, beginning with the Tec-9.
— Tec-9: The Tec-9 has been adjusted to emphasize aiming while retaining the weapon’s high mobility. The current changes include:
– – slightly improved accuracy when taking a single shot
– – significantly reduced accuracy when firing rapidly
– – magazine and reserve ammo reduced to 18 and 90, respectively
– Extended the existing camera height restriction system to include cases where a player is in the air, preventing the first-person camera from rising above their third-person head.
– Players will now make a landing sound if they un-crouch while crouch-jumping.
– Fixed several inconsistencies where sounds were not broadcast when a player was occluded by a wall. (Thanks, simpleavaster!)
[ LINUX ]
– Cleaned up the way CS:GO launches so there is one fewer process

Rumor has it:

- If you want proof it's live, here it is

- Size is ~10 MB

posted about 8 years ago
#1 TF2 update for 8/3/17 (8/4/17 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed players being unable to shoot or heal during pre-round freeze time
- Updated the localization files

Rumor has it:

- Woo, localization

- Size is ~10 MB

posted about 8 years ago
#12 TF2 update for 8/2/17 in TF2 General Discussion
Cerdur- Don't expect Jungle Update anytime soon due to The International ongoingdont worry i wasnt

Finally, someone listened!

posted about 8 years ago
#1 TF2 update for 8/2/17 in TF2 General Discussion

Via HLDS:

Valve- Added AsiaFortress Cup Season 11 tournament medals
- Added the Chapelaria Ultiduo Season 1 tournament medals
- Added the TFCL 6v6 Alpha and Season 2 tournament medals
- Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals
- Added the Blapature Co. Contributor 2017 community event medal
- Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal
- Fixed a server crash related to vote-kick
- Fixed a client crash related to previewing bundles in the Mann Co. Store
- Fixed being able to accept a duel request during the round-end bonus time
- Fixed rockets fired by Halloween bosses not displaying particle effects if Halloween is not active (community request)
- Strange Soda Poppers can now accept Critical Kills strange parts
- Updated the localization files
- Mannpower update
- All-class
- Players can no longer taunt when grappled to an enemy (you can still taunt if an enemy has grappled to you)
- Players can no longer grapple while frozen before a round starts or while stunned
- Fixed not equipping the grapple when accepting the prompt about equipping it
- Engineer
- Halved the number of wrench hits needed to upgrade buildings
- Pyro
- Reduced grapple movement speed when hooked into another player because of their advantage in close quarters
- Reduced the rate of rage gain when carrying a powerup
- Agility
- Reduced grapple movement speed bonus when carrying the intelligence
- Knockout
- Reduced melee damage bonus
- Updated health bonus per class
- Spy, Sniper, Engineer, Scout, and Heavy increased
- Medic, Soldier, and Demoman unchanged
- Pyro and Demoknight decreased
- Precision
- Removed radius damage falloff on explosive projectiles
- Removed self-blast damage
- Resistance and Vampire
- Added immunity to reflect damage

Rumor has it:

- Don't expect Jungle Update anytime soon due to The International ongoing throughout this week and next

- Curious about the server crash via votekick fix? Look no further than /u/sigsegv__

- Item schema update for the new medals: https://github.com/SteamDatabase/SteamTracking/commit/0423c8cbed23945f7f644671ddc7dd245301bbeb

- A couple of new strings for medals, and the above mentioned localization from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-TF2/commit/4c568805aeacb94c58e33573e13d7b5a3dac094a

- Size is ~20 MB

posted about 8 years ago
#1 CS:GO update for 8/1/17 (8/2/17 UTC, 1.35.9.6) in CS2 General Discussion

Via the CS:GO blog:

Valve[ KRAKOW 2017 ]
– Engraved the Krakow 2017 Champions on the in-game trophies, and adjusted the inspect animation to make engraved champions readable.
– Adjusted the trophy icon silhouette to disambiguate Major Championship in-game trophies from other coins.
– Added commemorative graffiti.
[ MAPS ]
– Fixed some minor graphical bugs on Inferno.
– Added support for Wingman game mode on Overpass.
[ SOUND ]
– Upgraded several surface sounds to 16-bit for HRTF support.
[ MISC ]
– Several performance optimizations in sound playback.

