Remember that this only works around one vulnerability and more fixes should be coming which decrease performance slightly more.
EDIT: here's Intel's statement https://newsroom.intel.com/news/intel-responds-to-security-research-findings/
Account Details | |
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | August 30, 2025 at 2:10 PM |
Posts | 1574 (0.5 per day) |
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Raw Input | 1 |
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Remember that this only works around one vulnerability and more fixes should be coming which decrease performance slightly more.
EDIT: here's Intel's statement https://newsroom.intel.com/news/intel-responds-to-security-research-findings/
Tino_Yeah sorry but shit like the sandman have literally been piles of shit and OP for close to 10 years now. That's not a patch with a "metagame" its just fucking stupid.
We're not 10 years in the past now. Stop acting like it. The developer mindset on the game has changed now and to pretend like they'll behave exactly as they did with the sandman before (when they didn't pay much attention to maintaining good balance) is just not logical.
springrolls??
idk if you've read the thread but literally all the people who say that a certain direction will push tf2 toward being an esport are the people advocating for unbanning unlocks and shit lol.
I haven't seen anyone support unbanning everything, besides I guess MR. SLIN who got a lot of downvotes.
springrollsedit: also other games have developers that listen directly to top competitive players and balance for the pro scene and such their decisions are usually not totally terrible. tf2 developers have a history of making changes that are straight up terrible and only get reversed through massive community backlash (initial demo nerf, bison nerf, that sword that makes you charge longer nerf, etc.)
Sure, some things are changed in later patches, but sometimes some patches just have a certain metagame that isn't "fixed" for as long as that sort of patch period lasts.
I don't actually understand why the competitive community is so set on keeping comp TF2 a stale, "perfectly balanced" game. Games aren't supposed to be perfectly balanced, that's just boring, unchanging and practically brainless from a strategy creation standpoint. Good balance comes from having a few overpowered aspects of the game, so that in a highly competitive environment, teams create new strategies over time to adapt to the many different things other teams are doing to take advantage of those overpowered aspects. There's also a case where something may make a class overpowered in one area, but that area encourages a different playstyle which is overall easier to deal with.
People right now are unfortunately delusional that TF2 is going to grow as an esport if we ban weapons and limit classes. It's not. TF2 also isn't going to grow as an esport if the devs balance the game exactly to your liking. Other competitive communities are able to accept new patches and adapt to them, and the games supported by those communities have some of the most popular esport scenes in the world. Our community has this detrimental mindset that we should distrust the developers and instead, as non-game developers, make big assumptions about if the game is perfect for us and our old strategies and then act on those assumptions through bans. This is the one thing holding us back and I hope people realize this and advance TF2 much further by getting rid of this ban system.
nopeif people are saying they're getting randomly vac banned for something silly it's pretty dumb to point at their vac ban and call them a cheater, just saying
Except if you look at their GitHub profile, they have a history of contributing to and reporting bugs for catbot, which is what I pointed out a sentence before (it's even in your quote).
I investigated a bit more into the users that complained on that GitHub report, and looks like all of them use cheats and/or develop cheats.
(including BenCat07 who posted on this thread and is now VAC banned on their Steam)
BenCat07fun fact: Said cheat was already updated to use random names instead and guess what? the VAC detection method is still present
Remember what Gabe Newell said a few years back about cheaters spreading misinformation about VAC. https://www.reddit.com/r/gaming/comments/1y70ej/valve_vac_and_trust/
You might think it's funny to make fun of Valve, but think about who is controlling the conversation and who'd like you to distrust VAC and Valve.
preloading is/was always an exploit not ever guaranteed to work.
I wouldn't be surprised if Valve patched it, considering how you can redefine model data to enable hitbox xrays on valve servers using preloaded models.
6.2.1 released with a voice bug fix, added missing transparent viewmodels addon, host_thread_mode warning fix, new release publishing method.
Also, this might seem very simple, but VAC on Windows has very simple checks too. This is probably just one step in their game of cat and mouse for catbots. We'll have to see if Valve continues to add more complex checks in the future, or if this is all they plan to do.
Definitely, the purpose of relationships is mostly communication. Online friends can still exchange thoughts and ideas with you, share their feelings, etc. If people online don't treat you like a friend, they probably wouldn't have been a good real life friend either.
Just to clarify, this was for your machine username or hostname, not Steam display name.
alamo2914Thanks for the great config. I have a question: in the contributing section, you write that in order to test changes for the config, you need to measure your average FPS in a bot match and in a casual match. How do you measure your average FPS in a match? Do you need a 3rd party programs?
Fraps or MSI afterburner should work.
MischailNo more default vpk?
Whoops! Fixed.