FreudmastercomsFreudWhat is the logic in setting net_splitpacket_maxrate exactly 1 higher than rate?It's how the rate is calculated for splitpackets.
Could you elaborate on this?
mastercomsFreudWhat effect does nb_shadow_dist have on gameplay and performance? Does it have any effect if you set r_shadows 0? Also, the Valve developer wiki article on NextBot states that it is an AI system - how does it relate to shadows?Presumably it's for MvM and TFBots, but I'm not entirely sure.
What is the logic in setting it to 200 in comfig.cfg and 0 in maxperformance.cfg?
Also, I'll just comment that I always saw the bug where cl_particle_batch_mode 2 doesn't draw flames as a positive, as it means that I can actually see when being attacked by pyros.
I honestly don't remember how exactly I came to the +1 value. I will have to check.
The distance decreases, so it's less intensive.
I would say most people would like to see how a pyro is firing, especially since people were complaining about the invisible flames bug before.
yawnsageyawnmy cl_interp is locked at .0333, how can i get it down to .0152?youre referring to lerp right?
cl_interp_ratio 1
thanks : )
I wouldn't recommend using it though. 2 is a much more reliable value.