Brimstonemirrorman plays a mean pyro too
dont forget his loose cannon demo
Account Details | |
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SteamID64 | 76561198065040540 |
SteamID3 | [U:1:104774812] |
SteamID32 | STEAM_0:0:52387406 |
Country | Cuba |
Signed Up | April 5, 2015 |
Last Posted | September 24, 2025 at 8:51 PM |
Posts | 1648 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
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Resolution |
1920 x 1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | SteelSeries Sensei |
Keyboard | Razer BlackWidow X Chroma |
Mousepad | SteelSeries QcK |
Headphones | Sades 7.1 (Black) |
Monitor | BenQ XL2720Z |
Brimstonemirrorman plays a mean pyro too
dont forget his loose cannon demo
i want to not play this game anymore but i have nothing better to do
ballzySpuhalf of ur complaints are due to you being bad, thats not ESEA's faultThere are always varying levels of skill in any competitive game, if a platform does not accomodate for a wide amount of skill it will suffer in growth, which is a problem that competitive TF2 faces already.
You can't blame a player for being low skill. They're trying to play the game and have fun, just like you, and you aren't any better or worse than them because of your skill level, despite what your ego may tell you.
it's not ESEA's fault if someone is not good enough to compete with other low level teams. there is not enough teams to warrant another division. there are ALWAYS going to be losers in a competitive league, there's no easy fix to being worse than others that a league can come up with.
half of ur complaints are due to you being bad, thats not ESEA's fault
hey friends why don't we help this person with tips that he's asking for instead of ridiculing him for the gamemode ty
on offense: pressure E if your combo is playing in BEC connector, otherwise play with your combo and die a lot for trades. trading is really good on blue b/c of instant respawns on blue and 20+ second respawns on red.
on defense: play at the E spawn and call if anyone is going into lobby after A is capped, stop engineer from getting a gun in wishbone or at E. after B is capped, do whatever you want as long as you get kills and don't feed.
Team Fortress 2 (TF2) is a team-based multiplayer first-person shooter video game developed and published by Valve Corporation. It is the sequel to the 1996 mod Team Fortress for Quake and its 1999 remake, Team Fortress Classic. It was released as part of the video game bundle The Orange Box in October 2007 for Microsoft Windows and the Xbox 360.[1] A PlayStation 3 version followed in December 2007.[2] The game was released for Windows as a standalone entry in April 2008 and was updated to support OS X in June 2010 and Linux in February 2013. It is distributed online through Valve's digital retailer Steam, with retail distribution being handled by Electronic Arts.
In Team Fortress 2, players join one of two teams comprising nine character classes, battling in a variety of game modes including capture the flag and king of the hill. The development is led by John Cook and Robin Walker, creators of the original Team Fortress. Announced in 1998, the game once had more realistic, militaristic visuals and gameplay, but this changed over the protracted nine-year development. After Valve released no information for six years, Team Fortress 2 regularly featured in Wired News' annual vaporware list among other ignominies.[3] The finished Team Fortress 2 has cartoon-like visuals influenced by the art of J. C. Leyendecker, Dean Cornwell, and Norman Rockwell,[4] and uses Valve's Source game engine.
Team Fortress 2 received critical acclaim for its art direction, gameplay, humor, and use of character in a multiplayer-only game.[5][6][7][8] Valve continues to release new content, including maps, items, and game modes, as well as community-made updates and contributed content. In June 2011, it became free-to-play, supported by microtransactions for in-game cosmetics. A 'drop system' was also added and refined, allowing free-to-play users to periodically receive game equipment and items by use of a random number generator. Though the game had an unofficial competitive scene for many years, support for official competitive play through ranked matchmaking and an overhauled casual experience was added in July 2016.
