whitepuzzleI went back and forth a lot today and I really do feel that 15.2ms feels faster for projectiles. I think that 15.2ms projectile and 21.0ms hitscan is the best balance as long as you aren't getting a lot of dropped packets on 15.2ms.
But you're always going to get packet loss on 15.2ms. There's not servers that ever have a 66 sv tick rate and 0ms var. Also, placebo has a big impact on this stuff. You need to do blind tests, or analyze it logically/mathematically using the code.