WalrexI don't think DM or individual play matters nearly as much once you get to higher level play (except on scout since that class is busted), and im hoping to stress that a consistent roster thats dedicated to not improving as individual players, but as a team might have a chance to legitimately upset a team like froyo. Ascent players might have the most potential in this regard, but i still find that many players generally need to start thinking in this regard. Investing in DM bears smaller and smaller benefits as you sink thousands of hours into TF2, whereas strong coordination and dedication to your teammates is untapped potential for many players.
ok so the problem here is that you're just wrong. it's like you're parroting a concept that's true for most esports, which is that individual skill evens out at the top and things like coordination and communication become more important, and thinking it's just because once a game has been around for a while that sort of plateauing is inevitable. the reality of tf2, however, is the player base is much smaller, so the difference in individual skill between even top 4 invite teams can still be felt. take habib, for instance- he's significantly better individually from a DM standpoint than just about any other demo. true, he probably wouldn't be as effective having to play the bdonski/campy role, but if your team wants a carry demo who will take lots of heals and put out as much damage as possible, there is literally no reasonable facsimile of him, and he's on froyo. following this, there's a reason why b4nny and habib still mge and dm for literally hours a day, and it's not only warmup or superstition or whatever- no one has come close to reaching the skill ceiling on most classes, and that edge is still important.
I do agree with you that there's a lot of untapped potential strategically in tf2 (which for the record would probably require coaches/salaries/in-person meetups to really reach another level), but I think a lot of people underestimate the value of individual decision making when they set up the dichotomy of DM and teamwork. froyo has players with a ton of experience, sure, but they also have an intuitive understanding of the game. there's a reason why blaze and yomps both started out as scout mains but pretty much instantaneously reached an invite level when they switched to soldier; their sense of timing of when to aggress is incredible. not saying that can't be taught/improved AT ALL, but to act like more teamwork-oriented practice would suddenly make teams like Ascent, Velocity and NGF to have as good teamwork and comms as froyo is unrealistic, because there's an individual component to that as well.
WalrexI really dislike these kinds of observations because they have no depth whatsoever. Yes, they have the better players, and yes, they are the better team. But what people care about is why they are better, and how things got to be that way. Them being better isnt a problem, the problem is figuring out how other players can rise to meet them at the top.
trust me, I'm as big a hater of the "better players are better and that's that" tautological arguments as you are. once upon a time, highlander used to have a limit on the number of invite players that could be on one team, and my ridiculous nerd essays were one of the biggest reasons why that stupid rule got removed. I pointed out that it wasn't as if invite players were a different species, and useoftoaster helpfully added that, if you replaced "invite" with "really good", you would realize how stupid such a rule was ("limit of 2 really good players per team", "we need this rule so that teams without really good players stand a chance", etc.).
still, I have to be realistic and point out that a) froyo is still improving themselves, b) the gap is larger than some people think BECAUSE individual dm/gamesense is a factor as well, and c) froyo has shown themselves willing to poach players on other playoff invite teams, and therefore catching up to them is extremely difficult. I definitely don't think it's impossible, but reducing it to "just practice better" is disingenuous.
WalrexAnd i really dont think its so lonely at the top. Even if b4nny puts more time into this game than anyone else, that time has diminishing returns regardless. This is why upsets happen. A player who puts in less (but only a little less) time into practicing should be able to win if, say, they have a good day and b4nny has a bad day. Good days and bad days happen, people arent just robotic algorithms. So even if everyone on froyo was technically better on their respective classes than their opponents, that shouldnt be enough in it of itself to secure wins for seasons on end. This is why I keep trying to stress teamplay. The thing froyo has that other teams dont is commitment as a team. This is the one aspect where i think froyo excels so far beyond the competition that they cant lose. This is the aspect that im hoping people will begin to pay more attention to.
again, I think you're underestimating the gap between players, and therefore how diminished the returns are. I will concede that scout is so OP right now that your good day/bad day argument would lead to upsets if a team had scouts almost as good as froyo's (which is why I said that the best possible team of non-froyo players could prolly win up to 20% of the time), but that still hinges on making some serious roster upgrades.