wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted April 19, 2024 at 7:16 AM
Posts 801 (0.2 per day)
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Hardware Peripherals
Mouse ASUS ROG Sica
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Monitor BenQ XL2430T
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#33 Dashner not attending i58 in TF2 General Discussion

Borders: dog shit at their best, dog shit at their worst. It's essentially one giant standoff where everyone has a gun pointed at everyone else.

posted about 7 years ago
#7 TF2 update for 8/23/16 in TF2 General Discussion
rowrowValve tryna scare us the week of i58 with an update

Watch as they update mid-tournament.

posted about 7 years ago
#1 TF2 update for 8/23/16 in TF2 General Discussion

Via HLDS:

Valve- Added "Party Hat" and "Noise Maker - TF Birthday" item grants to players who don't already have them during TF2's birthday
- Fixed some classes not displaying the particles when using the "Noise Maker - TF Birthday" item

Rumor has it:

- There was an item schema update though that modified Pomson 6000 attributes and adds Bonk! Atomic Punch's description to its Festive variant: https://github.com/SteamDatabase/SteamTracking/commit/1416e1951746bfcbda4d26a0c313ce846f7c3da5

- Size is ~5 MB

posted about 7 years ago
#1 TF2 update for 8/19/16 in TF2 General Discussion

Via the Steam store:

Valve- Fixed a common server crash that primarily occurred during Mann vs. Machine matches
- Fixed a memory leak for OS X and Linux clients

Rumor has it:

- vJill states that even despite a fix for OOM on Mac OS X/Linux, the OpenGL renderer used on those platforms still has a rough time with memory pressure. Recommendations include upgrading to Mac OS X El Capitan (10.11), and particularly on Intel HD Graphics, lowering texture resolution; Linux users should use 64-bit distros when possible and also use the newest mesa driver stack
- sigsegv__ revealed in a conversation with Valve that JohnS mentioned that it was discovered in CS:GO's branch of Source as well, and that this same fix should arrive there "shortly"
- vMcJohn clarified that this fix was stealth-shipped around a week or so ago in CS:GO

- Some MvM challenge names are now Properly Capitalized: https://github.com/SteamDatabase/GameTracking/commit/59b15e87aca56a4ac3d2e01efd88b9ae0a18285b

- And it looks like localization files for non-English languages got updated too

- Size is ~5 MB on Windows XP(!)/Vista/7/8/8.1/10, except close to 10 MB on Mac OS X/macOS

posted about 7 years ago
#3 CS:GO update for 8/18/16 (8/19/16 UTC, 1.35.4.6) in CSGO General Discussion
rocketslaywickedplayer more like wickedrobot MrDestructoid

Robots aren't capable of possessing crushes on the scale of TobiWan's Drow crush, are they?

posted about 7 years ago
#1 CS:GO update for 8/18/16 (8/19/16 UTC, 1.35.4.6) in CSGO General Discussion

Here's a blog post with Valve's images of the new Gamma 2 Case items: http://blog.counter-strike.net/index.php/2016/08/15510/

--------------------------

Via the CS:GO blog:

Valve[CSGO]
– Added the Gamma 2 Case.
[SERVERS]
– Added official game servers in Peru.
[SPECTATOR]
– Player xray glow now dims when player is not making any audible sound. Several convars are available to tweak this behavior; “find spec_glow” for a list.
[MISC]
– Restored availability of cl_avatar_convert_rgb command used by tournament organizers.
[LINUX]
– Fix a bug where some users would have a bad mem_level set which would cause poor performance.
[SOUND]
– Increased fidelity and reduced distortion for fire sounds of the Glock, HKP2000, USP-S and Deagle.
– Unique distant, reload and draw sounds for Glock, HKP2000, USP-S and Deagle

Rumor has it:

- CS:GO Stash is filling in details of the new Gamma 2 Case items here as they start to stream in
- Here's the full item schema update

- Strings for the new Gamma 2 Case items, and script changes for the Glock/P2K/USP-S/Deagle sound changes: https://github.com/SteamDatabase/GameTracking/commit/862c093845438d457438a6a8935ec25721d373bf

- If you're intending on reporting issues (don't be afraid, you never know if you're not the only one!), and you happen to be on Windows 10, please make mention of whether or not you're on Redstone 1/the "Anniversary Update" as not all issues may be caused by this update itself (or the previous one), but by Redstone 1
- Unsure of whether or not you're on Redstone 1? Search for "winver", and if "OS Version" is 1607, you're on Redstone 1. Otherwise, if it says 1511, you're still on Threshold 2
- It's strongly advisable though that due to how bug-riddled Redstone 1 continues to be that you take any and all available steps to hold off on the Threshold 2 to Redstone 1 jump for a week or two while issues are slowly but surely fixed
- I'll leave this notice out by mid-September as most Redstone 1-related issues should have been ironed out by then, either by Microsoft or by you

