kirby
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SteamID64 76561198032857178
SteamID3 [U:1:72591450]
SteamID32 STEAM_0:0:36295725
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Signed Up July 23, 2012
Last Posted March 25, 2019 at 7:24 AM
Posts 5130 (1.1 per day)
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#103 Can someone tell me why everyone hates pyro in TF2 General Discussion
DrPloxoSniper is EASY AND OVERPOWERED. For the "skill" of clicking on a head* you get a free 150 damage (3750 damage in an entire clip of ammo) and for the price of about 5 seconds that can go up to 450 (11250 damage) and this can be done at ANY range.

This is implying clicking on heads is easier than drowning people in a sea of fire.

posted about 12 years ago
#5 lawena v4 problem in Q/A Help

Alternatively, you can use these lines

alias startrecording "host_timescale 0.001; recframerate; bind P stoprecording; namescroll"
alias stoprecording "endmovie; host_timescale 1; host_framerate 0; bind P startrecording"

with P bound to "startrecording".

posted about 12 years ago
#13 editing question in Off Topic

Since you're using Vegas, my guide is for you - http://teamfortress.tv/forum/thread/3521-how-to-make-videos-for-tf2

fsXDdidn't know people used vegas for editing anymore, thought most people did it in premier/after effects.

Though you can do some things in AE that you can't do in Vegas, the majority of stuff you can do in AE, you can do in Vegas easier. It doesn't take a whole lot to make a video for TF2 that will be awesome in the eyes of its audience. Regardless of what you use, if you can make that awesome video, what you use doesn't matter.

Rekuso, if you ever need any help, just message me on Steam whenever I'm on.

posted about 12 years ago
#77 Can someone tell me why everyone hates pyro in TF2 General Discussion

It's an incredibly easy class. Easy to be good at, but also easy for new players to use. The only relatively hard thing to do with the class is rocket jumping and doing it well.

Let's check out the class real quick. ~6 damage per flame, which equals to around 1200. This is in the absolute best situation where none of your flames miss and at close range. The least amount you can do is around ~3 damage per flame, so around 600. All of that just for holding down M1 and barely needing to actually aim. Though these numbers are in the best situation possible, it still gives you a good idea for more realistic situations.

That's not all! You also have an airblast mechanic that reflects every type of gun that shoots projectiles, besides a very few, if not less than that, unique weapons. What else? Reflecting said projectiles and successfully landing a hit, regardless of distance between reflected shot and another player, results in a mini-crit.

For example, reflecting a rocket and hitting a soldier with it directly, at most, will deal 151.2 damage. The least amount of damage is 60.75, though this is the absolute least amount that you can deal from a reflect. Generally, you won't hit anywhere near the least amount and will probably score damage in the 100s.

Does this not sound ridiculous yet? Well, all right. The class also has a melee weapon that scores critical hits--not mini-crits like airblasting--when it hits a player suffering from afterburn. All classes suffer from afterburn, even the pyro, though in very, very specific situations. That's 195 damage, and you will always deal 195 damage, unless you're hitting someone not on fire (don't do that).

So on top of initial fire damage, then afterburn, then potential reflect mini-crits, you can devastate a juggled player with ease. However, what if you reflect a rocket and send that soldier in a direction other than one that allows for an easy Axtinguisher finish?

NO FUCKING PROBLEM.

You also have a flaregun, which deals 30 initial damage to a player that isn't suffering from afterburn, but if the player is in fact already on fire, well, there's an additional and instant 90 damage dealt.

So yeah, that's it. Welcome to the pyro class, have fun.

posted about 12 years ago
#48 Sunday in Off Topic

Can someone give me a quick run down about this show? I have close to no idea what it's about :x

posted about 12 years ago
#25 Least Favorite TF2 Player in Off Topic

Hoegie

posted about 12 years ago
#11 i found some stuff in TF2 General Discussion

I was a little confused by the rocket jumping video, and the Stalker/Dark Messiah videos didn't help. I scrolled down though, so it's fine. Thank you for doing this.

posted about 12 years ago
#67 Coffee or tea? in Off Topic

Tea, but only if it's Brisk. Otherwise I can't stand either.

posted about 12 years ago
#26 Improving my aim in Q/A Help

Are you trying to hit more consistent 70+ DMG rockets or are you trying to hit more shots in general, regardless of exactly how much your shots do? Try playing directs in MGE. It's probably the best arena for improving your ability to predict movement and placing your crosshair in the best position.

posted about 12 years ago
#14 Improving my aim in Q/A Help

I think we need this Fatal1ty video as the home page.

posted about 12 years ago
#54 Making a roamer based frag video, need demos. in TF2 General Discussion

Have any work done on this yet? If so, I'd like to see some of what you have done! :)

posted about 12 years ago
#7 Questions about FFXIV in Other Games
StarzZkirbyStarzZand I haven't played ff 11 before
If it's anything like FFXI, I'd probably steer clear. But considering this isn't 2002 and the expectations for MMOs have increased tremendously since then, I highly doubt it will be that similar.
I thought a lot of people like FFXI, but maybe I'm wrong.

I wouldn't doubt it, but there were some problems with it that were hard to look past. An example being a menu/inventory system that just didn't work well. It was akin to older Final Fantasy menu/inventory systems, which would be perfectly fine if FF11 wasn't an MMO. I wouldn't say the enemy level system is bad but AFAIK most games in this category, let alone most games where you and your enemies have levels have enemies a lot higher levelled that they should be so early on (might have been good levelled enemies that are a bit too strong for their level).

They're mostly problems you could probably get over after awhile but first impressions make a difference usually.

posted about 12 years ago
#4 Questions about FFXIV in Other Games
StarzZand I haven't played ff 11 before

If it's anything like FFXI, I'd probably steer clear. But considering this isn't 2002 and the expectations for MMOs have increased tremendously since then, I highly doubt it will be that similar.

posted about 12 years ago
#6 Quick-Fix and Kritzkrieg Length in TF2 General Discussion

Is there absolutely no kritz left for a player the very second the beam is taken off him?

posted about 12 years ago
#52 Powerjack update -> pyro viable in 6v6? in TF2 General Discussion
JessikaJungPyro is only viable when defending last really... Other than that, imo pyro is shit.

It can be viable in almost every situation. It works best defending last in terms of consistency.

And let's not keep going with these "lack of mobility" statements. That's not the issue whatsoever. I mean sure, if the detonator worked like stickies or rockets in terms of jumping + self damage, then the class could end up being better (which to others means more annoying), but what the class actually lacks in threatening damage from a distance. The only time the pyro is a threat at a distance is while someone is already on fire. That requires a lucky long/medium range flare hit or the pyro getting up close, which if it was the latter, then the pyro did something wrong now that there's space between the two.

tl;dr stop with "no mobility". it's time to face the fact that the class isn't meant to have high mobility or any capability that matters @ medium/long range. a class like that won't consistently work in 6v6.

posted about 12 years ago
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