toads_tf
Account Details
SteamID64 76561198075608405
SteamID3 [U:1:115342677]
SteamID32 STEAM_0:1:57671338
Country England
Signed Up February 20, 2016
Last Posted March 13, 2024 at 4:55 PM
Posts 1658 (0.6 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity n/a
Raw Input 1
DPI
800
Resolution
1680*1050
Refresh Rate
50hz
Hardware Peripherals
Mouse steelseries sensei 310
Keyboard logitech g610 orion brown
Mousepad cvs photo custom mousepad
Headphones elite-quoilety apple ear buds
Monitor  
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#3 how can i play with forced mm settings without que in Customization

when in a mm game type this in console:

host_writeconfig mm_graphics full

then in your autoexec add:

exec mm_graphics

at the end of it

posted about 7 years ago
#107 TF2 update for 7/28/16 in TF2 General Discussion
Snowshoemousiopegod forbid they take advice by watching the actual competitive scene, that has developped and been around with 0 of their support, and actually give it some supporttbh I'm curious why viewmodels is the biggest issue in comp matchmaking right now and not the fact there are no class limits, weapon bans, map selection, you know things that have been in comp tf2 for years

no class limits and weapon bans/rebalances for competitive with ample time from the beta was the worst thing. also why can i not choose what map to play when there are shit maps like swiftwater, gorge, and vanguard? I get that there arent very many players but a hell of a lot more people would play without these awful choices for the format.

to be honest min viewmodels with 70 fov barely blocks anything anyways.

posted about 7 years ago
#18 what's some fun shit to do with 4 people in Off Topic

play with fire or small explosives

posted about 7 years ago
#24 ESEA S22 W9: -bird noises- vs. RONIN in Matches

*one of its wings cut off

posted about 7 years ago
#68 TF2 update for 7/28/16 in TF2 General Discussion

im pretty sure the reason the war update ends 1.5 months after it started was because they need a bunch of time to fix all the shit they've broken before the next major update

posted about 7 years ago
#51 TF2 update for 7/28/16 in TF2 General Discussion
shorasI thought Black Box's reload time was already identical to stock.

it is, the animation was just off

posted about 7 years ago
#5 Tip of the Hats 2016 in TF2 General Discussion
armadillohttps://i.gyazo.com/5ae3189359ffa81aae47209d95fdc46a.png

this is probably the one other tf2 event in the summer he was talking about

posted about 7 years ago
#22 ESEA S22 W9: EVL Gaming vs. FROYO BLACK in Matches
jerhmstaggerung LOVES his liberty launcher
https://clips.twitch.tv/b4nny/GlamorousFlamingoKevinTurtle

man i wish i watched b4nny's stream instead of playing a lobby

drunk angry b4nny "casting" this game sounds hilarious lol

posted about 7 years ago
#7 how to make cl_showpos show only x/y velocity in TF2 General Discussion
yttriumYou could always just try making a sourcemod extension, but the downside is that it's going to be server-side and would cause a little bit of latency, whereas cl_showpos is client-side.

i've been trying to learn c++ (and have done a bit so far) and would prefer to learn how to make tf2 addons regardless-- i have some other ones with actual functionality in mind as well.

posted about 7 years ago
#5 how to make cl_showpos show only x/y velocity in TF2 General Discussion
wareyaYou can't. It's part of the game code. I made a toy source mod once and showpos is written in C++. You might be able to make an extension (like prec) but I highly doubt you'll be able to get it signed or anything.

okay, that's what i thought, thanks for the help.

i know a bit about making source mods, but i have no idea how to compile just a bit of the code to make a plugin instead of recompiling a slightly modified hl2dm

posted about 7 years ago
#5 Ready Steady Pan could have a season 3 in TF2 General Discussion

lft

-on burningsmile's team-

posted about 7 years ago
#3 how to make cl_showpos show only x/y velocity in TF2 General Discussion
yttriumprobably can't change that. but why can't you just ignore the other values? it's not like most people using net_graph ever actually read much more than fps, ping, and lerp

what i mean is that there are 7 values: xpos ypos zpos xrot yrot zrot and velocity

the velocity value takes into consideration z velocity as well, and i was wondering if there was a way to change this or an alternative

posted about 7 years ago
#1 how to make cl_showpos show only x/y velocity in TF2 General Discussion

id like to test the speeds of things and jumping and such, but when you enable the default showpos command, it shows your velocity on all three planes

id like it to show it on just the x/y or horizontal planes

posted about 7 years ago
#11 Crowns sponsor ex-NameLess in TF2 General Discussion
HollaManthis is kinda interesting too
http://crowns.gg/2016/07/26/open-positions-in-the-tf2-section/

looks like theyre trying to be a sponsor closer to other esports sponsors but for tf2

thats definitely cool

posted about 7 years ago
#11 Custom Hud's not working (not even one) in Customization

if you have problems do you have an info.vdf file in the folder containing resources, materials, etc?

if you dont, just save an info.vdf in the folder inside of custom containing all the folders and files and such.

info.vdf"insert_hud_here"
{
"ui_version" "1"
}
posted about 7 years ago
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