- Size is close to 70 MB

posted about 7 years ago
#30 TF2 update for 8/16/16 (8/17/16 UTC) in TF2 General Discussion
BurningSmileValve Dev blogFinally, we are working on issues with the region system that have been causing poor connections for players in certain areas. The next few updates will be integrating TF more tightly with the global server network already used by games like CS:GO and Dota 2 to provide much more reliable connections and the best-possible latency.
Could this mean new network code for tf? :O

Sounds a lot like the Steam Datagram system to me, which was ported to CS:GO from Dota 2 during its Winter Update in December 2015.

posted about 7 years ago
#1 TF2 update for 8/16/16 (8/17/16 UTC) in TF2 General Discussion

Via HLDS:

Valve- Competitive Mode
- Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss
- Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank
- Added report player context menu on scoreboard
- Requires mouse input mode on the scoreboard (see Adv. Options)
- Fixed a potential security issue (thanks to Justin G., aka sigsegv, and Linus S., aka PistonMiner, for this report)
- Fixed an issue with The Righteous Bison and Pomson 5000 hit detection where projectiles were being removed when colliding with invisible entities
- Fixed a display issue with combat text damage numbers against Engineer buildings sometimes being incorrect (such as with weapons that do reduced damage against buildings)
- Removed the damage effects and pain sounds when using the Rocket Jumper and Sticky Jumper
- Updated the animations for the Sharp Dresser to fix a clipping problem
- Updated the localization files
- Updated cp_sunshine to fix some clipping issues
- Updated cp_metalworks
- Adjusted the height of the ceiling in the room behind the second control point
- Added some slight visual detail to various concrete rooms throughout (team color stripe)
- Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
- Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon)
- Adjusted height of 'tank' in L room behind 2nd control point
- Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert)
- Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert)
- Clipped off some glass windows at 2nd
- Added crate to cargo containers at mid, allowing Scouts to get onto the highest cargo container
- Added props to the clipping ramp around the final control point to indicate collision
- Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert)

Rumor has it:

- At some point in the future (possibly as soon as today based on this blog post), you may start getting notifications for when players are banned based on your reports as is done with CS:GO (when it works, which is rarely as of late) and Dota 2 (where it works 9 times out of 10), as based on some low-level additions and string additions too
- You might even be notified mid-game when a player you report gets banned per geel9

- A lot of low-level changes, and a couple of string changes: https://github.com/SteamDatabase/GameTracking/commit/94c2ae28ff66219218137c1caf117138fb61625c

- Size is ~65 MB

posted about 7 years ago
#1 TF2 update for 8/14/16 (8/15/16 UTC) in TF2 General Discussion

Via the Steam store:

Valve- Updated menu content for upcoming end of the Heavy vs. Pyro war

Rumor has it:

- Strings and HUD file updates: https://github.com/SteamDatabase/GameTracking/commit/15f425bbb7a4d81df5bcf106e9309634ca09c655

- It seems that Valve has already declared Pyro as the winner
- Yes, you're not blind, "Pyro" is apparently called "Pryo" now
- As also hinted by this comment in the warjoinpanel HUD file: "// Sorry Team Heavy. It looks inevitable at this point"

- Size is ~20 MB

posted about 7 years ago
#1 CS:GO update for 8/5/16 (1.35.4.5) in CSGO General Discussion

Via the CS:GO blog:

Valve[MISC]
– Weapon recoil now resets on reload
– Players should no longer accidentally run into server DOS protections.

Rumor has it:

- Yes, ESEA will be broken - you'll need to wait on them to fix their stuff

- As you might see, there's a lot of low-level and behind the scenes changes, don't expect to be able to make much sense of all of this, if you even can in the first place: https://github.com/SteamDatabase/GameTracking/commit/d907be0b10f26eab6a5a7fd633d994c3a7b33d18

- If you're intending on reporting issues (don't be afraid, you never know if you're not the only one!), and you happen to be on Windows 10, please make mention of whether or not you're on Redstone 1/the "Anniversary Update" as not all issues may be caused by this update itself (or the previous one), but by Redstone 1
- Unsure of whether or not you're on Redstone 1? Search for "winver", and if "OS Version" is 1607, you're on Redstone 1. Otherwise, if it says 1511, you're still on Threshold 2
- It's strongly advisable though that due to how bug-riddled Redstone 1 appears to be that you take any and all available steps to hold off on the Threshold 2 to Redstone 1 jump for a week or two while issues are slowly but surely fixed

