juniorIs there a reason for blocking mat_antialias, other than it slowing down launch? Your implementation can still be bypassed with toggle mat_antialias 0 or by editing valve.rc. The only thing it prevents is using incrementvar, which means I can't just toggle it back and forth and have to use fixed values, which only hurts the user.
Usually HUDs will have a wait command which delays toggling mat_antialias, and this causes a material system reload. This is usually to force removing the dimmer on the main menu, which is not worth the material system reload, which causes unoptimal reinitialization and some rendering/HUD bugs. For example: https://github.com/n0kk/ahud/blob/master/cfg/valve.rc#L22
You can disable this behavior for HUD editing by adding alias block_antialias in your autoexec.cfg, or you can use mat_aaquality.
TimTumSorry if this is not really the place to ask or if this has been asked already, but Lawena uses a pretty old version of Chris' maxquality config as far as I know, and I was wondering if the Ultra config is a lot different than the config Lawena uses.
It's not substantially different, but it will increase water quality at a distance, lighting detail extremely slightly, sound quality, and contains system optimizations which don't affect quality which may increase FPS/prevent drops.