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SteamID64 76561198020242938
SteamID3 [U:1:59977210]
SteamID32 STEAM_0:0:29988605
Country France
Signed Up November 6, 2012
Last Posted April 20, 2024 at 1:33 PM
Posts 845 (0.2 per day)
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#16 pugs vs matches spreadsheet in TF2 General Discussion

That's a good looking spreadsheet, how did you do data entry?

Cool tip: you can sort by column by clicking the Y shape in the tool bar, then Create New Temporary Filter.

posted about 5 years ago
#318 TF2 Pro League in Projects

Hey guys, thanks for bringing this up, I'll send this part of the thread to our server hosting contact, I highly suggest you take the five minutes it takes to report bad routing to Hiperz directly https://www.hiperz.com/knowledgebase/17/Reporting-high-ping-or-latency-issues.html
You should also keep in mind that the DDOS protection adds 5-15 ping to most players on average, but obviously it's not what's going on here.

posted about 5 years ago
#16 TF2 update for 5/17/18 in TF2 General Discussion

Leaking from the cesspool that is the cathook users' chatroom:

- Time-based exploits are patched (instant decloak, instant cap)
- Weapon IDs changed (meaning some cheat features will be temporarily broken, in cathook's case, aimbot)
- Server crashing is still a thing
- Server lagging is probably still available through other commands (voicemenu 0 0 was used, this command could be replaced) EDIT: confirmed unpatched
- You can get matchmaking banned from in-game reporting
- They're attempting to use that to get innocents banned by mass-reporting everyone
- "tf2 is ded, no fun without instacap"

posted about 5 years ago
#2 future goes to valve in TF2 General Discussion

Please save yourself from spending so much money on a trip that will leave you extremely disappointed, no amount of talking will change how VALVe works, which is the fundamental issue as to why they can't keep up work on service-games, community weapons are neat but they're just fluff

posted about 5 years ago
#5282 HUD editing: short questions, quick answers in Customization
earliehttps://imgur.com/a/wQu73Vz

how do i remove the toggle minmode pannel

You should be able to do a research for "Toggle Minmode" (do it case-insensitive) in the common menu files and find the element, it's not a standard one.

posted about 5 years ago
#30 What are you going to do when TF2 dies in Off Topic

probably create a purist TF2 "clone" with middie bots and plug myself in until i rot away

posted about 5 years ago
#6079 stream highlights in Videos

https://clips.twitch.tv/CalmDeterminedMangoSquadGoals

posted about 5 years ago
#24 ETF2L replacing Sunshine with Cardinal (also money in TF2 General Discussion
YeeHawIdk what map it’s replacing though

ESEA will have 9 maps (8 current + 1 new)

posted about 5 years ago
#20 Scottish Resistance bug in TF2 General Discussion

Yeah! Just fix it! Right VALVe?

https://i.ytimg.com/vi/X60VLdrKsLQ/maxresdefault.jpg

posted about 5 years ago
#30 lagbots in TF2 General Discussion

Back to Community pubs I guess. o- o no. MyM happened.. :/

It's becoming incrementally harder to enjoy TF2, unplayable casual, performance issues, instability.
If it was up to me, I'd trade the last 3 years of updates with a semi-major update addressing major issues.

posted about 5 years ago
#5271 HUD editing: short questions, quick answers in Customization

All in hudmatchstatus.res TeamStatus:
Does "chargeamount" and "ReadyBG"/"ReadyImage" actually work ?
Are there any other options to team1/2_grow_dir than "east" and "west" ?
Any way to y-offset the second team ?

Sneak peak https://i.imgur.com/vw0zuzl.jpg

posted about 5 years ago
#8 HUD Creation Competition in TF2 General Discussion

Hey, just to make sure, the deadline is June 10th?
I'll give it a try, I have a few ideas.

posted about 5 years ago
#33 Ban the "b4nny bind" in TF2 General Discussion
glassobligatory mention of the time on metalworks habib used this bind right as he died and instant-respawned

never seen that anywhere else

If you suicide in spawn, you can instantly respawn by changing loadout or class
(I think this applies to fall damage deaths as well?)

posted about 6 years ago
#304 TF2 Pro League in Projects
malyIs the file format tf2 demos use known? Can we actually slice demos and retrieve particular information out of them?

File format is half-documented here: https://developer.valvesoftware.com/wiki/DEM_Format
I clearly recall Icewind (demos.tf creator) mentioning that he managed to slice demos into playable chunks, as for retrieving data, it can be done using https://github.com/demostf/demo.js or https://github.com/SizzlingStats/demboyz

posted about 6 years ago
#302 TF2 Pro League in Projects
Menachemso hey if demos.tf is cool are there any plans to get some logs.tf action?

What Brimstone said is true.
I do plan on providing additional stats, whether it be by generating logs for logs.tf or by proposing and coding features for demos.tf.
I can foresee that players would rather have all their logs in one website (that would currently be logs.tf) but the integration would be painful and error-prone.
I think demos.tf has more potential to be a more fitting service for us *and the rest of the community* in the long run:
- STV demos will never require a third party plugin to run (meaning ESEA demos could be uploaded)
- Additional features can be applied to older demos (whereas new logs features can't be backported)
- Intensive stats will never require the gaming server to choke
- Demos.tf software is open source, any kind of statistic can be added
- Hypothetical: stats could be generated directly from a live STV feed (granted you plug it before the match starts)
- 2d/3d Heatmaps
- Automatically slice demos for fragmovie makers

I could come up with even more ideas, the only limiting factor is my free time

There are some downsides, obviously:
- Demo analysis (without packet filter) can be quite CPU expensive
- Demos take more space
- Both meaning that stats may take longer to be available
- It's possible that STV demos are missing crucial packets to provide information to clone stats from logs.tf

posted about 6 years ago
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