mastercoms
Account Details
SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted May 29, 2025 at 11:21 PM
Posts 1557 (0.5 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
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#130 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.12

posted about 4 years ago
#129 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.11

Playtest on tf2.mastercomfig.com

posted about 4 years ago
#128 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.10

posted about 4 years ago
#3 Crazy Input Lag on Mouse1+Mouse2 in Q/A Help

What's your bind for m1/m2? And does it happen in local servers and other games?

posted about 4 years ago
#127 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.9

posted about 4 years ago
#126 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.8

posted about 4 years ago
#6 Playermodels Extremely Corrupted in Q/A Help

try mat_bufferprimitives 0

posted about 4 years ago
#125 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.7

connect tf2.mastercomfig.com

posted about 4 years ago
#124 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.6

connect tf2.mastercomfig.com

posted about 4 years ago
#123 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.5

posted about 4 years ago
#122 Team Comtress 2 in Projects

https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.4

We're doing a playtest today! connect tf2.mastercomfig.com

posted about 4 years ago
#9 Pipe Physics Fix in TF2 General Discussion

https://github.com/JugadorXEI/tf2rebalance_jug

posted about 4 years ago
#7 Pipe Physics Fix in TF2 General Discussion

They won't travel farther if they go 30% slower. They'll go a shorter distance.

You can set random spin to be off through an attribute: grenade_no_spin. Spin would still be a problem with the iron bomber mesh if not disabled.

And on top of that, the grenade launcher has random spread that has nothing to do with vphysics.

posted about 4 years ago
#2143 mastercomfig - fps/customization config in Customization

If you keep up with the updates, there's less chance of breakage. Generally you'll want to update to the latest version as new versions come out.

Some updates will change how user settings are expected, but those are usually simple migrations. mastercomfig will never wipe any settings on its own.

posted about 4 years ago
#55 Feedback from people who don't use mastercomfig in Customization

Just an update on this: I have added a new customization UI to the website so that it is easier to customize mastercomfig. This will be a replacement for the app moving forward. Check it out! https://mastercomfig.com/download

These also include some backend changes which allow more of the config to be generated dynamically, opening up the door for the config file to come in several different varieties.

In the future, I plan to add offline support to the download page, so that it can be used as a full replacement to the app. Then, I will add more advanced scripting features like binds, per console variable documentation and toggles, and more. After that, I may bring the download page out of the browser into a local app so that it can also help with putting the files where it needs to, like the old app.

We're also still working on the video, but given how things are changing, we are kind of holding off on most of it for now.

posted about 4 years ago
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