/tf/addons/sourcemod/configs/mgemod_spawns.cfgYou'll need to change the "4person" option to 1 to enable 2v2 in whatever arena you want on whatever map you want.
| Account Details | |
|---|---|
| SteamID64 | 76561197986437643 |
| SteamID3 | [U:1:26171915] |
| SteamID32 | STEAM_0:1:13085957 |
| Country | United States |
| Signed Up | July 18, 2012 |
| Last Posted | February 14, 2026 at 2:40 PM |
| Posts | 581 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 2.4 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
800 |
Resolution |
1080p |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | Deathadder 2013 |
| Keyboard | CM Storm Quickfire |
| Mousepad | Zowie G-TF Spawn |
| Headphones | Audio Technica AD700 |
| Monitor | Asus VG248QE |
/tf/addons/sourcemod/configs/mgemod_spawns.cfgYou'll need to change the "4person" option to 1 to enable 2v2 in whatever arena you want on whatever map you want.
Press Windows key + R to open Run
Paste %LOCALAPPDATA%\Google\Chrome\User Data in the Run dialogue and press Enter
Open the Local State file with Notepad
Press CTRL + F and find the section "protocol_handler"
Locate the line labeled "magnet": false, and delete that line
Close Chrome
Save your changes to the Local State file
Open Chrome
hooli I'm genuinely curious to know your stance on gunboats.
If you say they have a place in 6v6 TF2: Don't they allow a roamer to escape a situation where he should have died? Don't they give a player who misses his shots a second chance by allowing him to run from a fight he would normally be committed to?
That's assuming both soldiers are hitting 3 100 damage rockets in row, and I don't know about you but that's not exactly a normal situation..
why is this so addicting
what am i doing with my life
There's a bug where you can't embed more than 1 video in any single post, so that's that.
Is it just me or does the sound clip/distort a few times?
If anything it would have to be picking the weapons that are allowed, not the weapons that are banned. There are too many possible unlocks any class could be using even after you choose to not allow a few, and then you end up at the same old rock paper scissors battle (similar to what marmaduke just said) of who has the unlocks that better counter the weapons the other team is using.
Of course, if you choose to allow weapons instead of ban weapons then you run into full time GRU heavies and stuff like that. Weapon/class combos that are too good to pass up so everyone would run them causing the game to be slow and boring to watch/play.
We're in a strange spot here, us 6v6 players, we have a game that we've chiseled down to something that is fast and fun. However, for it to become as popular as we want it to be we would need to water it down quite a bit, and I don't think that's a good idea. Personally, I believe we should continue on with our strict whitelisting because that's what makes 6v6 so fast/fun, and a consistent ruleset across seasons is something you see in every actual sport (and e-sport). Accept that highlander is the more popular format (and be OK with it since it's quite literally TF2 at it's most pure form), that way we don't have to dilute the 6v6 game that we all know and love in a desperate attempt to gain more players.
I'm still waiting for a map that has trains that go from point to point instead of across the map in between points. Like an alternate route that also happens to have a train that you can hitch a ride on. How sick would that be. Need balance? Put another train going the opposite direction on the other side of the map. heh
Like others have said reset your controls to default in TF2 and if that doesn't fix it try adding -autoconfig to your launch options to reset everything.
Are you plugging your mic into the port on the front panel of your computer? If so, try plugging it into the back directly on the motherboard. Cases often have awful awful quality cables with no shielding for the front panel connections.This applies for headphones as well.
Yea I tried using the instructions that are commented in on the pastebin. As for spaces I figured that's what I would use to get the text into the middle of the screen but I forgot about how it would need to line up perfectly in the center.
Come to think of it, if someone can manage to change the size of the crosshair font you could just vary the font size slightly to do the more fine adjustments that extra/less spaces can't accomplish.
So I saw turts' post about using developer 1 and echo commands and had the idea to try to use that as yet another method of displaying a custom crosshair. If it works as intended, you should be able to do something like "1" bound to bring up your primary and one of fog's crosshairs, then "2" bring up your secondary and a different crosshair from fog's crosshair font. I haven't put much effort into this and I'm not exactly a hud/font expert but this is what I have after a bit of toying around.
http://i.imgur.com/odH0Br5.png?1
I changed the font for the echo text from whatever it is by default to fog's crosshair font by following the same process outlined in the SPUF post turts' linked. I've hit a roadblock at the moment though because I can't figure out how to change the size of the text that "echo" displays. I imagine there's someone out there more motivated than myself who thinks this would be pretty cool. Any ideas?