- Size is ~15 MB

posted about 7 years ago
#1 TF2 update for 8/3/16 (8/4/16 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed map objectives (e.g. flags, capture points, carts) sometimes becoming unresponsive in Casual Mode games
- Fixed a case where players could be late-joined into games playing a map that they didn't have selected
- Updated the tooltips for the Sticky and Rocket Jumper to include the PASS Time JACK in the list of items that can't be picked up while they are equipped
- More fixes and improvements to weapon viewmodels when using wider/larger weapon field-of-view settings

Rumor has it:

- A small string update here, a HUD file rename there, but otherwise a very small set of changes: https://github.com/SteamDatabase/GameTracking/commit/cae8ece93117965f84cbb766a4a53f681fdff75a

- And an item schema update which mirrors that one string change, also combined with an earlier CS:GO item schema update: https://github.com/SteamDatabase/SteamTracking/commit/4418a3fd51256aec144687205ed87c01f7e14f2c

- On the Steam side of things, the "exfgls" attribute, which controls whether or not games are eligible to be used in Steam's Family Sharing service, was added as part of this update. As such, the game can't be used in Family Sharing anymore. If you're dependent on it for whatever reason, be aware. This was also done as part of a Dota 2 main client update last night and The Lab (Valve's VR minigame tech demo), but the exception appears to be CS:GO as though it was updated today, it didn't get excluded from Family Sharing
- One other configuration note: "verifyupdates" was added around 15 minutes after the game itself was updated. Presumably, as the name of the attribute would imply, it verifies updates as they come in for consistency

- Size is ~10 MB

posted about 7 years ago
#1 CS:GO update for 8/3/16 (1.35.4.4) in CSGO General Discussion

Via the CS:GO blog:

Valve[GAMEPLAY]
– New accuracy recovery method and new recovery rates for the M4A1-S, M4A4, and AK-47. See details HERE.
[SOUND]
– Increased fidelity of firing sounds for P250, Five-Seven, Tec-9, CZ75-Auto, and Dual Berettas.
– Added unique reload and distant sounds for P250, Five-Seven, Tec-9, and Dual Berettas.
[MISC]
– Added defusekit player state to game state integration support.
– cl_weapon_debug_print_accuracy 2 is now a tab delimited formatted output of information.
– Fix a bug that rarely caused a player to be on the wrong team in competitive mode.
– Fix a bug that allowed players to spawn in unexpected (invalid) locations on various maps.
– Added logic to prevent airstalling (where a player appears to float in midair by disrupting their network stream).
– Added sv_clamp_unsafe_velocities convar (default: 1) that community servers can disable to support surfing, etc.
– Misc security improvements.
– Modified report and commend GC logic to clearly signal failure in the case of spoofed reports.

Rumor has it:

- Wondering about SlothSquadron's analysis? It'll be delayed a slight bit as he's currently on a vacation

- You may notice while testing the Dual Berettas that one gun is doing all of the firing, and IluvYOU69 of reddit says that it happens when sv_infinite_ammo is enabled. This bug (if you can call it that) appears to be quite ancient, but it's listed here so you're aware if you're looking to test it with a test/practice configuration that includes the infinite ammo command

- VPK contents diff, and script changes for the new sounds. Scroll down for those things, or click here to skip most of the irrelevant stuff as there's a lot of low level changes as well

- Item schema update which adds a bit of white space, as well as a TF2 item schema update thrown in as well because SteamTracking: https://github.com/SteamDatabase/SteamTracking/commit/4418a3fd51256aec144687205ed87c01f7e14f2c

- If you're intending on reporting issues (don't be afraid, you never know if you're not the only one!), and you happen to be on Windows 10, please make mention of whether or not you're on Redstone 1/the "Anniversary Update" as not all issues may be caused by this update itself but by Redstone 1
- Unsure of whether or not you're on Redstone 1? Search for "winver", and if "OS Version" is 1607, you're on Redstone 1. Otherwise, if it says 1511, you're still on Threshold 2

- Size is ~30 MB

posted about 7 years ago
#1 TF2 update for 7/28/16 in TF2 General Discussion

Via HLDS:

Valve- Matchmaking
- Competitive Mode
- Abandon penalty times are now longer for first-time abandoners with a low number of games played
- Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
- Fixed an issue where players could drop and reconnect too many times before triggering an abandon
- Casual Mode
- Matches can now start with fewer than 24 players when there are not enough compatible players in queue
- The match will still add additional players (up to 24) as they become available
- This should improve queue times for low-population regions and game modes
- Added maps cp_gullywash, cp_snakewater, and koth_probed
- Fixed not being able to cycle between spectator modes
- Weapon viewmodels
- The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees)
- This feature is now allowed in Competitive Mode
- Improved and fixed many animations when using a higher viewmodel field-of-view
- Removed custom animations from the sv_pure whitelist because it was being exploited
- Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher)
- Your class portrait will now always be the innermost in the match status HUD (top center) and will have a slightly brighter background
- Added the Prinny promo items to the Mann Co. Store
- Added the Florida LAN 2016 community medal
- PASS Time update
- Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy
- Tweaks and fixes for all maps
- Fix pack speed not being updated sometimes
- Aiming players will no longer receive pack speed bonus
- Some adjustments to reduce average round length
- Overtime will end immediately if the winning team touches the ball
- Overtime won't happen if it's impossible for the losing team to win
- Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time
- Fixed the pd_watergate HUD not drawing
- Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry
- Fixed getting a black screen if the chat window was open when the match stats were being shown
- Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier
- Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as
- Fixed a client crash related to the animation system
- Fixed a bug where players in looping taunts could sometimes cause other clients to drop from the server
- Fixed not seeing particle effects for Unusual versions of Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine
- Fixed hearing the "team wipe" Announcer audio at the incorrect times

