do you have any proof he hasn't donated to NAMBLA?
Account Details | |
---|---|
SteamID64 | 76561198006886607 |
SteamID3 | [U:1:46620879] |
SteamID32 | STEAM_0:1:23310439 |
Country | Korea, Republic of |
Signed Up | October 2, 2012 |
Last Posted | February 11, 2025 at 4:46 PM |
Posts | 2381 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 1.945 (9.4"/360) |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
900 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | DeathAdder 2013 |
Keyboard | Microsoft Rubber Dome, i ctap w/ RMB |
Mousepad | Steel Series QCK (http://imgur.com/qim8wA2) |
Headphones | Audio Technica ATH700x but not the black |
Monitor | Benq panel that everyone else has idr |
trump just suggested someone assassinate clinton
neat
I made money from trading do I count as a pro?
toads_tfwhy do people even respond to elliot's posts
because im interesting and provocative
on Trump possibly being a NAMBLA donator? There's no concrete evidence (yet) but I've heard a lot of people talking about it and it seems like a good story!
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hello 911 I'd like to report a murder
facepunch is actually worse than /r/tf2
like I'm IP banned from the site for calling them bad at tf2
the thing about making their radius match rockets is im 90% sure that stickies now do less damage at 149 or w/e than they did before, rather than being the same and simply not doing damage outside of that range. The result is any sticky that isn't a "direct" will do less damage
parkeeeim not very good at chess could you elaborate on this?TwiggyYeah. It used to be the Medic was the King and Demo the Queen. I'd say Roamers are Knights, Pockets are Rooks, Scout is the new Queen, Demo is the Bishops, and offclasses are pawnsMR_SLINThat's the medic. Scout is more like the pawn. A basic building block for the game, underappreciated, but can completely dominate and win you games if you know how to use them correctly.
funny, the sacrifice and opening the pawn gives would suit solly better IMO :>
keep in mind im a chess neophyte at best so this all probably wrong
King = the piece that the entire game revolves around. Has basically no way to attack or move quickly
Queen = Strongest piece in the game. Most mobile. You only get one and much of the game is controlled by queens
Knight = Piece with a very odd movement pattern. Used to corner in other pieces without being able to be hit itself. Not strong individually but works well with other pieces
Rooks = Horizontal and vertical movement across the board. Basically a worse version of the Queen but still very important for locking down the game
Bishops = Diagonal movement over the board. Individually difficult to use but combined w/ other pieces can lock down the board easily
Pawns = Very little movement and diagonal attacks. Usually not very useful but important for controlling the flow of the game and can be used to bait and corner other pieces
Chess is a good example of how individual balance per class/piece isn't nearly as important as overall game balance and flow
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As far as demo goes: the original balance problem was related to traps and multiple demos meant multiple traps so the game was AIDS to play. As people started mastering soldier and scout (and demo) movement, people moved faster through the map and traps weren't such a stonewall. Now a days, traps are a LOT less important in 6s than they used to be and overall the demo is a lot more of a support class than he was in 2011 because he went from being the backbone of individual holds by forcing people to avoid a particular choke and the primary damage dealer to a class that does decent damage but does it differently than all the other classes. You don't need a demo to do 350 DPM to win an Open match anymore because the game moves faster and the combo is no longer the primary unit of where the team is.
It used to be pushing into a demo was basically impossible because you wouldn't be fast enough to get in and he'd drop stickies on you for 60 damage each. Now pushing a demo isn't particularly different from pushing a pocket. Its now actually possible to justify pushing the enemy team if they've lost a roamer or scout because the team fight meta has evolved from "stickies -> clean up" into focus firing as a team. De-emphasizing a single class is a good change for the game and the goal should be to make scout follow a similar path as demo rather than buff demo back so that he covers up the game's balance flaws by slowing the pace of the game down again
TwiggyMR_SLINThat's the medic. Scout is more like the pawn. A basic building block for the game, underappreciated, but can completely dominate and win you games if you know how to use them correctly.
funny, the sacrifice and opening the pawn gives would suit solly better IMO :>
Yeah. It used to be the Medic was the King and Demo the Queen. I'd say Snipers and Spies are Knights, Soldiers are Rooks, Scout is the new Queen, Demo is the Bishops, and Engi and Heavy are pawns
pyro is the chessboard cause everything else walks all over him heh
mustardoverlordthere's a reason the demo nerf was the single worst thing to ever happen to this game and it's not just how it made demos feel
I'd disagree but I'm an open player. At least at lower levels the game feels way less combo-centric and it actually feels like you need to coordinate your combo and flank to succeed against open teams now. Compared to like 4-5 years ago when I started playing and I liked pocket because you got 30% of the heals but topfragged and got most of the attention on pushes I feel like my role has been humbled to be more in line with the rest of the classes.
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I don't see why gunboats couldn't be buffed along with the stock jump damage? If 5 health per jump is what's keeping you from using the backpacks I think that's more of a problem with the backpacks
http://puu.sh/qu5Fh/9a977b2be6.png
does thing get deeper red or does it turn black like this poor man's cortex?