doll_cmplx
Account Details
SteamID64 76561198312834406
SteamID3 [U:1:352568678]
SteamID32 STEAM_0:0:176284339
Country United States
Signed Up May 2, 2026
Last Posted May 10, 2026 at 3:56 AM
Posts 6 (0.1 per day)
Game Settings
In-game Sensitivity 2.4
Windows Sensitivity
Raw Input  
DPI
800
Resolution
 
Refresh Rate
144
Hardware Peripherals
Mouse  
Keyboard custom
Mousepad  
Headphones  
Monitor  
#7 HUD elements & Nvidia Profile Inspector in Customization

one extra thing: are there any to choose a setting that's not already listed in the Texture filtering - LOD bias setting?

i find 3.000 too subtle for me, but 10.000 and 15.000 makes the lighting really bright in some sections like process last.

posted 1 month ago
#2445 mastercomfig - fps/customization config in Customization

how can i remove the sparks when i shoot with a shotgun/scattergun?

visual example

tracers=medium
effects=low

posted 1 month ago
#6 HUD elements & Nvidia Profile Inspector in Customization

can confirm that it works now, thank you.

my default checks looked like this: link (Clamp S, Clamp T, No Level Of Detail, and Eight Bit Alpha)

i used the online vtf spray converter so i recommend anyone else running into the same issue to only check off SRGB, No Minmap, No Level Of Detail, and Eight Bit Alpha.

posted 1 month ago
#4 HUD elements & Nvidia Profile Inspector in Customization

well i checked vtfedit and the vtf file already had "No Level Of Detail" checked so i'm not sure what to do from here :(

posted 1 month ago
#3 HUD elements & Nvidia Profile Inspector in Customization

u da goat brah

posted 1 month ago
#1 HUD elements & Nvidia Profile Inspector in Customization

I've been really enjoying tweaking my game with Nvidia Profile Inspector recently but I noticed that it also affects HUD elements like these thumbnails (see bottom left of image) when I don't want it to be? Is anyone experienced enough to know a workaround to this? Thanks.

posted 1 month ago