some ad spam account posted
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SteamID64 | 76561198020242938 |
SteamID3 | [U:1:59977210] |
SteamID32 | STEAM_0:0:29988605 |
Country | France |
Signed Up | November 6, 2012 |
Last Posted | April 20, 2024 at 1:33 PM |
Posts | 845 (0.2 per day) |
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Mould (good) has been working on a KotH map and he attested that enforcing rotational symmetry does hinder creativity in significant ways
https://steamcommunity.com/gid/103582791459944948/announcements/detail/1674658681938498204
oops hehe
https://essentials.tf/tournaments/view/9 (Please sign up)
Tino_Also calling people out for not understanding or not knowing how projects work does nothing but make you look petty, especially considering almost no one is actually calling tf2pl out for poor management. Me being one of the few that are, but my 9-5 job for the last 3 years has literally been project management so I might know a little bit about how that works.
Hey Tino, I will follow your advice, as you mentioned, I'm caught in a cross-fire, all I wanted (since almost 3 years ago), was to make The Definite Competitive Hub for TF2, hoping to help everyone, old and new, to just easily play the frigging game and have fun. It's just all so unfortunate.
I think I do owe an apology about the part you quote, I'm just insanely frustrated about dumb people saying dumb things, that doesn't apply to everybody of course (not even to a majority), and it's hard to make any statement about it. I'm sorry gang
Thanks for the kind words by the way
EDIT: please shut up spyro
BeelthazusTwiiKuuU WUT M8https://i.imgur.com/Co6DsHU.jpg
I'm not sure what you're attacking with the first one, experience is gained through acknowledging mistakes, I wouldn't be speaking that way otherwise.
I stand by the second one, I'm blunt but not disrespectful.
Hey, the following post reflects my opinions/thoughts, not that of anyone/anything else.
First off,
boxcartwiiku was on bear's stream last night, they said they've had something in development for a few weeks now and (anyone who knows better feel free to correct me if im wrong) it will take 2 years to implement a class system into the UI
Wrong, what I said is that FACEIT took a long time to provide with an update they promised a while ago, and that such a feature, if they would even consider adding it, would take even more time. It wasn't nice or fair of me, software development, especially at that scale, is more complicated than most can imagine. It was a snarky remark posted because I am generally apathetic at this point.
Hilariously, you've posted logs of me saying "please don't post logs again" and failed to convey the idea that you were mistaken. Please don't speak in anyone else's name ever again, I hope this is clear enough.
Second,
You, as a community, were forced to take a bad decision, either suffer through unfun TF2PL pugs in hopes that it would suddenly get better, or continue playing on a comfortable site that has proven to have "grand scheme of thing" flaws. It's an unfortunate turn of events, but it's a completely understandable decision. Hopefully we manage to keep the lower level players interested, hopefully we manage to provide something good enough for everyone at some point.
FACEIT are the only ones, in 2018, to consider dishing out $600 per month to players for nothing in return (I'm aware of Essentials.TF, but their partnerships probably include viewership/advertisement), they're releasing something similar to League seasons sometime soon (VALVe time), and I highly think that ditching the shitshow that is ESEA would be a grand idea, with the added benefits of having a centralized competitive platform. I'm just rambling at this point.
Third,
It's hard to directly address ignorant people, they don't know that they're ignorant, and although I haven't read much of this thread (they get boring at this point), I have seen a few crop up. I'll attempt to be blunt: You don't know shit about programming, product development, organization management, and everything else that this project had to make us learn. You don't see what's behind the scenes. Stop giving your uninformed and unsolicited advice.
Fourth,
This applies to anyone generally, learn to be a nice person, it might be hard, but it is becoming a requirement. A lot of the issues we had to face were caused by short temper, anger management issues, lack of empathy, etc. It happened on TF2PL, it will happen on any platform in the future if you don't make the fucking change, you're just dragging everyone else down, especially the few last people who are willing to contribute to this hell hole.
Finally,
Thank you very much.
bootsin olden times when they wrote stuff like "ye olde bar" it was actually pronounced "the"
AKSHULLY you're thinking about þorn
https://en.wikipedia.org/wiki/Thorn_(letter)
DarkNecridThis update did not fix the Sticky exploit or the Pause exploits but you can now det while reloading or swapping weapons so yay.
(I also think it fixed some of the lagbot stuff)
No, sticky det bug has not been fixed.
EDIT: without the lag now (sorry)
2 notes about 2nd point:
The street light above healthpack can be stood on while this one cannot, is that meant to be ?
The wooden structure on the left of the screenshot I just linked has a playerclip around it, preventing direct contact with the solid object. Could that playerclip also have projectiles explode on it ? Left-wall jumps are kind of awkward already
Thanks, map is pretty.
"This map hasn't been tested enough, get it out of my league!"
"I'm not playing this map in league, why would I scrim it, let alone download it ?"
Side note, it will be available on TF2PL whenever it's uploaded by Phi to the Steam workshop.
JaguarFiendYeah I'm actually a little worried about why it has my name on top. I have nothing to do with this.
http://logs.tf/uploader Click "Generate new API key"