a whopping $50
| Account Details | |
|---|---|
| SteamID64 | 76561198065040540 |
| SteamID3 | [U:1:104774812] |
| SteamID32 | STEAM_0:0:52387406 |
| Country | Cuba |
| Signed Up | April 5, 2015 |
| Last Posted | October 21, 2026 at 3:45 PM |
| Posts | 1686 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | |
| Windows Sensitivity | |
| Raw Input | 1 |
DPI |
|
Resolution |
1920 x 1080 |
Refresh Rate |
144hz |
| Hardware Peripherals | |
|---|---|
| Mouse | SteelSeries Sensei |
| Keyboard | Razer BlackWidow X Chroma |
| Mousepad | SteelSeries QcK |
| Headphones | Sades 7.1 (Black) |
| Monitor | BenQ XL2720Z |
bLatfw we get more tf2 updates in 2 weeks than we did in the 10 months prior
last 2 years more like
its nice that valve has been putting out consistent bug fixes over the last week
ok anyone who says firing faster is a nerf is silly. if you're that bad at tracking you can take your time to hit your shots by tapping instead of holding m1. you just have the option to fire faster now.
Competitively, the gun is obsolete. There is no reason to use the ambassador over the revolver or l'etranger. Long range, revolver does more, and close-mid range, revolver is so much more consistent. 2 bodyshots does more than 1 headshot. The only use for the ambassador now is 2 shotting snipers wearing the razorback close range - which the revolver could do in 3 anyway
i always assumed thaigrr had a night job or something so he would be awake at 4am anyway
setting an alarm to wake up at 4am to play tf2 sounds like something i would not want to do
F
if the update was released as a christmas update after the pyro update id be happy with it
but 450+ days of waiting an no competitive matchmaking changes and tons of bugs and things not working? absolutely not worth it. kinda makes u wonder if they actually gameplay tested their update at all
i call upon the downvote fairies to smite smesi
buff ur demo, then soldier, then engie/pyro/spy, then heavy/scout/sniper since those last 3 classes utilize buffs on midfights more than engie/pyro/spy does
The Size Of 2-3 Major Updates
size: 1.2 GB
Ok so like what exactly did the devs do that warranted an approximate $150,000 salary between the announcing of the pyro update and the delivery? They contributed a minimal amount of maps, taunts, and paints, they implemented year and a half old ideas, added a few weapons - a few of which probably are unbalanced/unusable - and were not able to fix competitive matchmaking, which was the biggest thing they were supposed to be working on. They each earned enough to live off of for 3 fucking years and they couldn't get this work done over a year and a half. They already knew the community wanted the same damn system that CS:GO or Dota 2 had, the same system that THEIR OWN COMPANY made, but they weren't able to get it done?? They work for one of the biggest game development companies and they somehow manage to disappoint update after update after update... meanwhile, look at Overwatch. The development team of Overwatch released more game changing updates in the last fucking year than TF2 has over probably 4 years.
tl;dr devs did not do nearly enough as they should have been able to over 1.3 years or whatever to warrant being developers for valve