BBL is incredibly dedicated and a vocal player. He's always willing to make a change and is always asking to go over demos. Aside from being an HL player, his biggest flaw as that he tilts internally, but I think as he plays more and grinds that out he'll be one of the medics in Main to look out for simply due to his drive to get better at the video game.
| Account Details | |
|---|---|
| SteamID64 | 76561198117018342 |
| SteamID3 | [U:1:156752614] |
| SteamID32 | STEAM_0:0:78376307 |
| Country | Virgin Islands, U.S. |
| Signed Up | September 6, 2018 |
| Last Posted | March 15, 2026 at 6:21 PM |
| Posts | 977 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | ??? Accel sometimes? |
| Windows Sensitivity | 6/11 |
| Raw Input | |
DPI |
400 or 800 |
Resolution |
1920×1080 |
Refresh Rate |
120 |
| Hardware Peripherals | |
|---|---|
| Mouse | GPro wireless |
| Keyboard | |
| Mousepad | |
| Headphones | Corsair Void Pro |
| Monitor | |
The fact that the map pool being different from Invite to all other divs isn't even something mentioned in a survey like this is honestly baffling.
Since it was unbanned, Bonk has received a massive rework. Based on damage taken, a player will be slowed to snail speed when it fades. You can't block point when it's active, and using it to get behind results in you getting twoshot because you move at heavy speed or just being ignored because the speed reduction makes it useless. When they ran unlock testing in Invite pugs, the only impact Bonk even had was taking a bit of spam away before a roamer could sac.
In short, Bonk no longer allows you to go behind without getting punished and encourages teamplay, but the people who weren't involved with testing made enough of a fuss that we all forgot about it. Additionally, there still are unlocks that require testing after their reworks.
For example, the main thing that broke the Quick-Fix was its buildrate, but it now builds slower than Kritz. It no longer gets the max buildrate without damage being taken, as Valve patched that out. Its extra healing and mobility could still break the game and would require testing, and honestly if it's that broken it wouldn't take more than one game to figure that out. (For the record, I expect it would break 6s, but it should still be tested.)
With the Cow Manger, the primary complaint is the infinite ammo. The theory is that it slows down the game by giving more ammo to your demo, yet the people who ran it were roamers that usually got their ammo on the flank. I'd be curious to see a comparison of how long stalemates lasted with the Mangler versus how long they lasted after it. Honestly the only thing that's annoying about this weapon is the chargeshot when your teammate doesn't call it out. The fact that it can oneshot a light class is pretty brutal, but it's sort of risky because if you do it at the wrong time you just instantly die. I remember at one point Rekuso unbound the charge shot.
From my understanding, the Base Jumper was banned because being able to redeploy it made a soldier really hard to shoot, but you can't redeploy it. It might break the game in terms of allowing a soldier to float above any chokepoint, but that's a lot to give up Gunboats for. This is something that could again easily be tested in a few pugs/scrims.
The Cleaver is banned for increasing spam, but I suspect it might just be in a similar spot to the Wrap Assassin where that spam isn't really that impactful. This is something that, again, requires testing.
Pretty Boy's Pocket Pistol is a bit controversial. The health regen was nerfed significantly, but it still boasts higher DPS than stock. The main reason people want it gone is that it's a direct upgrade, but Gunboats, any melee ever, Iron Bomber, Crossbow etc. are also direct upgrades. Scattergun is still a lot more consistent than the pistol, so the impact of this item would be negligible with the rework.
A lot of items in this game genuinely need to be banned (Wrangler, Vaccinator, Mad Milk, etc.), but I still think that unlocks should be banned on the basis of breaking the game.
Keep quitting when my health gets worse before realizing it won't get better.
Bring back nightly Rekuso streams.
At least we don't have to spell fucking manoeuvre.
I'd rather them just take a bit off their prize money or wait till post-season to ban, but tbf, this game has had issues with cheaters and fair warning was given.
I'll never forget when he dropped 720 DPM in our UGC semifinals in Golden Cap. Absolute legend who God had to nerf by breaking his wrist. He's gonna pound.
Childhood best friend kept bugging for me to get it but my parents didn't let me play rated M games till I was 14. He brought me to some Fort Wars pub where I played SMG sniper.
GrapeJuiceIIIFactsMachineIf you were Invite-capable your team would be rolling every other team in IM with a 500 DPM scout and your knowledge of the game would carry, brother. "It's just my team" is such a bad mentality to have and will keep you from actually getting better.https://www.teamfortress.tv/58911/lft-invite
That post was ironic bro.
If you were Invite-capable your team would be rolling every other team in IM with a 500 DPM scout and your knowledge of the game would carry, brother. "It's just my team" is such a bad mentality to have and will keep you from actually getting better.
A lot of people who help set up LANs, casting or just moderate websites end up receiving more hate than they should
With that said, I'd like to shout out some community contributors.
Map makers like Kevin Gator, Phi, Hyce
Lucrative/Dwaggy for their work in testing maps.
B4nny also does a lot for this community.
Org owners that reach out to sponsor TF2 teams, like Ma3la or Witness.
Casters/production crew, like everyone in TFTV, RGL and Fireside, for example.
Kevin and other Newbie Mix contributors.
This community wouldn't function without people like you and the majority of us appreciate you.
Waiting for Jemond Pugs to expand to console.
Apparently bottoming out in Main/IM qualifies you for Invite, so I'm LFT.
PRO: I never broke 250 DPM in a low div but I have the confidence to take every 1v1 with or without a buff.
PRO: I'm LFT combat but will switch to med 24 hours before the rosters lock to force you to pick me up. :)
PRO: I'm a girl.
CON: My ego is 80x larger than my brain.
CON: I will grind MGE 8 hours a day and wonder why I'm struggling to make the right decisions. Must be my DM.
CON: Your team will die in two weeks after picking me up.
So yea, I think I'm ready to play against Froyotech. Please roster me! :D