mustardoverlord
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SteamID64 76561198013620065
SteamID3 [U:1:53354337]
SteamID32 STEAM_0:1:26677168
Country Bhutan
Signed Up July 18, 2012
Last Posted June 24, 2025 at 11:55 AM
Posts 5514 (1.1 per day)
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#12 Insomnia63: Day 2 in Events

whats the deal with funs, is he like hung over or dying of food poisoning

posted about 7 years ago
#3 Insomnia63: Day 2 in Events
mustardoverlordim pretty sure the NA team has underperformed in every one of these seeding group stages because they're jet lagged as shit

prove me wrong in the upper bracket finals 7

dont doubt me euros

posted about 7 years ago
#31 Insomnia63: Day 1 in Events

im pretty sure the NA team has underperformed in every one of these seeding group stages because they're jet lagged as shit

prove me wrong in the upper bracket finals 7

posted about 7 years ago
#6400 Frag Clips Thread in Videos
Vanahttps://www.youtube.com/watch?v=L9DqzP4YQyM&t

two questions:

1) is pvhud issued at birth to all aussies

2) will it make me good at scout

posted about 7 years ago
#22 things 5 ping players do in TF2 General Discussion
ZestyI have 80 ping and if u dont go for a direct the microsecond someones feet leave the ground ur an enormous pussy.

Truly the Hard Aim Pootis Serbia of lore.

posted about 7 years ago
#5 Dashnerr personal update in Off Topic

glad to hear he's getting help, takes a big man to admit you have an addiction that you can't beat on your own

good luck buddy

posted about 7 years ago
#56 ESEA S28 GF: froyotech vs. Ascent in Matches

at the end of the day, people with a win-at-all-costs mentality/personality type are probably more likely to be playing a game with money and "fame" on the line and not tf2

the thing about b4nny is that it's an aberration that this game even has one guy like that, and given how he basically had to corner the stream market to even eke out a living, it's unrealistic to expect more than one

I sometimes wish players had more of a growth-oriented mindset and took criticism better/sacrificed for the team more/fucked around and got emo less, but the fact of the matter is people who are that competitive aren't in this community

posted about 7 years ago
#84 The State of ESEA-Invite (a nerd essay) in TF2 General Discussion
WalrexI don't think DM or individual play matters nearly as much once you get to higher level play (except on scout since that class is busted), and im hoping to stress that a consistent roster thats dedicated to not improving as individual players, but as a team might have a chance to legitimately upset a team like froyo. Ascent players might have the most potential in this regard, but i still find that many players generally need to start thinking in this regard. Investing in DM bears smaller and smaller benefits as you sink thousands of hours into TF2, whereas strong coordination and dedication to your teammates is untapped potential for many players.

ok so the problem here is that you're just wrong. it's like you're parroting a concept that's true for most esports, which is that individual skill evens out at the top and things like coordination and communication become more important, and thinking it's just because once a game has been around for a while that sort of plateauing is inevitable. the reality of tf2, however, is the player base is much smaller, so the difference in individual skill between even top 4 invite teams can still be felt. take habib, for instance- he's significantly better individually from a DM standpoint than just about any other demo. true, he probably wouldn't be as effective having to play the bdonski/campy role, but if your team wants a carry demo who will take lots of heals and put out as much damage as possible, there is literally no reasonable facsimile of him, and he's on froyo. following this, there's a reason why b4nny and habib still mge and dm for literally hours a day, and it's not only warmup or superstition or whatever- no one has come close to reaching the skill ceiling on most classes, and that edge is still important.

I do agree with you that there's a lot of untapped potential strategically in tf2 (which for the record would probably require coaches/salaries/in-person meetups to really reach another level), but I think a lot of people underestimate the value of individual decision making when they set up the dichotomy of DM and teamwork. froyo has players with a ton of experience, sure, but they also have an intuitive understanding of the game. there's a reason why blaze and yomps both started out as scout mains but pretty much instantaneously reached an invite level when they switched to soldier; their sense of timing of when to aggress is incredible. not saying that can't be taught/improved AT ALL, but to act like more teamwork-oriented practice would suddenly make teams like Ascent, Velocity and NGF to have as good teamwork and comms as froyo is unrealistic, because there's an individual component to that as well.

WalrexI really dislike these kinds of observations because they have no depth whatsoever. Yes, they have the better players, and yes, they are the better team. But what people care about is why they are better, and how things got to be that way. Them being better isnt a problem, the problem is figuring out how other players can rise to meet them at the top.

trust me, I'm as big a hater of the "better players are better and that's that" tautological arguments as you are. once upon a time, highlander used to have a limit on the number of invite players that could be on one team, and my ridiculous nerd essays were one of the biggest reasons why that stupid rule got removed. I pointed out that it wasn't as if invite players were a different species, and useoftoaster helpfully added that, if you replaced "invite" with "really good", you would realize how stupid such a rule was ("limit of 2 really good players per team", "we need this rule so that teams without really good players stand a chance", etc.).

still, I have to be realistic and point out that a) froyo is still improving themselves, b) the gap is larger than some people think BECAUSE individual dm/gamesense is a factor as well, and c) froyo has shown themselves willing to poach players on other playoff invite teams, and therefore catching up to them is extremely difficult. I definitely don't think it's impossible, but reducing it to "just practice better" is disingenuous.

