when random crits decide the fate of a game... they can apologize all they want ...
and whats the point of random spread ? why is this still a thing ?
lets keep 2 major random variables in our Balance update ..
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Daffodil-Everyone is hyping up the performance increases- but do keep in mind that it might be attributable to item servers not being up, and thus nobody having cosmetics equipped.
its honestly a rly good performance though, 250 avg on 24 pub server damm
exactly shit like this takes nothing to fix, yet it still gets ignored
Skyeobe_mousiopedo dropped guns still retain ubercharge ?
"Stored ÜberCharge begins to decay over time after coming to rest"
The stored uber decays at 10% per second (and the medigun emits squeaky little noises as that happens lol).
i find it hilarious that they waste time doing this crap and there´s still so much basic shit that gets ignored over and over
crosshairs
still need cfgs
no hud improvements
the minmode viewmodels looks like a joke imo
they keep changing class balances that no one asked or even thought of
fuck this update
obe_mousiopedo dropped guns still retain ubercharge ?
"Stored ÜberCharge begins to decay over time after coming to rest"
pfff fucking hell, harder to track percentages, wtf were they thinking, and the enemy medic can still pick it up rly fast .. wtf
do dropped guns still retain ubercharge ?
is it just me or the minmode viewmodels look absolutely shit?
benchmark1.dem,136.5,
benchmark1.dem,149.6
benchmark1.dem,149.7
first bench was before update 136.5 avg, last 2 after update same demo 149.6/149.7 with a high quality cfg
changing a class speed after all these years ? WTF
Improved rendering performance of zombies. wtf is this ?
im starting to question that guy who told that day 2 is usually after day 1
if they maintain random crits and ramdom spread on a rebalance update im gonna LUL so hard
GazUpdate will come out when I'm on vacation
Hype around it will be gone the time I'm back
Please kill me
with a minigun or a flamethrower? you choose
ScrewballThey need to raise the viewmodel_fov limit.
They need to lock it at a default value
they honestly should get rid of this need to get a fps config
just give us a slider with interp options
button to disable ragdolls
button to disable gibs
most cfg cvars are accessible with the video options, add a handfull of console commands and tbh i dont think in my opinion ill need a cfg if this is available