:(
http://puu.sh/3qjI7/321d509201.png
google, pls
Account Details | |
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SteamID64 | 76561198037467133 |
SteamID3 | [U:1:77201405] |
SteamID32 | STEAM_0:1:38600702 |
Country | Germany |
Signed Up | April 14, 2013 |
Last Posted | September 29, 2018 at 5:46 AM |
Posts | 2393 (0.5 per day) |
like this?
http://cloud-2.steampowered.com/ugc/919015141232424787/6365EC91461E31F13834C8B55253B1DA50562EC9/
Here you go: https://www.dropbox.com/s/qfx5ir4j37wf439/outlines.rar
Sorry, I didn't even save it because it was so simple. I made the white wings by installing the Garm3nFont and writing Z, then rasterized the text layer and centered it.
Then I made it rainbow using another layer.
But here is the original png file of it if you can use that.
http://i.imgur.com/OUMnaQb.jpg
A protip to all photoshoppers: Make sure to save all files uncompressed because at the small size of the crosshair compression could change its apprearance.
wareyathe301stspartanI think this sentence is implying that it should not work with sv_pure in the present as well and that something is wrong because it does.Yes, yes, and yes. I specifically said that it seems like a bug that this works; that has nothing to do with whether or not it actually does in fact work or not. You were way too defensive about that.
Is it just me or am I derailing my own thread with an idiotic discussion about semantics?
No, all I was asking you was, since you say it seems to be a bug, whether or not the aformentioned new HUDs which utilize the same files, have been working before.
I'm not defending anything, it's obvious that this is working right now and honestly that's all I can say. No idea what sv_pure would have done to it earlier or will do in the future.
shifty1gwould it be possible to change damage numbers this way?
Not really. What you are doing here is just creating a permanent "overlay" over your HUD.
I guess you might be able to use images for damage numbers in general but that would be something different and is probably rather pointless since numbers are actual characters and you can simply change the font.
Pacifistthe301stspartanThat.
If you have Photoshop you can simply make your crosshair, save it as tga with transparency and then convert it into vtf.
Check this tutorial: http://tf2.gamebanana.com/tuts/7660
What kind of centering should I make for the image?
The center depends on your game resolution. If you use photoshop to make your crosshair you can just sue the ruler tool (ctrl+r) and make to crossing lines to determine the center. For example at regular fullhd you would put those lines at 960 and 540. if you want to save time and be precise, simply draw one half of your crosshair and then mirror it so both sides will be the same amount of pixels away from the center.
Edit: I forgot to say, your image should always fit your screen resolution. You make the crosshair already centered in photoshop, hence the tips above. You don't want to make a small image with just the crosshair and center it in your HUD config, that would be tedious.
Zamblerwow that would've been nice before just trial-and-error based off your crosshair ):
I didn't really undestand that... what's your problem again? Can I help?
That.
If you have Photoshop you can simply make your crosshair, save it as tga with transparency and then convert it into vtf.
Check this tutorial: http://tf2.gamebanana.com/tuts/7660
I think this sentence is implying that it should not work with sv_pure in the present as well and that something is wrong because it does.
Is it just me or am I derailing my own thread with an idiotic discussion about semantics?
?
IIRC TF2 didn't used to allow this with sv_pure
sv_pure 2 is supposed to force *everything* that isn't *specifically* meant to be be universally allowed
Not working on fresh/new files sounds like a bug.
Erm. You said it would not work in sv_pure 2. I asked if there weren't HUDs that utilized images anyway. You replied with "not old ones" (before editing the post) and I asked if those therefore did not work on sv_pure=2.
I don't understand what you are trying to tell me then.
So new ones don't work with sv_pure 2?
You read those posts and you are certain it's a troll and then you read the following posts and just don't know what to believe anymore...
Well, aren't there HUDs that utilize images by default?
This does not replace any texture. All it does is add an image to the HUD. I don't think sv_pure is intended to ban those. You cannot get unfair advantages from it. (Except shiny crosshairs of course).