one extra thing: are there any to choose a setting that's not already listed in the Texture filtering - LOD bias setting?
i find 3.000 too subtle for me, but 10.000 and 15.000 makes the lighting really bright in some sections like process last.
| Account Details | |
|---|---|
| SteamID64 | 76561198312834406 |
| SteamID3 | [U:1:352568678] |
| SteamID32 | STEAM_0:0:176284339 |
| Country | United States |
| Signed Up | May 2, 2026 |
| Last Posted | May 10, 2026 at 3:56 AM |
| Posts | 6 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 2.4 |
| Windows Sensitivity | |
| Raw Input | |
DPI |
800 |
Resolution |
|
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | |
| Keyboard | custom |
| Mousepad | |
| Headphones | |
| Monitor | |
one extra thing: are there any to choose a setting that's not already listed in the Texture filtering - LOD bias setting?
i find 3.000 too subtle for me, but 10.000 and 15.000 makes the lighting really bright in some sections like process last.
how can i remove the sparks when i shoot with a shotgun/scattergun?
tracers=medium
effects=low
can confirm that it works now, thank you.
my default checks looked like this: link (Clamp S, Clamp T, No Level Of Detail, and Eight Bit Alpha)
i used the online vtf spray converter so i recommend anyone else running into the same issue to only check off SRGB, No Minmap, No Level Of Detail, and Eight Bit Alpha.
well i checked vtfedit and the vtf file already had "No Level Of Detail" checked so i'm not sure what to do from here :(
I've been really enjoying tweaking my game with Nvidia Profile Inspector recently but I noticed that it also affects HUD elements like these thumbnails (see bottom left of image) when I don't want it to be? Is anyone experienced enough to know a workaround to this? Thanks.