brodywhat is a rotating map pool
The current map pool right now could be seen as a very "static" map pool where it's been the same combination of maps in a varying order for a while with the exception of a couple alternative maps.
A rotating map pool would approach this "static" map pool by making it more dynamic by grabbing a set of maps that change periodically throughout the season or multiple season(s) if allowed.
For example, the regular season consists of eight weeks, with a three/four-week playoffs. If we were to commit to a rotating map pool (after explaining it to people again too) It'd look something like
Pre-Season:
- Week -1: Announce initial map pool (Maps A,B,C,D)
- Week 0: People scrim the maps at hand/practice on the initial map pool.
Regular Season:
- Weeks 1-4:
- Map Pool: A, B, C, D
- Matches occur on these maps.
- _____________
- Week 4:
- Announce upcoming rotation for Week 5
- Weeks 5-8:
- Map Pool: B, C, E, F (Maps A,D are rotated out)
- Matches occur on these new maps.
Playoffs:
- Weeks 9-12:
- Map Pool for Playoffs: B, C, E, F, G
- Introducing a new map (G) to keep the game interesting but still maintaining some sort of continuity.
Post-Season
Week 13
Gather feedback on map pools and rotation.
Start planning for next season
The example I'm providing only has one rotation due to the seasonal length. Playoffs gets expanded a little more but leans on the fact that maps were rotated during the latter part of the regular season to help with fairness & balance.
There are a good assortment of benefits with a rotating map pool carried by some drawbacks if something like such gain traction.