ReeroThe issue I had with the post #61 is that you instantly chalked up the trick to "placebo" or hearsay (specifically mentioning in regards to jumping) without properly accounting for all the variables yourself. You, as acting as an authority on the game's workings, made a very confident statement and used insufficient evidence to backup your claim, as Waldo's video 100% refuted it.
I think there's a few misunderstandings here. So the initial claim that I was disputing was that the 0 lerp exploit lowered ping:
KaptainCould you explain why it's bad to give the option to players (for projectile clases mainly) to change their settings such that their ping effectively feels lower (i.e. just using lower interp)
Reeroit essentially just makes it feel closest to offline jumping.
WaldoThe higher your ping, the more projectiles appear behind where they actually are. For soldier, this is mostly something that you can get used to providing that your ping is stable. For demo, it's a massive difference since 5 ping -> 30 ping is enough to make it so you don't see stickies when airpogoing at all, which makes it ridiculously harder.
For the purpose of seeing projectiles accurately, lerp is essentially additional latency, so 0 lerp helps a lot.
Kaptainotherwise it just results in it looking like your ping is lower (I understand it isn't, but it simply looks nicer)?
Reerotheres a difference between relying on something and the annoyance that is having to deal with an unnecessary change that essentially increases your ping. Like yeah you can pull the "Chad If You Cant Handle 50 Ping You Are Bad" but you cant deny that ping can make a big difference in performance/enjoy-ability.
As shown by my two videos, this is not the case. This is what I was addressing when I said "it was either placebo or parroted from someone else". There is no difference in projectile delay. Waldo's video does nothing to refute the original point (as you say 100%). It only proved that you could see your stickies while moving fast. So now the whole discussion is about how you can see your stickies while moving fast, still inferring that there is somehow a difference in projectile delay while moving. Honestly, that doesn't make sense to me. If projectiles are spawning at the same position and delay on either setting, that means something else must be different. That means the only way you could see your stickies with projectiles being the same (as proven by my video) is if you yourself were behind.
So ironically, that high update rate exploit is behind normal values because of how the game handles extremely low interp values, so you could be a few frames behind, depending on your frame rate.