what the actual fuck valve
| Account Details | |
|---|---|
| SteamID64 | 76561198042031937 |
| SteamID3 | [U:1:81766209] |
| SteamID32 | STEAM_0:1:40883104 |
| Country | Saint Pierre and Miquelon |
| Signed Up | March 26, 2013 |
| Last Posted | June 26, 2026 at 6:29 AM |
| Posts | 4233 (0.9 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3.5 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1100 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G503 |
| Keyboard | Pok3r |
| Mousepad | Steelseries QcK |
| Headphones | HyperX Cloud Stinger |
| Monitor | ASUS VG248QE |
Small update released that fixes the halloween minigame hud and kart meter.
The targetID was something valve did, and they'll most likely revert it because everyone hates it.
(right valve?...please do)
Images:
http://puu.sh/cvGtt/cca01e73ec.jpg
Minigame hud
Everything's on github.
Discernable hud changes:
-new targetid update (researching fix)
-kart meter (huditemeffectmeter_kartcharge.res)
will update as i look through the game more
oh i see what they did, that's honestly the worst idea ever
-
Add this code to hudlayout.res to enable the minigame huds:
HudMiniGame
{
"fieldName" "HudMiniGame"
"visible" "1"
"enabled" "1"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "480"
}Each minigame has its own file and I don't see one for the cart one yet.
edit: the styling is all controlled by the base, each separate file just has the diff. image (phew)
Small patch released to get rid of the halloween/christmas/full moon backgrounds. Also re-enabled achievement tracking.
Try installing the rest of the 4x3 files. I can't be of much help because I'm on a vacation.
Try installing the alternate load out screen in customization.
The bug referred to in the posts above has been fixed.
Version 2.5 Released!
Changelog:
-Changed font of health pickup popup
-Slightly moved timer position to not clip w/team bar
-Re-styled tournament ready popup
-Added "Welcome back" line to main menu
-Added highlight borders to main menu buttons
-Fixed textures for subsequent caps not showing up on PL hud
-Changed colors of PL points to better reflect the team colors
-Changed styling of hud tooltips to better reflect the hud style
-Removed page buttons from motd and restyled it
Images:
http://puu.sh/ciWeq/33d8ec4fc2.jpg
Main menu welcome back line and hover border
http://puu.sh/ciWgU/36ab840601.jpg
New MOTD
http://puu.sh/ciWmp/92c91cb2da.jpg
Ready up panel
Update is on github.
Thanks for using flatHUD!
-flatline
edit: currently researching a bug related to the options buttons
rip :(
managed to not quit tf2 after seeing super write the soldier uber bible
Solid med, would do well on any high open team. Pick this gamer up.
Looking to play roamer in IM this season. I feel I can play pretty confidently around mid-IM. I have a pretty open schedule, and can scrim Sun-Thurs from around 9:30 to around 11:30 (est).
· S17 ESEA Open Champagne and Cocaine - Roamer
· S18 ESEA Open Silent Kingdom - Roamer
· S19 ESEA Open City of Lions - Roamer
· S20 ESEA Intermediate Bruiser Brigade - Roamer
Thanks for reading, if you wanna talk hit me up here:
http://steamcommunity.com/id/dochavoc
:7
Gonna realtalk here.
Austin is crazy good at black man. Easily one of the best, if not the best, demo(s) in open (before wupig died). He will carry the fuck out of you and is crazily committed to this game.
But he doesn't have the best personality. He doesn't censor himself and if you're doing something he doesn't agree with he'll make it known in the most frank way possible. Yes, he can be an asshole sometimes, but it's for a reason.
He also really really likes running jokes.
tldr don't be shit and he won't treat you like a third world slave and he'll carry you
https://www.youtube.com/watch?v=A3c2b6KRyHE
RELIVE THE FEELS
This is awesome. Any itinerary as to the games you'll be casting?