ReeroLike seriously though this isn't blind hate or circlejerking against change or whatever
Are you reading the same thread as me? Literally look at this other post I quoted. There are people with well reasoned arguments such as yourself but the general consensus is "ew dumb and broken weapons get it AWAY from me" while seeming to forget that what everyone is talking about was allowed and hardly affected the game for an entire season+
terabytewe can't remove old and outdated maps from the map pool there's no time left in the off season sorry guys, next season
but we've unbanned all these broken weapons without announcing a meeting had taken place or that the decision had been made. have fun!
These were the unbanned weapons:
Pocket Pistol
Atomizer
Cow Mangler
Mantreads
Dragon's Fury
Gas Passer
Let's run through the list
Pocket Pistol:
Nerfed, at best you can regen 27 hp if you hit an entire clip. It hardly matters and nobody saw a real reason for it to be banned anymore. Inconsequential.
Atomizer:
It has to be fully deployed to give you a third jump (quick switch script patched). Anywhere a scout can triple jump to is someplace scouts could already have gotten to with the winger or basher anyways.
Cow Mangler:
Infinite Reserve ammo, Trade clip for a mini crit rocket that applies afterburn, -90% damage to sentries. Most arguments about it tend towards the side of "ammo management is a skillful and important mechanic" or that charge shots somehow broke the game which is honestly astounding to me because I saw no functional difference between s26 and post-ban. It is by far the most controversial change but it doesn't even get near "gamebreaking" status like some other weapons would (ex: vaccinator or base jumper)
Mantreads:
Actual interesting side grade, this weapon has been long past due for seeing usage
Dragon's Fury:
Not a great weapon for what pyros are used for in 6s
Gas Passer:
Inconsequential