play around with values of -1, 0 or 1 for r_shader_srgb maybe?
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
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Signed Up | August 8, 2017 |
Last Posted | May 7, 2024 at 8:36 PM |
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aieraupdated to 8.0.0 and still having issues with demo recording. (looks like this https://youtu.be/PZjgq08DEZ8 )
https://cdn.discordapp.com/attachments/565171182416953344/643993059737993216/my_config.7z
i tried the new lower net_splitpacket_maxrate, and it didn't fix it, so i matched the rate like you said in this thread
i tried cl_smooth 1, and it didn't fix it
I will keep trying to see what's causing it. Could you try recording and playing back with snapshots=lan
aieraas an aside, do you recommend net_maxcleartime 0.015 or .06? because the value from that thread and your config are different (i have very good internet if it matters)
In mastercomfig 8, it was raised from 0.015 to 0.06 to be less strict/demanding. It could probably be reduced back to 0.015 on good networks.
sniffOh
I got it from the mastercomfig site which says 6.14.1 so that version I guess
I'll try v7 and also update from a 2015 version of rayshud while Im at it
7 is outdated. Use the 8 beta.
Houdini@mastercoms what do you think is the best interp settings for scout, i leave mine at interp_ratio 1 and cl_interp 0.021, internet upload speed is less than 1 Mbps
the mastercomfig defaults are what I think are best for most. Interp doesn't have much to do with internet speed, but more to do with packet loss.
sniffmedium, unedited
I mean like the version, like 8.0.0-b12
sniffis that supposed to be followed by a value or something because that alone didn't do anything
Try aa_msaa=none
what version of config do you have? and did you edit the VPK?
sniffMy mumble overlay is just a bunch of white squares now which blows
I remember the fix involving "mat_antialias" but idk what value to change or what to do to fix my overlay
in user/modules.cfg:
alias aa_msaa
catman1900Are you ever going to optimize tf2 for vr now that you have a vive?
I have a Valve Index, but good idea. I'll try it out soon.
sAvenPlaying in directx 98, low preset with a few things set to very_low,. The bug seems to happen in that part of the spawn area. When I walk away, the lighting seems to return to normal, and back to dark when I return. Switching to dx8 fixed the problem.
Could you try a low preset with no selected modules, and see if it still happens?
negasoraWhat's the command to show the numbers above the doors on process last it's driving me crazy
modules.cfg:
decals_art=on
https://docs.mastercomfig.com/en/latest/customization/modules/#map-decals
sAvenAny reason why the lighting bugs out like this? https://imgur.com/a/o1oGP1m
What is the context of this happening?
DwapkingI'm using 6.14.1, the one that's on the website. I've tried selecting modules through the console and the modules.cfg file. When i do it tries to load the module but fails.
eg: https://imgur.com/a/bUtUHsC
something is missing in my install but i can't figure out what or why.
modules.log is used for the in-game selection, but does not affect modules.cfg. Can you share your modules.cfg?
Also, the reason why it says that error is because in a recent update, TF2 broke how in-game selection was being done. I fixed this in a mastercomfig 8 beta update.
DwapkingI cannot use modules, there is no modules.log file in tf/cfg for me. The config itself works, and I can customize specific commands via an autoexec in tf\custom\customstuff\cfg\user.
When I load up the game my console looks like this: https://imgur.com/a/JPsBWM1
I's there a separate download for the modules that I'm somehow missing?
What version of the config are you using? Also, you can use the normal way to select modules, in modules.cfg. Do not use the =textures=high type commands in cfg files. Use textures=high in modules.cfg.
https://docs.mastercomfig.com/en/latest/customization/modules/
mastercomfig 8.0.0-b11
https://cdn.discordapp.com/attachments/389091098922057728/633377038002028555/mastercomfig.zip
* Reverted experimental networking changes
* Disabled custom occlusion settings (experimental change, please benchmark vs. b10)
* Updated the localization files