Production is getting better and better, good job guys.
Now if we could get something like the player profiles from extv.... ;)
| Account Details | |
|---|---|
| SteamID64 | 76561198042031937 |
| SteamID3 | [U:1:81766209] |
| SteamID32 | STEAM_0:1:40883104 |
| Country | Saint Pierre and Miquelon |
| Signed Up | March 26, 2013 |
| Last Posted | November 9, 2025 at 11:24 PM |
| Posts | 4231 (0.9 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3.5 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1100 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G503 |
| Keyboard | Pok3r |
| Mousepad | Steelseries QcK |
| Headphones | HyperX Cloud Stinger |
| Monitor | ASUS VG248QE |
Production is getting better and better, good job guys.
Now if we could get something like the player profiles from extv.... ;)
Fixed the small, but game-breaking bug related to the BP crash. Working on trying to fix the new item highlight backgrounds/borders, but it seems Valve has changed how it works.
edit; seems to be the same on def hud, new valve feature? not sure
Seems to break item highlighting? For whatever reason whenever I mouse over an item in the BP the quality colors don't change
edit: i already added that code to my hud
Small update released that adds a true brosel cross to customization as well as the ability to add and change the color of a solid background for the main menu.
I just loaded up the client, the lobby system looks pretty cool. If people actually use these and take them seriously I could see them becoming a thing.
MOOSE_Maybe because esea doesn't want over half of the entire division in playoffs
that happens every season
:)
oh wow you made a lot of progress
looks good man
HUD updated to include collector's colors (hopefully! i can't easily check and see if it's working)
I don't have a collectors item so I have no easy way to fix that.
Small update released that changes the sourcescheme to the borderless style seen a couple posts up, as well as the MvM giant robot fix contributed by festivePEWPEW.
It's on github.