Rumor has it:

- The commemorative graffiti is on Inferno in pit, here's the full resolution version

- This graffiti is dedicated to Dosia's grenade toss which lead to the death of two Immortals players as a result of their bomb going off soon afterwards

- A before-and-after of the trophy icon, and translations from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-CSGO/commit/688c91f5495cce5fd0aab4b31984a3bd3b1ce847

- Size is ~55 MB

posted about 8 years ago
#1 CS:GO update for 7/10/17 (7/11/17 UTC, 1.35.9.4) in CS2 General Discussion

Via the CS:GO blog:

Valve[ KRAKOW ]
– Updated signatures of players where the mistake in content was ours: TACO, kioShiMa, Hobbit, and AdreN.
– Fixed bug that caused sticker edge duplication on the P90 and Nova.

Rumor has it:

- You can check out AdreN, Hobbit, kioShiMa, and TACO's updated stickers at https://github.com/SteamDatabase/GameTracking-CSGO/commit/293888129806cef88ae30bfb15cb23a599ed1ec8

- Other than the above, there's also translations from Translators Like You - Thank You

- Size is ~25 MB

posted about 8 years ago
#1 CS:GO update for 6/27/17 (1.35.9.1) in CS2 General Discussion

Via the CS:GO blog:

Valve[ OPERATION HYDRA ]
– Adjustments to Weapons Expert:
— Best out of 20 rounds.
— Auto-snipers are prohibited.
— Loser cash award has increased.
[ GOTV ]
– Fixed excessive memory usage on dedicated servers that were not running TV1.
– Fixed a bug in recording free camera movements from alternative interactive caster with cameraman override.
– GOTV+ broadcasts can now support Content-Encoding: gzip header, which reduces required bandwidth for viewers by around 50%.

Rumor has it:

- Other than the above as well as a local sync of a recent Steam Datagram system configuration change, this consists of translations from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-CSGO/commit/206e846e1afe2c0eb35699ca0112128ff62591f0

- Size is ~10 MB

posted about 8 years ago
#1 CS:GO update for 6/20/17 (6/21/17 UTC, 1.35.9.0) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MAPS ]
Updated Cache to the latest Steam Workshop version: http://steamcommunity.com/sharedfiles/filedetails/changelog/163589843
[ COMMUNITY SERVERS ]
Added Steam Workshop entries for community servers to run official versions of Canals and Rialto that come included with CS:GO:
– Canals: http://steamcommunity.com/sharedfiles/filedetails/?id=951287718
– Rialto: http://steamcommunity.com/sharedfiles/filedetails/?id=951294508
[ GOTV ]
Promoted 1.35.8.9-beta1 GOTV changes to public release.
[ MISC ]
Updated the following community weapon finishes with normal maps:
– M4A4 | The Battlestar
– SSG 08 | Big Iron
– Glock-18 | Wraiths
– Desert Eagle | Directive
– Thanks to Millenia, Primrose!~ and Gaunt.

Rumor has it:

- A recent sync of a Steam Datagram system configuration change removed the ping-only attribute from the new Oklahoma City routing cluster. It'll now be used as a hop along the way to the data center your match is hosted on, as long as it's a better route than going direct to the data center

- Don't mind GameTracking being weird for the first half of this: https://github.com/SteamDatabase/GameTracking-CSGO/commit/70fc992132adc7be89ad5b909b6f513189fd3d09

- Size is ~40 MB

posted about 8 years ago
#15 TF2 Blog: "Balance Changes" in TF2 General Discussion
EoNPyro?