Rumor has it:

- Heavy vs. Pyro will end on August 14 at 11:59 PM PDT, or 1:59 AM CDT (on the 15th), as announced in a new news entry

- Florida LAN 2016 medal, as well as a few other changes in the item schema: https://github.com/SteamDatabase/SteamTracking/commit/8a65d3520830c6f20d98c07d064d7e8290ca8908

- HUD updates, GC protobuf updates for developers, and a VPK contents diff oh my! https://github.com/SteamDatabase/GameTracking/commit/e31f32d0e320bb928e00be9183043b72a2bc298a

- Size is ~110 MB

posted about 7 years ago
#1 CS:GO update for 7/27/16 (7/28/16 UTC, 1.35.4.3) in CSGO General Discussion

Via the CS:GO blog:

Valve[UI]
– Radar is no longer hidden when win panel comes up.
– Shipping changes to how some UI elements are implemented in preparation for a move to Panorama UI. This should have no noticeable change in UI functionality, but is the first step in moving to the new system.
— Please report any UI regressions to [email]csgoteamfeedback@valvesoftware.com[/email] and include #UIFeedback in the subject heading.
[SOUNDS]
– Increased fidelity of firing sounds for P90, MP7 and MP9
– Added unique reload and draw sounds for P90, MP7 and MP9
– Slightly reduced volume of firing for recently changed weapon sounds
– Made headphones the default sound option instead of two-speaker. (If playing with headphones or sound cards with virtual 5.1/7.1 enabled, make sure 5.1 is selected in the CSGO audio settings menu instead.)
[NETWORKING]
– Networked viewangle precision to other players is now lossless.
[MINOR WEAPON BUGS]
– Updated the autobuy and rebuy scripts to support 2x flashbangs and reordered the purchasing order (in case of insufficient funds.)
– Added tracers to alt fire on Aug, Sg, Glock, and Famas.
– Set all shotguns except XM to semi-auto.
– AWP and SSG08 now also drop magazines
– (Thanks, SlothSquadron)
[MISC]
– Fixed a server crash (Thanks, Gamemann, for the report)
– Fixed bug where non-Latin characters could not be stored in config files.
[MAC/LINUX]
– Fixed bug where demoui, console, and other controls wouldn’t show an ‘X’ to close the window.

Rumor has it:

- Panorama is a replacement for Autodesk's proprietary Scaleform that originally was introduced within Steam's Big Picture Mode. It's since been included as part of Dota 2's Source 2 hybridization. For info on Dota 2's implementation of Panorama, see the Valve Developer Wiki
- An added bonus of the Panorama UI system, UI changes can also be picked up by services such as SteamDB's GameTracking, making the tracking of stealth UI changes much easier

- In autobuy.txt configurations for new players after today's update, armor with a helmet and armor on its own, in that order, has been bumped to the top, leaving defuse/rescue kits at the bottom
- Existing autobuy.txt configurations should not be changed however, so if you're not a loser and you're prioritizing a defuser, you won't be rudely awakened by an explosion due to a lack of a kit

- The string that explains the premise of Prime matchmaking no longer makes any explicit reference to having enough experience as part of eligibility

- GameTracking is fusing both this CS:GO update and another large Dota 2 update, so you'll be seeing a bit of both worlds, so here's scripts, that one string change, and an overview as to what changed inside of the VPKs: https://github.com/SteamDatabase/GameTracking/commit/1dba1e462676e4b61a817353ddfb554586b36df9

- Size is ~25 MB

posted about 7 years ago
#8 TF2 Update on Matchmaking in TF2 General Discussion
Geel9wickedplayer494TLDR: still nothing for how the hell they're going to deal with the greatly increased power of GTX 1070s, 1080s, and in the not too distant future, RX 490s.
This post doesn't really make sense man

The top post on "that other place with those weird aliens" is literally all about the fact that Valve needs to step their stuff up when it comes to actually taking advantage of people with high-performance systems.

posted about 7 years ago
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