Contents
1 Gameplay
1.1 Game modes
1.2 Classes and characters
1.2.1 Offense
1.2.2 Defense
1.2.3 Support
1.2.4 Non-playable characters
1.3 Competitive play
2 Development
2.1 Origins and early development
2.2 Final design
2.3 Release
2.4 Post-release
2.4.1 Trading
2.4.2 Free-to-play
3 Marketing
4 Reception
5 References
6 External links
Gameplay
A group of RED players attacks a BLU base on map "cp_well"
Team Fortress 2 has similar gameplay to previous releases in the series due to its focus on two opposing teams competing for a combat-based objective.[6] In the game's fiction, the teams are composed of mercenaries hired by two feuding brothers to protect the company assets belonging to one brother while trying to destroy those of the other; the teams are thus represented by the names of these companies: Reliable Excavation & Demolition (RED) and Builders League United (BLU). Players can choose to play as one of nine character classes in these teams, each with his own unique strengths, weaknesses, and weapons. In order to accomplish objectives efficiently, a balance of these classes is required due to how these strengths and weaknesses interact with each other in a team-based environment. Although the abilities of a number of classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained, that being one primary weapon, one secondary weapon, and one melee weapon.[9][10] The game was released with six official maps, although over 100 maps have since been included in subsequent updates, including competitive remakes of older maps and community-assembled maps.[11][12] When players join a level for the first time, an introductory video shows how to complete its objectives. During matches, the "Administrator",[13] a woman voiced by Ellen McLain, announces various game events over loudspeakers.[14] The player limit is 16 on the Xbox 360 and PlayStation 3.[15] On the PC, in 2008 Valve updated the game to include a server variable that allows up to 32 players.[16]
Team Fortress 2 is the first of Valve's multiplayer games to provide detailed statistics for individual players. They include: time spent playing as each class, most points obtained, and the most captures or objectives achieved in a single life. Persistent statistics tell the player how he or she is improving in relation to these statistics, such as if a player comes close to his or her record for the damage inflicted in a round.[11] Team Fortress 2 also features numerous "achievements" for carrying out certain tasks, such as scoring a certain number of kills or completing a round within a certain time. New sets of class-specific achievements have been added in updates, which add new abilities and weapons to each class once unlocked by the player. This unlockable system has since been expanded into a random-chance system, where the player can also obtain the items simply by playing the game.[17]
Game modes
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Team Fortress 2 contains many core game modes. These include Capture the Flag where the BLU and RED teams fight to steal each other's intelligence (represented in game as a briefcase) and return it to their base. At the same time, each team must defend their own intelligence. When the intelligence is dropped because of the player dying or manually dropping it, the intelligence will stay on the ground for 1 minute and return to its original location, or until picked up again by an enemy player. The intelligence can only be picked up by the opposing team. The first team to capture the intelligence three times wins.[18] Control Points is a game mode where there are several control points laid around the map, typically 3 or 5. For a team to win they must capture all the control points within the time limit. The time limit is reset on the capture of a control point by either team.[citation needed] Attack/Defend consists of the BLU team attempting to capture all RED teams capture points within a time limit. RED cannot recapture a point after BLU has captured it.[citation needed] Another core game mode like Attack/Defend is Payload, were BLU team must typically push a cart containing a bomb through all of RED team's checkpoints within a time limit, and this time limit is extended upon BLU capturing a checkpoint. The BLU team wins by pushing the bomb cart to the last checkpoint, while RED team wins upon defending until the time limit runs out.[19] King of the Hill is another core game mode, that contains a single control point that can be captured by both RED and BLU teams. Upon the capture of the control point, a team specific counter starts counting down and stops upon being captured by the opposing team. The first teams' timer to finish counting down wins.[20]
There are also several alternate game modes within Team Fortress 2. Payload Race, like Payload, both RED and BLU teams push a team-colored cart to a checkpoint, unlike Payload there is only one checkpoint at the end of the track and no timer. The team to reach their checkpoint first wins.[21] Territory Control consists of several capture points spread out across a single map. Like Control Point each point can be captured by either the RED or BLU teams. Unlike Control Point only two points are accessible at a single time, upon a team's successful capture of a point the "stage" ends and the accessible capture points change.
thats a lot of ants under the screen
i had no love for the guy but don't say that he deserves to be dead now. be humble, at least wait a month for people to forget about it.
Arenpootis fazbear wins
please give me your trade link poot man and ill give you your beloved scrap mettle
if anyone has a description feel free to suggest one
glock
The year is 2072. California has seceded from the United States. The European Union has accepted all of South America and Africa into the union, completing its dominance over the world. Memes are non existent. Swearing is punishable by jail sentences. All of Donald Trump's bloodline is deceased. Except for one. It is up to Eric Trump Jr. to rescue TFTV from being deleted from the internet.