Outside of Panic Attack, untouched.

posted about 8 years ago
#8 TF2 Blog: "Balance Changes" in TF2 General Discussion

Go figure, Engineer's at the very bottom.

posted about 8 years ago
#2 TF2 Blog: "Balance Changes" in TF2 General Discussion

Part 2:

TF TeamSoldier
B.A.S.E Jumper
- Players often complain that the B.A.S.E. Jumper is frustrating to fight against because the target is simply too hard to hit. This is mostly due to the combination of being able to deploy/retract at will, and the amount of steering control they have - which makes them too unpredictable.
- Changes:
- Reduced amount of air control while deployed by 50%
- Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)

Mantreads
- The second least-used item in the game. The aerial stomp mini-game is difficult, and The Gunboats are superior in most scenarios.
- Changes:
- +75% push-force reduction now includes airblast
- Added: +200% air control when blast jumping

Sniper
Darwin’s Danger Shield
- Snipers using this item had an advantage against Snipers who weren't. As a result, players felt like they were required to equip this item in order to be competitive.
- Goal: Remove the increased survivability against enemy Snipers (which invalidates the existing design).
- New design:
- Counter ranged burn attacks (e.g. flares), and strengthen melee fights vs Pyros
- Afterburn immunity
- +50% fire resist

Razorback
- Goal: Reduce the effectiveness of "pocket'd" Snipers in stalemates/standoffs (this primarily happens in organized/competitive play)
- Changes:
- Added: -100% overheal penalty
- Added: Shield regenerates after 30 seconds

Medic
Vita-Saw
- Ubercharge on death is too valuable of an effect to be passive
- Goal: Change the weapon in a way that requires skill and risk in order to gain this effect
- Changes:
- Added "Organs" collecting concept (... you know, hit someone with a saw, and out pops a vital organ which you then take, and hold). Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD).
- Added: On-death, preserve 15% ubercharge per Organ harvested. This effect caps at 60%.

Crusader's Crossbow
- Bolt healing is very high and significantly out-heals the Medigun when the target is in combat. This might be okay given the trade-offs (risk-vs-reward of ranged shots hitting and the opportunity cost, no overheal). However, it's also the fastest way to build Ubercharge - under the right conditions (e.g. corner damage farming with the Medic behind cover).
- Changes:
- Ubercharge gain rate reduced in the same way that the Medigun's healing (and therefore, Ubercharge build rate) is - based on the last time the target was in combat
- Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds

Heavy
All Miniguns
- Changes:
- The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
- Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

Gloves of Running Urgently
- Speed (lack-of) is used to balance the Heavy's high health, over-heal and damage output. While we still believe it's OK to have a class of items that increases Heavy's movement speed, players have been able to easily mitigate the existing negatives.
- Changes:
- Added: Max-health is drained while item is active (-10/sec), and regenerated while holstered
- Health will regenerate only the amount drained while active - minus any damage taken during that time
- Each time the gloves are deployed, the drain rate is accelerated for a brief period of time
- Removed: Marked-For-Death effect while active
- Removed: 25% damage penalty

Eviction Notice
- Changes:
- Added: Max-health is drained while item is active (-5/sec), and regenerated while holstered. Health will regenerate only the amount drained while active - minus any damage taken during that time.
- Removed: 20% damage vulnerability

Fist of Steel
- The downside of "increased melee damage" doesn't ever really come into play when it counts (e.g. holding a choke point or objective), and when a Medic is attached, the resulting pool of effective-health is unreasonably large
- Changes:
- Added: 40% overheal reduction while active
- Added: 40% healing rate penalty while active

Engineer
Rescue Ranger
- The ability to repair buildings safely from range without using metal is powerful. Combine this with the ability to instantly teleport buildings from far away - which by itself is interesting and useful enough in many circumstances - and you end up with a package that is very strong.
- Changes:
- Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio, e.g. repairing 60 damage costs 15 metal)
posted about 8 years ago
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