WalrexAnd i really dont think its so lonely at the top. Even if b4nny puts more time into this game than anyone else, that time has diminishing returns regardless. This is why upsets happen. A player who puts in less (but only a little less) time into practicing should be able to win if, say, they have a good day and b4nny has a bad day. Good days and bad days happen, people arent just robotic algorithms. So even if everyone on froyo was technically better on their respective classes than their opponents, that shouldnt be enough in it of itself to secure wins for seasons on end. This is why I keep trying to stress teamplay. The thing froyo has that other teams dont is commitment as a team. This is the one aspect where i think froyo excels so far beyond the competition that they cant lose. This is the aspect that im hoping people will begin to pay more attention to.

again, I think you're underestimating the gap between players, and therefore how diminished the returns are. I will concede that scout is so OP right now that your good day/bad day argument would lead to upsets if a team had scouts almost as good as froyo's (which is why I said that the best possible team of non-froyo players could prolly win up to 20% of the time), but that still hinges on making some serious roster upgrades.

posted about 7 years ago
#80 The State of ESEA-Invite (a nerd essay) in TF2 General Discussion

the problem is, froyo has better DM AND coordination/comms/trust or whatever else than Ascent

they just have better players, that's the reality

posted about 7 years ago
#76 The State of ESEA-Invite (a nerd essay) in TF2 General Discussion

froyo's dominance is pretty much just the inevitable result of an amateur game with a relatively small talent pool.

as others have said, no one can afford (literally) to put in the effort of b4nny consistently, which isn't changing anytime soon. on top of that, an underrated aspect of froyo's dominance is that, as the #1 team, they've always had the ability to get talent from other teams- yomps, arekk and habib were all already on the #2 or #3 teams in invite when b4nny grabbed them up, meaning that a) they were already incredibly strong players and b) he was simultaneously weakening his biggest rivals. I'm not saying there's anything wrong with this, it's just natural.

the difference in a game like, say, CS:GO, is that the number of truly elite players is just too high for such a strat to result in a permanent #1 team. in fact, this sort of thing happens in domestic scenes all the time. SK reached the top by always picking up the best Brazilian players; same with Astralis for Denmark and with Na'Vi for the CIS region. we just don't think of Ascent as being like the Immortals or the North of tf2 because there's only ONE superteam (at least in NA) in this analogy, not 4 or 5.

the sad truth is, this season's ascent roster only had 2-3 individual players at the level of the guys on froyotech, so no amount of practice and dedication could quickly close the gap. I personally feel like there's enough talent in NA to build a team that, like Ascent from a few seasons ago, can get very close to froyo and maybe beat them 10-20% of the time. however, even that team wouldn't be CONSISTENTLY as good, and I don't think there's enough talent to sustain more than one team like that at a time.

tf2 came out in 2007, had no developer support compared to modern games, and still has a small but vibrant and passionate scene compared to most games of its ilk. to me, that's enough, and I've made my peace with dwindling pug playerbases and tiny prize pools. froyo being this dominant is just another consequence of our situation. but you know what? tf2 has had a good run regardless.

posted about 7 years ago
#4 ****WARNING ESEA GRAND FINALS SPOILERS**** in TF2 General Discussion
daybraekwatching the finals it was clear (in my opinion) that froyo was the better team.

well after watching the finals it was clear (in my opinion) that ascent was the better team.

posted about 7 years ago
#835 unpopular tf2 opinions in TF2 General Discussion

this fuxx guy might be phrasing his opinions like a neckbeard but at least theyre actually unpopular

some of yall are like "MGE tryhards are annoying, getting to invite requires both DM AND gamesense, and pyro is annoying to play against! stop me before I go too far!!"

posted about 7 years ago
#6711 stream highlights in Videos
shinsohttps://clips.twitch.tv/PuzzledLittleJayFunRun

reminder that joe did this in plat grand finals and stabbed nursey

no hate

posted about 7 years ago
#14 somewhat lft in Recruitment (looking for team)

https://twitter.com/KenJac/status/1028354071693025280

I got new internet lehgo

posted about 7 years ago
#2 MAJOR CS:GO update for 8/2/18 (Panorama UI) in CS2 General Discussion
wickedplayer494– Planted C4 will now emit a different beeping sound when planted at bombsite B.

,LMAO what a gift to the morons of the world

posted about 7 years ago
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