sniffis that supposed to be followed by a value or something because that alone didn't do anything
Try aa_msaa=none
what version of config do you have? and did you edit the VPK?
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | May 29, 2025 at 11:21 PM |
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sniffis that supposed to be followed by a value or something because that alone didn't do anything
Try aa_msaa=none
what version of config do you have? and did you edit the VPK?
sniffMy mumble overlay is just a bunch of white squares now which blows
I remember the fix involving "mat_antialias" but idk what value to change or what to do to fix my overlay
in user/modules.cfg:
alias aa_msaa
catman1900Are you ever going to optimize tf2 for vr now that you have a vive?
I have a Valve Index, but good idea. I'll try it out soon.
sAvenPlaying in directx 98, low preset with a few things set to very_low,. The bug seems to happen in that part of the spawn area. When I walk away, the lighting seems to return to normal, and back to dark when I return. Switching to dx8 fixed the problem.
Could you try a low preset with no selected modules, and see if it still happens?
negasoraWhat's the command to show the numbers above the doors on process last it's driving me crazy
modules.cfg:
decals_art=on
https://docs.mastercomfig.com/en/latest/customization/modules/#map-decals
sAvenAny reason why the lighting bugs out like this? https://imgur.com/a/o1oGP1m
What is the context of this happening?
DwapkingI'm using 6.14.1, the one that's on the website. I've tried selecting modules through the console and the modules.cfg file. When i do it tries to load the module but fails.
eg: https://imgur.com/a/bUtUHsC
something is missing in my install but i can't figure out what or why.
modules.log is used for the in-game selection, but does not affect modules.cfg. Can you share your modules.cfg?
Also, the reason why it says that error is because in a recent update, TF2 broke how in-game selection was being done. I fixed this in a mastercomfig 8 beta update.
DwapkingI cannot use modules, there is no modules.log file in tf/cfg for me. The config itself works, and I can customize specific commands via an autoexec in tf\custom\customstuff\cfg\user.
When I load up the game my console looks like this: https://imgur.com/a/JPsBWM1
I's there a separate download for the modules that I'm somehow missing?
What version of the config are you using? Also, you can use the normal way to select modules, in modules.cfg. Do not use the =textures=high type commands in cfg files. Use textures=high in modules.cfg.
https://docs.mastercomfig.com/en/latest/customization/modules/
mastercomfig 8.0.0-b11
https://cdn.discordapp.com/attachments/389091098922057728/633377038002028555/mastercomfig.zip
* Reverted experimental networking changes
* Disabled custom occlusion settings (experimental change, please benchmark vs. b10)
* Updated the localization files
CS:GO has much more restricted options than TF2, yet it's a huge esport. The only thing that's really killing the competitive scene is the lack of a Valve backed tournament. Money shifts a lot of things around and makes people able to ignore annoyances.
Sure, we could also have some optimizations to the game like CS:GO has had, but really just a Valve tournament would be enough.
I've considered it, but I don't think I'm ready to contact them yet. I'm still not sure about a lot of the options.
mastercomfig 8.0.0-b10:
https://cdn.discordapp.com/attachments/389091098922057728/630059882250240010/mastercomfig.zip
* Removed lod=very_low
* Rescaled lod=low and lod=medium to account for this
* More experimental networking changes
* Rescaled networking rate to account for buffers
* Finely optimized shadows
* Optimized temp ent collision
* Increased the size decals will disappear at
* Optimized ragdolls=high
* Fixed in-game modules selection system to work after update
* Cleaned up some useless settings in the config
* Updated the localization files
Changes from 8.0.0-b9:
* Ragdoll optimizations
* Minor adjustments to increase performance in various modules
* Experiment with optimizing animation load
You all need to read the docs! :D
For your class config issue, custom configs: https://docs.mastercomfig.com/en/latest/customization/custom_configs/
For your killfeed issue, modules: https://docs.mastercomfig.com/en/latest/customization/modules/
But I'd recommend using low, not very low if you want to enable HUD stuff. Because then you aren't the target demographic for very low, which is for people who are incredibly desperate to turn everything off.
https://cdn.discordapp.com/attachments/389091098922057728/626489264447815711/mastercomfig.zip
mastercomfig 8.0.0-b8:
* Rescaled network values to Valve developer findings/statistics
* Experimentally disable threaded frame order
* Mastercomfig no longer sets various advanced options
* Updated the localization files
Support me on Ko-fi or get a config commission! https://ko-fi.com/mastercoms
3 updates in one day? POG CHAMP
ihatesillygibspretty cool program, i tried using it for an hour or so but due to the fact that putting everything on very low forces silly gibs im rather not interested in this program/autoexec. id rather stick to the toaster comanglia settings so i can have high fps + gore. still a cool program. id use it if it didnt look like i was a robot everytime i exploded.
This was a typo in the config settings and is fixed in the updated 6 versions or the 8 beta, sorry. I've deployed a hotfix to mastercomfig 7 to override these settings. You should get it if you apply the config again.
VictorIf I'm using the transparent viewmodel addon, does it matter what I set the motion-blur module to? (or just leave it at whatever default it uses for the preset?)
Addons override modules and presets.