TerywjYou're not sorry.
i saw that coming from a mile away
it's like i'm on reddit
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SteamID64 | 76561197985708998 |
SteamID3 | [U:1:25443270] |
SteamID32 | STEAM_0:0:12721635 |
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Signed Up | July 18, 2012 |
Last Posted | July 24, 2024 at 4:58 AM |
Posts | 2772 (0.6 per day) |
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TerywjYou're not sorry.
i saw that coming from a mile away
it's like i'm on reddit
pretty awesome stuff
that's a lot of information and i think you should try to streamline some of the data
i have a 2 suggestions:
1) make one long vertical bar, on each side, that indicates the team's total health, have it operate just like the individual health bars with the whole overheal indicator extension.
2) create a horizontal bar that indicates ubercharge status in a similar fashion to how csgo does it with economy.
example:
http://i.imgur.com/kNryRlw.jpg
i don't know much about whatever you're doing but it certainly looks doable
ya done diddly did it now
wi remember when lobbies used valve servers
i didn't realize that. it's nuts to think that the tf team actually contributed to the growth of competitive tf2 by donating servers like that.
airpogo to their 2nd, cuz ur gonna lose, mid and spawncamp with pipes
awaiting someone to make a process rollout parody video with noclip
just paid up, see you all there :)
as for team stuff; i'm probably going to be playing demo with pun on med so if you want to play with us come talk to me
today is the day tenacioustoaster becomes a man
arrows if you can hit them, overdose if you can't.
i believe custom fonts are the only way