KonceptYou know what I'd really like to see? The uber gained on allied crossbow hit put on the overdose, but instead of on hit, you gain ubercharge on kill. That would surely shake up the meta of medic primaries. I remember watching compilation clips of old medics way back who were just amazing with needles and could basically fight their way out of a 1v1. It just seemed surreal to me at the time how someone could be so good with needles.
Also the whole thing of crossbow bolts doing 75 healing minimum when you're basically breathing down a teammates neck is actually ridiculous. I think 75 should be the max because for a lot of classes a long range arrow is basically the same thing as getting a full health pack. I'm not going to lie, hitting those cross map bolts to save a teammate is super satisfying. Lots of medic mains would say the same thing, but it's simply something that makes the current crossbow too good.
thesqrtminus1Kavsnip
what do you expect from this community it's full of people who think that their way is the best way and whenever someone says "maybe your way isn't the best way" they either ignore them or shit on them
you got a better suggestion that will net significant gains for the community in the short term and long term? If so I'm pretty sure everyone would love to hear it.
the problem with removing the crossbow is that, at least to me, it would make medic just so not fun to play. As someone who currently plays engie in hl (lolhl) and is looking to play medic in actual competitive, i just would not find medic fun if the xbow was removed because it would make medic just a "hold down m1 forever" class. i don't know if anyone shares this feeling, but I certainly don't think playing with needles as a low open medic would be in anyway fun. feel free to downfrag me for this, i don't care. I just feel like i should clarify. Yes, i see the problem that the xbow has, but taking it away would just be unfun.